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Lazyraider - Death Shade

tank macro --

Code:
#showtooltip Tricks of the Trade
/cast [@targettarget] Tricks of the Trade

focus macro --

Code:
#showtooltip Tricks of the Trade
/cast [@focus] Tricks of the Trade

not that hard to click one of these manually guys -- LazyRaider = you still do control your character to some extent. its not ExtremeLazyRaider
 
tank macro --

Code:
#showtooltip Tricks of the Trade
/cast [@targettarget] Tricks of the Trade

focus macro --

Code:
#showtooltip Tricks of the Trade
/cast [@focus] Tricks of the Trade

not that hard to click one of these manually guys -- LazyRaider = you still do control your character to some extent. its not ExtremeLazyRaider

haha, well said :D
 
energy capping alot, is there anything i can change to stop this?
 
energy capping alot, is there anything i can change to stop this?

I've been using this in LFR topping meters alot, ive noticed it caps the energy bar myself although i have nearly 16 energy regeneration per sec.
As far as ive seen i only energy cap when bloodlust is up or when im using AR/KS.

Can you specify when its energy capping? What is your haste raiting/energy regeneration? Does the energy capping happen without the bloodlust/ar/ks buffs? if so post a log please!
There shouldnt be any bugs with the current version that im aware off!
 
Its pretty impressive on a dummy (of course in a raid as well, but on a dummy you get the clean single-target results)

Death Shade did 14889 DPS on a dummy and according to Shadowcraft 14929.5 DPS is the absolute maximum possible with the given buffs and my gear.

as i said -> pretty impressive

Deathshade :

Deathshade.webp

Shadowcraft :

Shadowcraft.webp
 
Last edited:
Awesome CC I love you Shaddar, but I just to say two things you don?t need to use expose amour is a loss dps and I think is a better idea to remove killing spree because is a ability that you can die in some bosses and adds, so I thing is better always to use manually :)
 
guys, how to get this working?.. The .cs is loaded, but dont know which "bot" I have to start.. Combat bot? I need it for raids, with the archaelogybot it works fine :)
 
Awesome CC I love you Shaddar, but I just to say two things you don?t need to use expose amour is a loss dps and I think is a better idea to remove killing spree because is a ability that you can die in some bosses and adds, so I thing is better always to use manually :)

Actually you're very wrong. If theres not anyone there to put up 12% reduced armor i.e Druid or Warrior, its a boost in DPS.
You can remove killing spree manually in the CC if you want to use it manually.

Open up the CC and click CTRL + F and search for "Killing". Delete the lines you see. Theres one under "Cooldowns" and one under "AoE Rotation".
 
Hey Shaddar.

I would really replace StyxWoW.Me.CurrentEnergy with Lua Code.
Code:
        private static int CurrentEnergy
        {
            get { return Lua.GetReturnVal<int>("return UnitMana(\"player\");", 0); }
        }

Why?
StyxWoW.Currentenergy does not return proper values.
This should give a decent dps increase. :)

For more information see here:
http://www.thebuddyforum.com/honorbuddy-forum/developer-forum/32371-energy-updating-problem.html

Who wrote that code? I cant just copy & paste. Although that seems very nice :)
 
I have the Problem, that my bot is only casting "sinister strike -> SnD -> SS -> SnD" ???
 
I've tested the CC in the raidfinder, and its awesome yes, 40k dps at some bosses :) BUT after looking in Recount for some other rogues who had a lot more dps like me with the same Gearcount, there are a lot more Sinister Strikes

And with 80+ energy the bot is waiting a second to cast SS, is it possible to speed up the castingsequences?
 
I've tested the CC in the raidfinder, and its awesome yes, 40k dps at some bosses :) BUT after looking in Recount for some other rogues who had a lot more dps like me with the same Gearcount, there are a lot more Sinister Strikes

And with 80+ energy the bot is waiting a second to cast SS, is it possible to speed up the castingsequences?

Im not sure if its possible to speed them up more then they are.

