i sometimes get same problemAnyone figure out what skill it is trying to use when it just stays in one spot and says: "Cannot be used while riding" ?
i sometimes get same problemAnyone figure out what skill it is trying to use when it just stays in one spot and says: "Cannot be used while riding" ?
I got some question.This happens some times and anything I can do?
I see the plugin runs well and go to sleep but every time i wake up, the char always keep running forward ( walking/mounting in front of wall) or just be out of control ( something like that)
Any idea? Is it my comp. problem?
i sometimes get same problem
Maybe it is due to a portal.Maybe there are housing spots that are messing up the GPS... or did the bot accidently take a portal? (No solution so far on how to prevent this, other then the Portal Safemode ingam..)
Havent had issues so far, but most runs I did in a row were 7, so not sure.
Technicaly it only uses "Recall", "Dreaming Donkey" and "Quickstep" so it must be one of those 3
Speed pats?Can you make speed pats use nitro/speed boost skills?
Speed pats?
Why I change the code for the craft item to Solzreed Braised Meat and it doesn't work? It just say we can craft 0 items of that. Stopping bot
I got the material for new trade pack.
In my inventory. There not even a place to indicate what the mat is. It just say I dont have the mat.
Path - ALREADY done with the label WorkBench and Vendor
Tele Back Home - Recall - working.
now is the mat issue and the new craft pack
Am I the only ones mule getting stuck in the carriage at the specialty workbench in arcum doing eggs?
No, you aren't alone. Mine just did something similar, I was doing the roasted eggs route and right after crafting and summoning donkey it got stuck inside of the specialty workbench.
Been waiting in live-chat to get unstuck as I can't even take the pack off, not enough room.
I am aware of that, and it will be fixe (hopefully) within the next release. I currently aiming for a release on friday.
The new version will contain "lots" of changes / features compared to current version. So make sure you check back on friday
Edit:
New version might already release tomorrow. Here is a preview of the upcoming features:
Reworked UI
Optimized code for better perfomance
Added a possible fix for those, that got stuck issues at the workbench
Support for a third Tradepack (Tigerspine Elephant Cookies) (This might result in gps issues, based on your servers housing situation at the WorkBench...)
Support for 2 additional recall spots (City of Towers for the Cookies Mahadevi and Widesleeves for the Eggs Arcum Iris)
Better support for custom gps *db3
Advanced settings: You can now choose to use Carrots or Recall. If you dont want to, disable it.
Advanced settings: Check for mail (beta): Checking for mail after each recall. (currently only working in Anvilton)
Advanced settings: Show the efficiency of the currently selected route (based on selected pack and sales location, you can see the current % value of the pack)
And last but not least: Save and load settings.
If tests go through without issues tonight, I might use the "free" time tomorrow afternoon to record a second gps database. So that there is a bit more
to choose from by default.
Screenshot of the new UI:
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Please let me know if there are any other additions that you think should be in the next version (or the one after).