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List of working Instancebuddy Instances (UPDATED!) - A Community Driven Project

No specific day has been given although it has been stated that it will be released before the end of May.
Which is slated for within the next 7 days, but due to not seeing much activity on here other than people complaining about it not being out yet, I'm hoping that deadline is accurate, but not holding my breath.
 
Which is slated for within the next 7 days, but due to not seeing much activity on here other than people complaining about it not being out yet, I'm hoping that deadline is accurate, but not holding my breath.

Yes, nobody hold their breath please as there is still allot to do. I'm working on Dungeonbuddy in my spare time and there is someone else also working fulltime (not sure if he wants to be named); it's a way bigger project then I first anticipated. All the profiles are done (thanks to Kickazz) but there is allot of encounter scripting left to do, this is what takes allot of time. On top of that there are allot of mesh issues to fix and everyone that has the ability to fix them is too preoccupied with other stuff atm. Here is a spreadsheet that shows whats done, whats being worked on and the issues. https://docs.google.com/spreadsheet/ccc?key=0ApOixjABlhvOdFpVQnNVOERqME85TmFrakt0SlpKWHc#gid=0
 
Thanks for the progress update, highvoltz! Glad to see things are still being worked on as aggressively as they can!!

Anything that the community can do to help in the scripting department?

EDIT: DERP! Next time, look for tabs at the bottom. >_<
 
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All of these done as healer.


Gnomergan: 0 Deaths, worked perfectly. Three tests.

Deadmines: 0 Deaths, worked perfectly. Two tests.

Stockades: 0 Deaths, worked perfectly. Five tests.

Shadowfang Keep: 0 Deaths, worked perfectly. Two tests.


Don't know why Gnomer and DM aren't supported.
 
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Yes, nobody hold their breath please as there is still allot to do. I'm working on Dungeonbuddy in my spare time and there is someone else also working fulltime (not sure if he wants to be named); it's a way bigger project then I first anticipated. All the profiles are done (thanks to Kickazz) but there is allot of encounter scripting left to do, this is what takes allot of time. On top of that there are allot of mesh issues to fix and everyone that has the ability to fix them is too preoccupied with other stuff atm. Here is a spreadsheet that shows whats done, whats being worked on and the issues. https://docs.google.com/spreadsheet/ccc?key=0ApOixjABlhvOdFpVQnNVOERqME85TmFrakt0SlpKWHc#gid=0
Any update on progress, highvoltz? Would be good to know if it's going to be delayed (again).
 
Was the spreadsheet deleted? I was just about to ask for highvoltz to give permission to curious users (or remove permissions), but looks like it's been removed.
 
Was the spreadsheet deleted? I was just about to ask for highvoltz to give permission to curious users (or remove permissions), but looks like it's been removed.
There is no ETA at this time.
The reason is everyone that is working on the project got preoccupied with other stuff. For me it was my main job that drastically reduced the time I could spend working on Dungeonbuddy.

The ETA given by Kickazz was based off the how quick I scripted the LK dungeons and I had that week off from my main job and it didn't include the fact that most LK dungeons are easier to script then Cata ones and that there still are core features that needed to be added to DungeonBuddy such as an avoidance system that can navigate around bad stuff e.g fire on ground (I am working on this atm) and a mode for farming old content.

*cough* With the DemonBuddy injunction, does that give some of the team time to shift hours over to this project to get it hashed out ASAP? *cough*
 
With DungeonBuddy releasing "anytime" now, will InstanceBuddy be removed?
 
wish there was a way with dungeon buddy to queue for Hour of Twilight heroic instead of all heroics :(
 
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