I don't see anything about item legendary passives in the Interpreter.cs file.
I'm wondering if there's a way to set item rules which can evaluate this kind of thing, "Using Blinding Flash restores 75–100 Spirit." to see if that number is higher than 90 for example.
Thanks
I'm wondering if there's a way to set item rules which can evaluate this kind of thing, "Using Blinding Flash restores 75–100 Spirit." to see if that number is higher than 90 for example.
Thanks