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Loot Rules

prudens

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Aug 17, 2013
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I checked out Loot Rules section, they're like from 2012. Any updated Loot Rules that keeps things that are worth keeping?
 
... would love to see this as well. I'm having a difficult time finding loot rules that keep the valuable stuff.
 
I would also like to see an updated loot rules, though I think it won't really be worth making a new one until RoS finalizes. Would donate anyone who created a new lootrules.
 
I would also like to see an updated loot rules, though I think it won't really be worth making a new one until RoS finalizes. Would donate anyone who created a new lootrules.

Same. $5 - $10 depending on quality.
 
Once RoS hits and I get a feel for drops at 70 I'll make some custom ones again. The thing is there is no AH to regulate what is "good" now. It was easy to scan the auction house and set limits to stats because it was a pool of gear everyone could pick from. Now with everything bound your choices of upgrades are only within your own collected legendaries. Basically there really won't be a one for all set of loot rules that'll work for everybody all of the time. Also I don't believe the loot rules can read +skills on items, so there is no way to filter based on that.

I'm thinking I can make some rules to toss the guaranteed junk legendaries out and perhaps write custom rules for the good ones to peoples specifications. Give RoS a couple of weeks (and time for me to get back from vacation :p) and I'll start writing them up for people.
 
Quick question
Anyone no a good change for only having legendries put in your vault?
 
maybe set ItemScore to maximum?!
dont know another way neither...
 
maybe set ItemScore to maximum?!
dont know another way neither...

You write them up to work with trinity. They generally look like this:

Code:
[QUALITY] == "Legendary" && [NAME] == "The Butcher's Sickle" # [DPS] > 800 && [SOCKETS] > 0 && ([LOH] > 0 || [MAXSTATVIT] > 100) -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "The Butcher's Sickle" # [DPS] > 900 && [SOCKETS] > 0 -> [KEEP]
[QUALITY] == "Legendary" && [NAME] == "The Butcher's Sickle" # [DPS] > 1000 -> [KEEP]

I'll probably start making custom rules for people once RoS settles in and I get an idea of what to loot and what to toss. Can't use the auction house as a reference any more so they'll have to be custom tailored to peoples needs.
 
I'd like to set up loot rules somehow where the only loot that is stored is if it is an upgrade for any of my characters or their followers. Not sure how possible this is but it would make things easy.
 
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