These are rules that i modified a bit from Lootin and High Level Rules - thx to the authors for help.
As for now they pick and keep all rare jewelery ( since i run 1 bot its not much work to idenf and sell it by myself ) but will work on this.
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Lootinn" useRoundedValues="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ItemRulesSchema.xsd">
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Rare Items iLvl 61+ and All Legendaries -->
<ItemRule description="Rare Items iLvl 61+ and All Legendaries">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="61" logic="Or" />
<Rule stat="Quality" value="Legendary" logic="Or" />
</StatRules>
</ItemRule>
<!-- Rare Jewelry iLvl 58+ -->
<ItemRule itemBaseType="Jewelry" description="Rare Jewelry iLvl 58+">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="54" />
</StatRules>
</ItemRule>
<!-- Pick up gold, at least in stacks of 250 -->
<ItemRule itemName="Gold" description="Gold">
<StatRules>
<Rule stacks="250" />
</StatRules>
</ItemRule>
<!-- Plans and tomes -->
<ItemRule itemName="Tome of*" description="Tome of Secrets" />
<ItemRule itemType="CraftingPlan" description="Crafting Plan" />
<!-- Gems -->
<ItemRule itemBaseType="Gem" itemName="* Square*" description="Flawless+ Square Gem" />
<ItemRule itemBaseType="Gem" itemName="*Star*" description="Star+ Gem" />
<!-- Health potions -->
<ItemRule itemName="*Health Potion*" description="Health Potion" />
</Category>
<Category ruleType="Keep">
<!-- Legendary -->
<ItemRule description="Keep All Legendary">
<StatRules>
<Rule stat="Quality" value="Legendary" />
</StatRules>
</ItemRule>
<!-- Rare -->
<!-- Weapons -->
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1000" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="900" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeOnHit" minValue="500" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeOnHit" minValue="500" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeSteal" minValue="1" />
<Rule stat="LifeOnHit" minValue="500" logic="Or"/>
<Rule stat="CritDamagePercent" minValue="50" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Strength" minValue="200" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Dexterity" minValue="200" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Intelligence" minValue="200" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1400" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1100" />
<Rule stat="CritDamagePercent" minValue="100" logic="Or" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="LifeOnHit" minValue="700" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<!-- Helms -->
<ItemRule itemType="Helm" description="Rare Helm with Socket, and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="Strength" minValue="110" logic="Or" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
</StatRules>
</ItemRule>
<!-- Wizard Hats -->
<ItemRule itemType="WizardHat" description="Rare Wizard Hat - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="CritPercent" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<!-- Voodoo Masks -->
<ItemRule itemType="VoodooMask" description="Rare Voodoo Mask - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="CritPercent" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<!-- Shoulders -->
<ItemRule itemType="Shoulder" description="Rare Shoulder with Allress and Vitality">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="65" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>
<!-- Chest -->
<ItemRule itemType="Chest" description="Rare Chest - [SOCKETS] >= 2 and [VIT] >= 60 and [ALLRES] >= 60 and ([INT] or [DEX] or [STR] >= 70)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="2" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Chest" description="Rare Chest - [VIT] >= 60 and [ALLRES] >= 60 and [LIFE%] >= 9 and ([INT] or [DEX] or [STR] >= 100)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
<Rule stat="Strength" minValue="110" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Chest" description="Rare Chest - [VIT] >= 60 and [ALLRES] >= 60 and [LIFE%] >= 9 and ([INT] or [DEX] or [STR] >= 100)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="2" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
</StatRules>
</ItemRule>
<!-- Bracers -->
<ItemRule itemType="Bracer" description="Rare Bracers - [STR] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Bracer" description="Rare Bracers - [INT] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Bracer" description="Rare Bracers - [DEX] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<!-- Gloves -->
<ItemRule itemType="Gloves" description="Rare Gloves with CritDamagePercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritDamagePercent" minValue="15" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="AttackSpeedPercent" minValue="4" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritDamagePercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="4" />
