What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Lazyraider - King of the Jungle

MAJOR UPDATE!

The whole CC has been rewritten!
Most of the lua has been eliminated, new cast method, add detection, buff/debuff recognition, rotation has been altered.
A configureable GUI has been added as well.

Once Venus112 return to the forums tomorrow('sober'), he'll give you guys a thorough explanation about whats been changed!



- Shaddar
 
Isn't using the Ravage! bonus.

What are we talking about here?
We talking T13 4 x set bonus?
We talking if you feral charge?
Be more specific..

Anyways, the new version of King of the Jungle has been released. The CC has been pretty much rewritten - and we're proud of the result


Added GUI so users can change various settings
Users can now change how many mobs before swiping
Users can now change at what percentage Ferociuos Bite takes priority over Rip (Normal is 25 %, players with 2 x T13 should change to 60 %)
Rewritten detection of adds (Thank you Jasf10 for the idea), as the old one would give us some errors
Redone buffing Mark of the Wild. Will now check both user and raid / partygroup
CC will no longer use Rip, Faerie Fire (Armor Debuff), Savage Roar and Mangle (For bleed debuff) on targets with a MaxHealth <= 700.000
Removed lua codes from the CC that monitored buffs/debuffs
Added Feral Charge
Added Skull Bash
Added Barkskin (Used if we get aggro and under 95 % health)
Added Survival Instincts (Used if we get aggro and under 50 % health)
Increased speed on CC

If you see problems with the CC, be specific with the errors.
Can't do anything with a "Smt does not work", we need details and also a log if possible

Hope you'll like the new version of "King of the Jungle, a Feral Druid CC"

-----

EDIT:

Re-svn / download the CC, Shadder has done a hotfix for CC not using stampede procs
 
Last edited:

Re-svn / download the CC, Shadder has done a hotfix for CC not using stampede procs

Hey,

there is a redundant check in your code...

Code:
Me.ActiveAuras.ContainsKey("Stampede") ||[COLOR=#ff0000] Me.Auras.ContainsKey("Stampede")[/COLOR]

The red part is useless. :)
 
Hey,

there is a redundant check in your code...

Code:
Me.ActiveAuras.ContainsKey("Stampede") ||[COLOR=#ff0000] Me.Auras.ContainsKey("Stampede")[/COLOR]

The red part is useless. :)

Thank you for your feedback! Anyway, if the CC is working regardless of the "useless" text in red, then I have no intention of uploading a new one.
 
getting hickups with this cc, freezes for a short while every 2-3 sec.
 
I'm amazed if there's been a problem with the cc the last days without people reporting :)
 
Hi im new to this just slowly working things out , where do i put this in custom class or plugins?
 
its casting ferocious bite all the time instead of keeping rip up? or am i missing something here
 
its casting ferocious bite all the time instead of keeping rip up? or am i missing something here

Can you provide a log of your problem?
What language is your wow client?

Last post from me untill Saturday/Sunday.
Shaddar will be here still though

Edit: i just had to come online again to tell this:

You are probably attacking a normal training dummy - cc will do rotation without rip because target is under 700.000 max health
 
Last edited:
indeed i did, will try on a real target in a bit, thanks for the reply
 
indeed i did, will try on a real target in a bit, thanks for the reply

Also, if your having problems with 1.2, try update your CC to 1.3.
And yeah what venus112 said, if your hitting a normal dummy it wont apply rip as normal dummies have 1 hp.
Rip is coded to apply when 700k hp or more
 
Call me a noob or whatever, but how do you use this?

I have no reason to call you that :)
Download the Zip file
Open up your honorbuddy folder
Go to Custom Classes (\Honorbuddy\CustomClasses)
Extract the Zip file

thats it
 
Just tried it last night on Madness of Deathwing with 1.2 and it will just cast mangle but doesn't shred on the first 4 platforms on the tentacles. When the blistering tentacles popped, it wouldn't do anything but just auto attack when I single target it. Not sure if 1.3 will solve this problem? Just curious, what percentage I need to set to stop rip if I have 2 pc T-13? 60%? Thanks.
 
I am aware of the shred thing, but I can't rewrite this right now, I'm on vacation even though I Suck at taking time off from the ccs.
You really gotta upload logs when reporting issues, hard to debug without - even though Shaddar is still around, he can't fix anything if he doesn't know what to look at
2 x t13 is 60 percent yes
 
Okay, so 1.4 is now out of King of the Jungle.

Changes:

- Fading Light, DSNOR/DSHC added. It will now use the action button when you have this debuff
- Hour of Twilight, DSNOR/DSHC/DSLFR, fixed. It will now properly use the action button at 800MS left of his cast)
- Shrapnel DSNOR/DSHC/DSLFR added. It will now use the action button when theres 1 sec left of the tentacles cast.
- Will now shred on targets in Dragon Soul, that requires none to little positioning
- Should now attack Blistering Tentacle
- You can now disable Berserking (for all you Troll Druids out there)

Attached is a recount of Madness of Deathwing
Switched around accordingly and is not taken from just dps'ing the limbs of deathwing
Druid dps Madness fight.webp
 
Back
Top