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LazyRaider (Collection)

nick1988

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Joined
Sep 1, 2014
Messages
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Sorry to let you guys know that I am forced to take a break for now. I just got banned by trion. The reason they gave me, was: Use of 3rd Party Applications.
So there will be no active development from me for now. Currently waiting for a reply on my ban appeal. If they reject it, I am mostlikely not going to play archeage anytime soon again.


Here you can find a compilation of "LazyRaider" Scripts for the Bot, that I created over the last days.
I have tested "Demonologist", "Daggerspell" and "DarkRunner" myself. For the "StoneArrow" I can't be 100% sure it works since I dont have this class.

All this plugins will be useable with "LazyGrinder" now or within the near future. You can find "LazyGrinder" here: >LazyGrinder<


What It Does
Auto Face
Use Combos if not on cooldown
Auto Loot if Possible

It should work from Level 1 onward, but I haven't tested it. So if you experience issues, with this Release let me know, so I can try to solve it.

HOW TO USE >CLICKHERE<

DarkRunner
I used this build: ArcheAge Builder - Arche-Base
Code:
http://pastebin.com/19Adg7vc

Changelog:

0.1.0 - Intitial Release

Demonologist​
Code:
http://pastebin.com/pnbzDH6r

Changelog:

0.1 . Initial release, untested
0.2 . First tested release. Implemented check for loot and autoloot. Bot will now drop the target, once its dead and looted
0.3 . Added commentary lines, for better understanding
0.4 .
Added new Build and modified the rotation accordingly.
- The routine will now use "Play Dead" once it reaces 25% or lower (it will also clear target, so that It doesnt continue to attack the target and break the "Play Dead" Effect)
- The routine will now use "Mana Force" to knockback enemies that are within 8m
- Reorganized spells and spell requirements to make sure that the routine will make optimal use of Buffs (Magic Circle, Insulating Lens)
- Fixed a bug, where the bot would use buffs / spells without beeing in range. The routine will now get into a 20m distance first, before starting to use spells.

StoneArrow​
I used this build: ArcheAge Builder - Arche-Base
Code:
http://pastebin.com/fedSmyHt

Changelog:
0.1.0 Initial Release
0.2.0 Should no longer keep casting 30min buffs every few seconds infight, Should now use "Overwhelm" and then "drop back" when both are off CD (Both changes are untested. Let me know if there are issues)
0.3.0 Second attempt to fix rebuff issue for "Refreshment"

DaggerSpell​
I used this build: ArcheAge Builder - Arche-Base
Code:
http://pastebin.com/mp0SCGyA

Changelog:
0.1.0 Initial Release

Blighter​
I used this build: ArcheAge Builder - Arche-Base
Code:
http://pastebin.com/1tUyXWJ4

Changelog:
0.1.0 Initial Release




>Donate<
Donating is completely optional. I appreciate any support!​
 
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If you encounter any kind of issue with my scripts, please report it here.
Use the following format, to make it easier for me:

- Used script:
- Current level:
- Current build:
- Issue description:
 
- Used script: StoneArrow (no other plugin)
- Current level: 42
- Current build: StoneArrow
- Issue description: Infight the bot casts the 30min buffs Double Recurve and Refreshment 2-4 times, and the bot dont use the skill Overwhelm


One fight rotation from bot:
Used: Stalker's Mark
Used: Charged Bolt
Used: Piercing Shot
Used: Endless Arrows
Used: Refreshment
Used: Intensity
Used: Double Recurve
Used: Toxic Shot
Used: Endless Arrows
Used: Drop Back
Used: Refreshment
Used: Intensity
Used: Charged Bolt
Used: Endless Arrows
Used: Refreshment
Used: Intensity
Used: Toxic Shot
Used: Piercing Shot
Used: Endless Arrows

edit: oh i think i got it. he cast refreshment to build up the mettle stack first to get a bigger heal from Revitalizing Cheer?
edit 2: i implemented Overwhelm over Drop Back. testing it right now
if(dist(me.target) <= 10 && skillCooldown("Overwhelm") == 0)
{
UseSkill("Overwhelm", true, true);
Log("Used: Overwhelm");
Thread.Sleep(100);
}
 
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- Used script: StoneArrow (no other plugin)
- Current level: 42
- Current build: StoneArrow
- Issue description: Infight the bot casts the 30min buffs Double Recurve and Refreshment 2-4 times, and the bot dont use the skill Overwhelm


One fight rotation from bot:


edit: oh i think i got it. he cast refreshment to build up the mettle stack first to get a bigger heal from Revitalizing Cheer?