<Rule stat="CritDamagePercent" minValue="15" />
<Rule stat="CritPercent" minValue="4" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="4" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="CritDamagePercent" minValue="15" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="5" />
<Rule stat="CritPercent" minValue="5" />
<Rule stat="CritDamagePercent" minValue="20" />
</StatRules>
</ItemRule>
<!-- Belts -->
<ItemRule itemType="Belt" description="Rare Belt - [INT] >= 150 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Belt" description="Rare Belt - [STR] >= 200 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Belt" description="Rare Belt - [DEX] >= 150 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<!-- Mighty Belts -->
<ItemRule itemType="MightyBelt" description="Rare Mighty Belt - [STR] >= 200 and [ALLRES] >= 60 and ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="200" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<!-- Pants -->
<ItemRule itemType="Legs" description="Rare Pants - [SOCKETS] >= 1 and [VIT] >= 150 and [ALLRES] >= 60 and [STR or DEX or INT] >= 100">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
</StatRules>
</ItemRule>
<!-- Boots -->
<ItemRule itemType="Boots" description="Rare Boots - [MS%] >= 10 and [VIT] >= 60 and [ALLRES] >= 60 and ([DEX] >= 240 or [STR] >= 150 or [INT] >= 150)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="MovementSpeed" minValue="9" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Dexterity" minValue="150" logic="Or" />
<Rule stat="Strength" minValue="150" logic="Or" />
<Rule stat="Intelligence" minValue="150" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Boots" description="Rare Boots with Allress and 200+ stats">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="200" logic="Or" />
<Rule stat="Strength" minValue="200" logic="Or" />
<Rule stat="Intelligence" minValue="200" logic="Or" />
<Rule stat="Dexterity" minValue="200" logic="Or" />
</StatRules>
</ItemRule>
<!-- Shields -->
<ItemRule itemType="Shield" description="Ubber Shield">
<StatRules>
<Rule stat="ResistAll" minValue="50"/>
<Rule stat="CritPercent" minValue="9"/>
<Rule stat="BlockChance" minValue="8"/>
<Rule stat="Strength" minValue="170" logic="Or" />
<Rule stat="Dexterity" minValue="170" logic="Or" />
</StatRules>
</ItemRule>
<!-- Mojos -->
<ItemRule itemType="Mojo" description="Rare Mojo - [INT] >= 100 and [CRIT%] >= 8 and [MINDMG] >= 60 and [MAXDMG] >= 300 and ([MAXMANA] >= 80 || [MANAREG] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="CritPercent" minValue="6" />
<Rule stat="MinDamage" minValue="60" />
<Rule stat="MaxDamage" minValue="300" />
</StatRules>
</ItemRule>
<!-- Orbs -->
<ItemRule itemType="Orb" description="Rare Orb - [INT] >= 100 and [CRIT%] >= 8 and [MINDMG] >= 60 and [MAXDMG] >= 300">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="MinDamage" minValue="60" />
<Rule stat="MaxDamage" minValue="300" />
</StatRules>
</ItemRule>
<!-- Quivers -->
<ItemRule itemType="Quiver" description="Rare Quiver - [DEX] >= 100 and [VIT] >= 50 and [CRIT%] >= 8 and [LIFE%] >= 8 and [ALLRES] >= 60">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="100" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="CritPercent" minValue="5" />
<Rule stat="LifePercent" minValue="5" />
<Rule stat="ResistAll" minValue="60" />
</StatRules>
</ItemRule>
<ItemRule itemType="Quiver" description="Rare Quiver with Crit">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritPercent" minValue="9" />
<Rule stat="Dexterity" minValue="200" />
</StatRules>
</ItemRule>
<!-- Jewelry -->
<ItemRule itemBaseType="Jewelry" description="Rare Jewelry iLvl 58+">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="54" />
</StatRules>
</ItemRule>
<!-- Plans and tomes -->
<ItemRule itemName="Tome of*" description="Tome of Secrets" />
<ItemRule itemType="CraftingPlan" description="Crafting Plan" />
<!-- Gems -->
<ItemRule itemBaseType="Gem" itemName="* Square*" description="Flawless+ Square Gem" />
<ItemRule itemBaseType="Gem" itemName="*Star*" description="Star+ Gem" />
<!-- Health potions -->
<ItemRule itemName="*Health Potion*" description="Health Potion" />
<!-- Savlaging mats -->
<ItemRule itemName="Exquisite Essence" description="Exquisite Essence" />
<ItemRule itemName="Iridescent Tear" description="Iridescent Tear" />
<ItemRule itemName="Fiery Brimstone" description="Fiery Brimstone" />
</Category>
<Category ruleType="Salvage">
<ItemRule description="Salvage any trash iLvl 63 ">
<StatRules>
<Rule stat="Level" minValue="63" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything Else">
<StatRules>
<Rule stat="Quality" value="Inferior" />
</StatRules>
</ItemRule>
</Category>
</Categories>
</ItemRules>
As for now they pick and keep all rare jewelery ( since i run 1 bot its not much work to idenf and sell it by myself ) but will work on this.
