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setha

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Feb 8, 2016
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Hello there! I have mulligan like this:

// Global rules. Never keep a 0+ minion, unless it's "Shielded Minibot" , "HauntedCreeper" , "Knife Juggler" , "Secretkeeper" , "Muster for Battle"
_mulliganRules.Add(new Tuple<string, string>("True", "card.Entity.Cost >= 0 and card.Entity.Id != "GVG_058" and card.Entity.Id != "FP1_002" and card.Entity.Id != "NEW1_019" and card.Entity.Id != "EX1_080" and card.Entity.Id != "AT_079" and card.Entity.Id != "GVG_061""));

and after removing mysterious challenger its still picking it in mulligan, which code is for him?



#patato english
 
to setha

I made it for you - example.
Just use a simpler way.


ps: but I would recommend you set it as a rule for "specific class" - "all"
 
Last edited:
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