Actually this is uninttentional. There was an error in the Bufftime() check. Hope its now fixed. Also I added "Overwhelm" and "Drop Back" as combo. When both are NOT on CD, he will jump onto the target (Overwhelm) and the jump back (drop back). Both changes are untested, since I dont have a StoneArrow.
 
Actually this is uninttentional. There was an error in the Bufftime() check. Hope its now fixed. Also I added "Overwhelm" and "Drop Back" as combo. When both are NOT on CD, he will jump onto the target (Overwhelm) and the jump back (drop back). Both changes are untested, since I dont have a StoneArrow.

super ich teste es ebend aus (testing it right now) :)

still same problem with the 30mins buffs. bot is recasting in every fight with stone arrow build

to the Overwhelm+Drop Back Combo: is there a chance to edit the combo that he will only cast the combo IF the target is in a range from 1 - 10 meters?
 
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thanks alot man, ive tried to make it auto target by itself but just cant sort it out, and on stonearrow is very manahungry, any advice ?
 
Yea, I couldnt get it to autotarget.. But i am playing as a spellsinger. maybe thats the problem?
 
this plugin is not designed to auto target. If you want a plugin that uses "auto target" look at "https://www.thebuddyforum.com/archebuddy-forum/archebuddy-plugins/177693-plugin-example-simple-farm-mobs.html"
You can copy parts of my script into the farming plugin to make it suitable for your class choice.
 
hey nick. i changed the Overwhelm+Drop Back combo so it will only cast when the target comes in 9m range. works good

if(dist(me.target) <= 9 && skillCooldown("Overwhelm") == 0 && skillCooldown("Drop Back") == 0)
{
UseSkillAndWait("Overwhelm");
Log("Used: Overwhelm");
Thread.Sleep(50);
UseSkillAndWait("Drop Back");
Log("Used: Drop Back");
}
 
Hey nick, does this recover hp/mp? I tried doing it myself, but I've never coded a day in my life, and it just ended up not working at all :/
 
Hey nick, does this recover hp/mp? I tried doing it myself, but I've never coded a day in my life, and it just ended up not working at all :/

No its not. I could add it, but I am not sure how. There are so many different food / drinks. And "play instrument" is not realy effective in my opinion, so I didnt include it.

I will look at the "issues" with the stone arrow tomorrow. Can't see why he doing the rebuffing right now, so I will take a closer look. And for the "drop back + overwhelm" combo, I just forgot to implement a range check^^ this will
also get fixed. ) You can do it your self by adding :

Code:
&& dist(me.target) <= 10

to the requirements for the combo, if you cant wait till tomorrow ;)
 
Hey nick,

the stone archer uses refreshment before every fight + in fight. How can I stop him from repeating this ? (as it is a 30min buff)

** I just saw you are already looking into it :) I'll just remove it for now and buff by hand. Thanks !

Also, if possible, make him use endless arrows always when mob is below 15/20% hp, because he will waste too much mana for the other skills when the mob is almost dead.
 
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Is there anyway to stop the movement by deleting some of the code? I want to be able to control the movement myself. For instance if i target a mob i want to be able to move him to the mob not him automatically walk over to it.

Thanks for the plugin btw!
 
Hey nick,

the stone archer uses refreshment before every fight + in fight. How can I stop him from repeating this ? (as it is a 30min buff)

** I just saw you are already looking into it :) I'll just remove it for now and buff by hand. Thanks !

Also, if possible, make him use endless arrows always when mob is below 15/20% hp, because he will waste too much mana for the other skills when the mob is almost dead.


I am not quite sure, why it keeps doing this.

The code says:

Code:
 if (skillCooldown("Refreshment") == 0 && buffTime("Refreshment") < 1)

So he should only use it, if the buff has less then 1 sec runtime. Could you try changing it to <=2 and see what happens? If this still doesnt fix it, could you send me the exact name, that is displayed if you hover the buff on your char? Maybe the buff is called different then the skill.
 
Used script: Demon (no other plugin)
- Current level: 42
- Current build: Demon
- Issue description: i compiled the bot and run it but it doesent start farming ? for whatever reason i have to manually click the mob before it will attack (all keybinds are default)
 
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i compiled the bot and run it but it doesent start farming ? for whatever reason i have to manually click the mob before it will attack (all keybinds are default)

That's exactly what these are for, they just do your rotation while they allow you to have 100% control over movement and targeting.
 
oh isnt there a way to make it auto target and farm while im afk as the spells it uses ect are great
 
That's exactly what these are for, they just do your rotation while they allow you to have 100% control over movement and targeting.


Except you don't have 100% control of movement lol... unless I am doing something wrong I cant really control my movement. I select the target and it moves for me, and I cant figure out how to stop that.
 
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