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Lootinn" useRoundedValues="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ItemRulesSchema.xsd">
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />
<Categories>
<Category ruleType="PickUp">
<!-- Rare Items iLvl 61+ and All Legendaries -->
<ItemRule description="Rare Items iLvl 61+ and All Legendaries">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="61" logic="Or" />
<Rule stat="Quality" value="Legendary" logic="Or" />
</StatRules>
</ItemRule>
<!-- Rare Jewelry iLvl 58+ -->
<ItemRule itemBaseType="Jewelry" description="Rare Jewelry iLvl 58+">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="54" />
</StatRules>
</ItemRule>
<!-- Pick up gold, at least in stacks of 250 -->
<ItemRule itemName="Gold" description="Gold">
<StatRules>
<Rule stacks="250" />
</StatRules>
</ItemRule>
<!-- Plans and tomes -->
<ItemRule itemName="Tome of*" description="Tome of Secrets" />
<ItemRule itemType="CraftingPlan" description="Crafting Plan" />
<!-- Gems -->
<ItemRule itemBaseType="Gem" itemName="* Square*" description="Flawless+ Square Gem" />
<ItemRule itemBaseType="Gem" itemName="*Star*" description="Star+ Gem" />
<!-- Health potions -->
<ItemRule itemName="*Health Potion*" description="Health Potion" />
</Category>
<Category ruleType="Keep">
<!-- Legendary -->
<ItemRule description="Keep All Legendary">
<StatRules>
<Rule stat="Quality" value="Legendary" />
</StatRules>
</ItemRule>
<!-- Rare -->
<!-- Weapons -->
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1000" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="900" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeOnHit" minValue="500" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeOnHit" minValue="500" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeSteal" minValue="1" />
<Rule stat="LifeOnHit" minValue="500" logic="Or"/>
<Rule stat="CritDamagePercent" minValue="50" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Strength" minValue="200" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Dexterity" minValue="200" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="700" />
<Rule stat="Intelligence" minValue="200" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1400" />
</StatRules>
</ItemRule>
<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1100" />
<Rule stat="CritDamagePercent" minValue="100" logic="Or" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="LifeOnHit" minValue="700" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<!-- Helms -->
<ItemRule itemType="Helm" description="Rare Helm with Socket, and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="Strength" minValue="110" logic="Or" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
</StatRules>
</ItemRule>
<!-- Wizard Hats -->
<ItemRule itemType="WizardHat" description="Rare Wizard Hat - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="CritPercent" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<!-- Voodoo Masks -->
<ItemRule itemType="VoodooMask" description="Rare Voodoo Mask - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="CritPercent" minValue="1" logic="Or" />
</StatRules>
</ItemRule>
<!-- Shoulders -->
<ItemRule itemType="Shoulder" description="Rare Shoulder with Allress and Vitality">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="65" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>
<!-- Chest -->
<ItemRule itemType="Chest" description="Rare Chest - [SOCKETS] >= 2 and [VIT] >= 60 and [ALLRES] >= 60 and ([INT] or [DEX] or [STR] >= 70)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="2" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Chest" description="Rare Chest - [VIT] >= 60 and [ALLRES] >= 60 and [LIFE%] >= 9 and ([INT] or [DEX] or [STR] >= 100)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
<Rule stat="Strength" minValue="110" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Chest" description="Rare Chest - [VIT] >= 60 and [ALLRES] >= 60 and [LIFE%] >= 9 and ([INT] or [DEX] or [STR] >= 100)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="2" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
</StatRules>
</ItemRule>
<!-- Bracers -->
<ItemRule itemType="Bracer" description="Rare Bracers - [STR] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Bracer" description="Rare Bracers - [INT] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Bracer" description="Rare Bracers - [DEX] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<!-- Gloves -->
<ItemRule itemType="Gloves" description="Rare Gloves with CritDamagePercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritDamagePercent" minValue="15" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="AttackSpeedPercent" minValue="4" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritDamagePercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="4" />