As CodenameG said to me on Skype the other day
CodenameG said:
it could be computer speed, plugins, and FPS all effect honorbuddy
if your only getting 30 frames, and your CC has a lot of checks in it, it takes a long time to process it
So there can be alot of reasons to why the CC is slow for you, i have yet to notice that
 
Ok, I tried this with proper raiding (not LFR) and I noticed some things, which can be improved:
1) It uses Sprint when you enter combat on for example Warmaster, and then it's a waste of it, there are other similar encounters during which Sprint needs to be controlled manually (Deleting the sprint line from the code should work right?)
2) Noticed similar thing with KS (but once again it can be deleted from the code so you could manually apply it)
Checked Simcraft and yes Shaddar you are right, expose armor if no other buffs are up does increase the dps by about 30 which is not that much significant though.
3) What's the Adrenaline Rush usage on this? Because I've noticed that it only uses it on boss, so I have to manually use it on pre-boss trash (warmaster for example). Since the trash run is quite long before the boss lands, using it would increase the dps significantly and it would still be available for warmaster because of how combat rogues work. Yes I understand that it's impossible for a bot to think WHEN it should use such skills or what's coming up in a minute or so.

All in all, from now on I prefer this to apsal'ara's singular updated combat version, which I'd say is quite good.

P.S. A Gui to disable some things could be a great thing to optimize your dps for different encounters (without editing the bot file)

Cheers
 
Ok, I tried this with proper raiding (not LFR) and I noticed some things, which can be improved:
1) It uses Sprint when you enter combat on for example Warmaster, and then it's a waste of it, there are other similar encounters during which Sprint needs to be controlled manually (Deleting the sprint line from the code should work right?)
2) Noticed similar thing with KS (but once again it can be deleted from the code so you could manually apply it)
Checked Simcraft and yes Shaddar you are right, expose armor if no other buffs are up does increase the dps by about 30 which is not that much significant though.
3) What's the Adrenaline Rush usage on this? Because I've noticed that it only uses it on boss, so I have to manually use it on pre-boss trash (warmaster for example). Since the trash run is quite long before the boss lands, using it would increase the dps significantly and it would still be available for warmaster because of how combat rogues work. Yes I understand that it's impossible for a bot to think WHEN it should use such skills or what's coming up in a minute or so.

All in all, from now on I prefer this to apsal'ara's singular updated combat version, which I'd say is quite good.

P.S. A Gui to disable some things could be a great thing to optimize your dps for different encounters (without editing the bot file)

Cheers

Frequently asked questions said:
Can you add a GUI so I can configure whether i want to use AoE or CD's or not?
No.

Alright. That anwers one of your points!
Now next!
Sprint: I agree, I should remove sprint.
Expose Armor: 30 dps here, 80 dps there, 120 dps here. Thats alot of DPS when you think about it. Its like saying "Why gem your gear? Its only 40 agility more?". And also, expose armor doesnt only increase your damage, you have to take account for the whole raid/party, which can be the difference of a kill or wipe. I think that answers that question!
Adrenaline Rush: Yes, it does not use its CD on Warmaster trash! You will have to be using it manually there. If i write the code differently itll use the AR on all trash.
Killing Spree: It uses Killing Spree when energy is below 50 and AR is not up. It also use Killing Spree in AoE's as Killing Spree and Bladeflurry works togheter, this is by far the best AoE damage.
Not sure what was wrong with the killing spree though.

Thanks alot for the pointers, Ill take a look through this CC again :)

- Shaddar.
 
The CC actually works really great, but i suggest removing the use of 3 abilities for it to be perfect even for endgame raiding.

Make it NOT use bladeflurry, adrenaline rush and killing spree. like at all. ever

the use of those cooldows as they are now is good, no question. (eg. KS with BF on AE situations) But using those manually will yield much better results overall, if you know when / how to use.

Especially in raid situations for example blackhorn when those 2 adds are tanked right next to each other. triggering bladeflurry is fine, but as soon as one of them charges away, the cc deactivates blade flurry (which is the right thing to do, according to its logic) when it really is a great dps loss.


As i said, its a suggestion. i have already removed the code snippets for personal use, i just thought you might consider it.
 
The CC actually works really great, but i suggest removing the use of 3 abilities for it to be perfect even for endgame raiding.

Make it NOT use bladeflurry, adrenaline rush and killing spree. like at all. ever

the use of those cooldows as they are now is good, no question. (eg. KS with BF on AE situations) But using those manually will yield much better results overall, if you know when / how to use.

Especially in raid situations for example blackhorn when those 2 adds are tanked right next to each other. triggering bladeflurry is fine, but as soon as one of them charges away, the cc deactivates blade flurry (which is the right thing to do, according to its logic) when it really is a great dps loss.


As i said, its a suggestion. i have already removed the code snippets for personal use, i just thought you might consider it.

These CD's already produce great results for me, not to mention Bladeflurry which couldnt be working better. As you said its only a suggestion! :)
I'm not going to remove these three cooldowns, sorry ;)
 
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