Thanks for the update!
Parsed log using this routine as Mara/rage from endboss cademimu 55 HM with lvl 50 columni/BH gear: (not a tank&spank boss so lot's of running lowers the dps a bit, just a reference)
TORParse
This good or bad? lol idk this game
I might resub after my semester is over in a few weeks.
Thanks for the update!
Parsed log using this routine as Mara/rage from endboss cademimu 55 HM with lvl 50 columni/BH gear: (not a tank&spank boss so lot's of running lowers the dps a bit, just a reference)
TORParse
I have the pro version.. I can't see that being an issue. If it is, just start a new project and add all the files
I did some searching last night, and it appears that my issue is related to .NET 4.5. The online help said that if I edit the file to 4.0 I can open it, but it may result in compiler errors. Does that sound right?
What's holding you back from installing .net 4.5?
View attachment 88993
And here's my try at Infiltration for Jedi Shadows. I wasn't quite sure how to handle the buff stacks counter, so I copied the way it was done in the Default CR. It seems overly messy. How do I call the stacks of a buff?
Anyway, again, it's untested because I can't get Buddywing to load, so if there's an error let me know. As with the Defense routine, I left certain choices up to the user-- this time it was Stealth and Force Speed. I like to control those on my own, but they can be enabled very easily.
I committed your additions. Also updated the old .cproj file... It doesnt look like there should be any compiler errors.
1) are you getting any compiler errors in your log?
2) have you tried deleting your compiled assemblies?
Yeah I was getting errors, but I had no idea what they meant. I'm a film student, I've never coded a thing in my life
I will delete the entire folder and recreate the .snv. Do I need to run a compiler when I save them? If so, how do I do that?
nah.. just delete the whole folder, make a new and then commit... If you are still getting errors, then I will get them too and fix.
I made some changes a few days ago. If you have a folder named "Sith" still, that could be the source of your compiler errors. I changed that to a more appropriate "Sorcerer".
When I load it up (I just deleted everything, including Buddywing, and reinstalled it all) I get these errors:
Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Helpers\Tunables.cs(9,7) : error CS0246: The type or namespace name 'WingIt' could not be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Helpers\Tunables.cs(9,7) : error CS0246: The type or namespace name 'WingIt' could not be found (are you missing a using directive or an assembly reference?)
And I can only select DefaultCombat as my CR-- there is no space for PureSwtor.
I tried reloading it, got these errors:
[18:04:19.551 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs(14,56) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.Objects.TorCharacter' to 'Buddy.Swtor.Objects.TorPlayer'. An explicit conversion exists (are you missing a cast?)
[18:04:19.551 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs(15,62) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.Objects.TorCharacter' to 'Buddy.Swtor.Objects.TorPlayer'. An explicit conversion exists (are you missing a cast?)
[18:04:19.553 D] Reloading AssemblyLoader<Buddy.CommonBot.ICombat> - RoutineManager.Reload
[18:04:23.204 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs(14,56) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.Objects.TorCharacter' to 'Buddy.Swtor.Objects.TorPlayer'. An explicit conversion exists (are you missing a cast?)
[18:04:23.204 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs(15,62) : error CS0266: Cannot implicitly convert type 'Buddy.Swtor.Objects.TorCharacter' to 'Buddy.Swtor.Objects.TorPlayer'. An explicit conversion exists (are you missing a cast?)
Fixed.. sry, If I could log on, I would have been able to catch these.
Don't worry at all! I didn't mean to stress you, I just got excited to debug my routine. I'll take a break and let you get on and work out the kinks. I'm still getting errors, but I'm sure my constant reporting isn't helping and you'll get it all straightened up soon. Thanks a bunch Ama!
lol.. its cool.. i finally got the game downloaded
Edit: Had to delete my compiled assemblies. Everything is compiling. gotta see if I can start smashing stuff now.
Edit 2: Was able to go smash stuff and heal some.. So that was cool. Need to do some testing.
[22:44:50.845 N] Compiler Error: c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\Guardian\Defense.cs(26,21) : warning CS0436: The type 'PureSWTor.Classes.RotationBase' in 'c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs' conflicts with the imported type 'PureSWTor.Classes.RotationBase' in 'c:\Users\Owen\BuddyWing 1.0.987.380\CompiledAssemblies\PureSwtor_635022530860664340.dll'. Using the type defined in 'c:\Users\Owen\BuddyWing 1.0.987.380\Routines\PureSwtor\Classes\RotationBase.cs'.