<Rule stat="CritDamagePercent" minValue="15" />
<Rule stat="CritPercent" minValue="4" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="4" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="CritDamagePercent" minValue="15" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="5" />
<Rule stat="CritPercent" minValue="5" />
<Rule stat="CritDamagePercent" minValue="20" />
</StatRules>
</ItemRule>
<!-- Belts -->
<ItemRule itemType="Belt" description="Rare Belt - [INT] >= 150 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Belt" description="Rare Belt - [STR] >= 200 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Belt" description="Rare Belt - [DEX] >= 150 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<!-- Mighty Belts -->
<ItemRule itemType="MightyBelt" description="Rare Mighty Belt - [STR] >= 200 and [ALLRES] >= 60 and ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="200" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>
<!-- Pants -->
<ItemRule itemType="Legs" description="Rare Pants - [SOCKETS] >= 1 and [VIT] >= 150 and [ALLRES] >= 60 and [STR or DEX or INT] >= 100">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
</StatRules>
</ItemRule>
<!-- Boots -->
<ItemRule itemType="Boots" description="Rare Boots - [MS%] >= 10 and [VIT] >= 60 and [ALLRES] >= 60 and ([DEX] >= 240 or [STR] >= 150 or [INT] >= 150)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="MovementSpeed" minValue="9" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Dexterity" minValue="150" logic="Or" />
<Rule stat="Strength" minValue="150" logic="Or" />
<Rule stat="Intelligence" minValue="150" logic="Or" />
</StatRules>
</ItemRule>
<ItemRule itemType="Boots" description="Rare Boots with Allress and 200+ stats">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="200" logic="Or" />
<Rule stat="Strength" minValue="200" logic="Or" />
<Rule stat="Intelligence" minValue="200" logic="Or" />
<Rule stat="Dexterity" minValue="200" logic="Or" />
</StatRules>
</ItemRule>
<!-- Shields -->
<ItemRule itemType="Shield" description="Ubber Shield">
<StatRules>
<Rule stat="ResistAll" minValue="50"/>
<Rule stat="CritPercent" minValue="9"/>
<Rule stat="BlockChance" minValue="8"/>
<Rule stat="Strength" minValue="170" logic="Or" />
<Rule stat="Dexterity" minValue="170" logic="Or" />
</StatRules>
</ItemRule>
<!-- Mojos -->
<ItemRule itemType="Mojo" description="Rare Mojo - [INT] >= 100 and [CRIT%] >= 8 and [MINDMG] >= 60 and [MAXDMG] >= 300 and ([MAXMANA] >= 80 || [MANAREG] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="CritPercent" minValue="6" />
<Rule stat="MinDamage" minValue="60" />
<Rule stat="MaxDamage" minValue="300" />
</StatRules>
</ItemRule>
<!-- Orbs -->
<ItemRule itemType="Orb" description="Rare Orb - [INT] >= 100 and [CRIT%] >= 8 and [MINDMG] >= 60 and [MAXDMG] >= 300">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="MinDamage" minValue="60" />
<Rule stat="MaxDamage" minValue="300" />
</StatRules>
</ItemRule>
<!-- Quivers -->
<ItemRule itemType="Quiver" description="Rare Quiver - [DEX] >= 100 and [VIT] >= 50 and [CRIT%] >= 8 and [LIFE%] >= 8 and [ALLRES] >= 60">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="100" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="CritPercent" minValue="5" />
<Rule stat="LifePercent" minValue="5" />
<Rule stat="ResistAll" minValue="60" />
</StatRules>
</ItemRule>
<ItemRule itemType="Quiver" description="Rare Quiver with Crit">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritPercent" minValue="9" />
<Rule stat="Dexterity" minValue="200" />
</StatRules>
</ItemRule>
<!-- Jewelry -->
<ItemRule itemBaseType="Jewelry" description="Rare Jewelry iLvl 58+">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="54" />
</StatRules>
</ItemRule>
<!-- Plans and tomes -->
<ItemRule itemName="Tome of*" description="Tome of Secrets" />
<ItemRule itemType="CraftingPlan" description="Crafting Plan" />
<!-- Gems -->
<ItemRule itemBaseType="Gem" itemName="* Square*" description="Flawless+ Square Gem" />
<ItemRule itemBaseType="Gem" itemName="*Star*" description="Star+ Gem" />
<!-- Health potions -->
<ItemRule itemName="*Health Potion*" description="Health Potion" />
<!-- Savlaging mats -->
<ItemRule itemName="Exquisite Essence" description="Exquisite Essence" />
<ItemRule itemName="Iridescent Tear" description="Iridescent Tear" />
<ItemRule itemName="Fiery Brimstone" description="Fiery Brimstone" />
</Category>
<Category ruleType="Salvage">
<ItemRule description="Salvage any trash iLvl 63 ">
<StatRules>
<Rule stat="Level" minValue="63" />
</StatRules>
</ItemRule>
</Category>
<Category ruleType="Sell">
<ItemRule description="Sell Everything Else">
<StatRules>
<Rule stat="Quality" value="Inferior" />
</StatRules>
</ItemRule>
</Category>
</Categories>
</ItemRules>