What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

loadProfile and leaveGame at the same time?

BuddyMe

Community Developer
Joined
Jun 13, 2014
Messages
447
Reaction score
16
Hi community,

After some research it seems completely impossible to load a new profile on a tag LeaveGame or inverssement to leave a game on a LoadProfile.
I tested with Zeta provided. . LastProfile.instance.contains ('***') on an if, at the beginning of profile, which detect presence if it is the last load profile. In this circumstances I then wanted to load a new profile to exit the game but the logic of the "contains" escapes me because it does not work!
The purpose of all, because there would be to create a loader 'intelligent' that would load profiles based on the number of times that it is already been loaded (as loadonce but would work with profiles that requires a reset) it could also runs any new profile with a new difficulty etc.. it seems pretty interesting.
Someone can you enlighten me? thank you
I have not been clear, let me know
 
Last edited:
that's amazing, 24 to find this little xml :
<LoadProfile questId="1" profile="....." leaveGame="True" />

may be necessary to centralize all data
 
I dont know how to edit stuff. But here's the configuration that Oksehode has for the rifting profile.
Below, the profile is loaded one after the other, until you find a way to loop it with condition statement, manually adding them should work.

<Order>

<ProfileList>
<LoadProfileOnce profile="Bounties.xml" />
<LoadProfileOnce profile="Rift.xml" />
</ProfileList>
</LoadOnce>


Link to rifting profile: HERE
 
Back
Top