Shaddar
Active Member
- Joined
- Mar 23, 2011
- Messages
- 719
- Reaction score
- 56
did 22k dps on morchok lfr, could have been better, doing ToT for focus would be the best
You can always use TotT manually

did 22k dps on morchok lfr, could have been better, doing ToT for focus would be the best
#showtooltip Tricks of the Trade
/cast [@targettarget] Tricks of the Trade
#showtooltip Tricks of the Trade
/cast [@focus] Tricks of the Trade
tank macro --
Code:#showtooltip Tricks of the Trade /cast [@targettarget] Tricks of the Trade
focus macro --
Code:#showtooltip Tricks of the Trade /cast [@focus] Tricks of the Trade
not that hard to click one of these manually guys -- LazyRaider = you still do control your character to some extent. its not ExtremeLazyRaider
energy capping alot, is there anything i can change to stop this?
private static int CurrentEnergy
{
get { return Lua.GetReturnVal<int>("return UnitMana(\"player\");", 0); }
}
Awesome CC I love you Shaddar, but I just to say two things you don?t need to use expose amour is a loss dps and I think is a better idea to remove killing spree because is a ability that you can die in some bosses and adds, so I thing is better always to use manually![]()
Hey Shaddar.
I would really replace StyxWoW.Me.CurrentEnergy with Lua Code.
Code:private static int CurrentEnergy { get { return Lua.GetReturnVal<int>("return UnitMana(\"player\");", 0); } }
Why?
StyxWoW.Currentenergy does not return proper values.
This should give a decent dps increase.
For more information see here:
http://www.thebuddyforum.com/honorbuddy-forum/developer-forum/32371-energy-updating-problem.html
I have the Problem, that my bot is only casting "sinister strike -> SnD -> SS -> SnD" ???
I've tested the CC in the raidfinder, and its awesome yes, 40k dps at some bossesBUT after looking in Recount for some other rogues who had a lot more dps like me with the same Gearcount, there are a lot more Sinister Strikes
And with 80+ energy the bot is waiting a second to cast SS, is it possible to speed up the castingsequences?
So there can be alot of reasons to why the CC is slow for you, i have yet to notice thatCodenameG said:it could be computer speed, plugins, and FPS all effect honorbuddy
if your only getting 30 frames, and your CC has a lot of checks in it, it takes a long time to process it
Ok, I tried this with proper raiding (not LFR) and I noticed some things, which can be improved:
1) It uses Sprint when you enter combat on for example Warmaster, and then it's a waste of it, there are other similar encounters during which Sprint needs to be controlled manually (Deleting the sprint line from the code should work right?)
2) Noticed similar thing with KS (but once again it can be deleted from the code so you could manually apply it)
Checked Simcraft and yes Shaddar you are right, expose armor if no other buffs are up does increase the dps by about 30 which is not that much significant though.
3) What's the Adrenaline Rush usage on this? Because I've noticed that it only uses it on boss, so I have to manually use it on pre-boss trash (warmaster for example). Since the trash run is quite long before the boss lands, using it would increase the dps significantly and it would still be available for warmaster because of how combat rogues work. Yes I understand that it's impossible for a bot to think WHEN it should use such skills or what's coming up in a minute or so.
All in all, from now on I prefer this to apsal'ara's singular updated combat version, which I'd say is quite good.
P.S. A Gui to disable some things could be a great thing to optimize your dps for different encounters (without editing the bot file)
Cheers
Frequently asked questions said:Can you add a GUI so I can configure whether i want to use AoE or CD's or not?
No.
The CC actually works really great, but i suggest removing the use of 3 abilities for it to be perfect even for endgame raiding.
Make it NOT use bladeflurry, adrenaline rush and killing spree. like at all. ever
the use of those cooldows as they are now is good, no question. (eg. KS with BF on AE situations) But using those manually will yield much better results overall, if you know when / how to use.
Especially in raid situations for example blackhorn when those 2 adds are tanked right next to each other. triggering bladeflurry is fine, but as soon as one of them charges away, the cc deactivates blade flurry (which is the right thing to do, according to its logic) when it really is a great dps loss.
As i said, its a suggestion. i have already removed the code snippets for personal use, i just thought you might consider it.