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List of working Instancebuddy Instances (UPDATED!) - A Community Driven Project

When can we see support for the latest dungeons! this is a *****ing plugin I think it really needs to be improved to go with the rest of the *****ing product!

Damn, someone needs to chill out abit.

If you would have looked around you would know they are already working on IB2. (Even looking in your HB folder would give it away)

How long it will be? Who knows.
 
DUNGEON NAME: Zul'Farrak
SPEC TESTED: [X] Healer [ ] MEELEE DPS [ ] RANGED DPS [ ] TANK
DUNGEON STATUS (below):
[X] Fully AFK
[ ] Working, with issues (what issues? Please explain each one below)
[ ] Not supported (major issues... Please explain each one below)
ISSUES EXPLAINED:
N/A
 
All the SM's have worked fine for me on all the possible healing classes. I have noticed the problem phoenix mentioned, but the bot usually corrects itself and just moves within LoS.
 
Scholomance (H R M T)
I've fully afk'ed 3 of these today on a hunter. No problem at all.
 
[h=2][/h]
IB2 seems to have been in the works forever .......
I am sorry but can you imagine the amount of thought, consideration and coding that goes into each one of these instnaces to make them automatic..
i have no relationship in the slighest to this or any other project on this forum but here i sit in awe of the hard working people that allows you to have wow running and you not being there to mash the buttons.

Correct me if i am wrong but to consider automating an instnace you need to break down each segement of the instnaces into healer, melee, ranged dps and tank. then create each role and i would assume allocate classes and talent builds to each class for the bot to pick its role.

For each boss fight and trash mob you would have to script positions timing identifiy inturrupt spells for bosses.

and this is for a simple tank and spank encounter.. imagine having to script and instance where you have to move due the floor falling away or the grounding sheild section of vortex pinicle where the bot would have to correct indentify and react to changes to the environment dynamically and quickly.

and the previously mentioned short cuts in instances how do you dynamically decide where to take them and when to take them.

ANd most likely the custom behaviours for some fights which would be required.

So i guess this a rant on how come its been in the works for so long, and considering that this is a breif glimps of the whats happening in the bot.
If i am misguided on anything i have raised please correct me as i am performing pure guess work here, and am guessing based on how i would see the scripts working.
 
I have something to say about Abyssal Halls. When you attack the big guys that throw u up in the air and do the pounding thing. The bot doesnt know it happens and dies every time. ALSO when the group uses the teleport it trys to use the elevator
 
Throne of the tides went fine as a restoration druid, it doesnt move @ ground stomping creatures on the way to erunak but thats pretty much it...
Stonecore is fine too but it wont move at dragon boss lava pools
 
Tol vir Is total fail from the start. the bery first mob every class seems to just run across the channel straight into them
 
im gonna try setting way points in cata dungeons and try to set up an "if boss uses ability do this action" stacking can be done by making range to friendly target 0. dont know about other mechanics though....im gonna get a brainstorm together and mess around with the cata dungeons til we can AFK them all :)

EDIT: and i did self edit. lol. im impatient but will instancebuddy2 include cata dungeons? if so i might just wait. i know whatever i do il get 1-up'd more than mario >_>
 
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