@Susurrus How many of them did you ask to make in the order?
@tenco Yes, Starry Night Miter's logic is such that it has two phases. During the first phase, it'll leave the craft one Careful Synth away from finishing by using Rapid Synthesis. After that goal is reached, it'll start increasing quality. How it does the quality is a little complex, but basically it always tries to leave enough CP for a big Byregot finisher. It'll Comfort Zone if it expects that it'll at least pay itself. It'll Steady when needed, and do Hasty -> Mend at 20 dura cycles. But always reserving enough CP for a Byregot + Great Strides + Innovation. When it reaches 20 durability, it has two options, the finisher or the mend for another cycle of hasty. How it decides is thus: If I mend, will I have enough CP the next time I reach 20 durability to do the finisher while expecting at least one tricks to happen before that, and also taking into account Comfort Zone gains until that. Then when this is no longer true, it does the finisher that cycle. If during the finisher sequence, Steady drops, it'll replace Innovation for Steady. If an Excellent happens during the sequence, it'll prefer to Byregot then and there.
I haven't been able to test it cause I don't have a high level crafter, but Miter has been helping me in this regard; he was the one who told me the general thought process he goes through when crafting 3-4 star stuff, so I put it in. So far he's told me it gives good results. But you require the cross class skills and enough craftmanship + control stats, and specify those in the Settings window. There's also no reclaim logic yet, so tread carefully.