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Lazyraider - Bowman Marksman/Survivalist

New update available (through SVN)

Bowman 3.9
- You should now be able to enable/disable the Aspect Switching (it is adviced, that if you keep it on - do not move 1-3 yards at a time, as this will make the CC change aspects each time)

- You should now be able to set at what amount of Focus, the CC will stop using Steady/Cobra shot. - This is made as a configurable value, as it all comes down to every players Focus regeneration AND gear (tier items and such)

As always, i do not play a hunter - so i can't check any flaws myself.
If you find any, please report them and i will attempt to fix as fast as possible

Do not expect any .zip files in the near future
 
spam is horrible only because it reacts to you turning left or right which makes it bad, however there is for min. movement for hunters unless you are in hard modes so it shouldnt such a big hurry, still running lazy raider/raid bot mode meaning you are in front of your pc whats wrong with doing a lil clicky yourself?

Yea I know, when I play by hand I just use macros with the aspect switch put on certain spells, such as cobra and steady it will throw aspect of the fox on, then when I use Chimaera, Explosive, Arcane or Aimed Shot it puts Aspect of the Hawk on. It would just be nice if it worked the same here (It's not a big deal that it doesn't since it still pulls really good dps and I don't have to do anything :P)
 
any way you could make it so i can use this in bg buddy ?
 
any way you could make it so i can use this in bg buddy ?

Sorry no, and probably wont do this - as there's still quite a lot of our CCs that needs a PvE update + bug fixes, so there's simply not enough time
 
Why cant u make an update availible for zip? Not everone inhere knows how to use svn..
 
howcome i lag when i'm in combat? it starts with little frezes but in after a few mins if begins to freze evry 2 sec for 1 sec.. can i fix it?
 
Well something isn't right. Why using LUA to cast spells ??????

Then tell me what is not right
I'm not gonna look through a log and try and spot the problem myself

I can't tell you why Shaddar wrote this CC with some macroes for certain spells - but it should still be working.
I can probably rewrite the entire thing to use CastSpell methods, but i can't test it.
There must have been a reason to why he decided to use macroes for some of the CC.
I am not saying that i am unwilling to help you, but i can't tell you what the problem is - when you dont guide me a bit in the right direction.
 
It randomly stops shooting ;)

I'm not gonna say that i dont believe you, but from what i recall you had a problem with our Retribution Paladin CC as well that nobody else had reported (making me believe it's something to do on your end - all i can say right now)

I'm not saying i wont help you, but i'm more curious to see if anyone else have this problem?
As said, it's almost impossible for me to debug without a hunter
 
did a fresh-reinstall with this and it only wants to do explosive shot and cobra shot. When focus is above cobrashot level it autoattacks. As for the problems i had with the retri-pala i think it can be added to the list of players that got this lagg from the cc's .....


this is spammed in the 1.4mb log for the fresh install of HB5800

don't think it should give a log that big from Hagara fight ;)

line 489 is for MM-talentspec and i am survival.

Code:
[00:00:44:025] System.NullReferenceException: Object reference not set to an instance of an object.
   at Marksman.Classname.addCount() in g:\HB5800\CustomClasses\pveccs\Bowman v3.9 a Marksman and Survival CC\Bowman Marksman.cs:line 216
   at Marksman.Classname.Combat() in g:\HB5800\CustomClasses\pveccs\Bowman v3.9 a Marksman and Survival CC\Bowman Marksman.cs:line 489
   at Styx.Combat.CombatRoutine.CombatRoutine.#MAd(Object action)
   at TreeSharp.Action.RunAction(Object context)
   at TreeSharp.Action.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.Decorator.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
   at (Object )
   at TreeSharp.Composite.Tick(Object context)
   at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[00:00:44:025] Cleared POI - Reason Exception in Root.Tick()
[00:00:44:025] Cleared POI
 
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I'll TRY and take a look at the problem m8.
About the part snip of the log you have enabled - it's most likely due to you having used AoE rotation and then a mob dies or you are doing a single rotation and a mob dies (that can give you the null reference error - looking into that but there's not much i can do)

Currently i am trying to get hold of a hunter, so that i can actually test the problem

Just need a bit of information;

Have you clicked enabled "Survivalist"?
Have you clicked "Explosive Shot Rotation"?

What amount of focus have you set for CC to stop using Cobra/Steady Shot rotation?

--
Also, i dont suggest that you use Raid Bot at the current time - as it's been reported that raid bot will cause lag on fights where there's several adds
 
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Yes, SV with explosive was checked.

i was using default value for cobra/steady.

Still it throws errors for stuff to be used as MM.

On a Raid-Dummy it seems to works as intended.
 
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Yes, SV with explosive was checked.

i was using default value for cobra/steady.

Still it throws errors for stuff to be used as MM.

On a Raid-Dummy it seems to works as intended.

Disregard the error (as said, it's due to your target dying and then it'll return an error in the log, trying to fix - but for now live with it)

Can you try the version i have attached here?
With this, you shouldn't have the CC not using anything else than explosive shot and Cobra shot

My hunter did what it was supposed to (lvl 64 hunter), with a modified version to leave out Black Arrow and some other small tweaks to fit for the level
Hunter's Mark
Explosive Shot
Serpent Sting
Steady shot
Arcane Shot

So this should work for you too.
Dont get too busy with looking at the log, have some fun looking if the hunter does the actual rotation
Tell me if this fixes your issue
THE ATTACHED VERSION IS NOT A RELEASE, BUT JUST A QUICK POSSIBLE FIX TO AN ISSUE REPORTED (FILE REMOVED, PUSHED TO SVN)
 
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