What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Lazyraider - All in One PvE CC's

Status
Not open for further replies.
As for the Shaman CC's:

Elemental is almost done for PvP (Working on PvE atm), Enhancement is ready (PvP & PvE) but Maelstrom does not work atm, need to find away around the coding issue. As for Restoration... I need to take a look at it a little bit more to fine tune a fundamental basses to work with. Please be patient a little bit more, classes take up most of my time but as I have promised Updates and the next wave of CCs for my PvP compendium and for here will be out soon.
 
Needed:
A tester to test a new code for Fading Light (some people are claiming the old one doesn't work)
We're talking either Heroic or Normal

Send me a PM for more information
 
I have had pretty good success with these CC's for lazyraider and I cannot wait until you get the rest of the priest/rogue/mage CCs done. (If they are in dev.) IM SO EXCITED XD
 
I have had pretty good success with these CC's for lazyraider and I cannot wait until you get the rest of the priest/rogue/mage CCs done. (If they are in dev.) IM SO EXCITED XD

I'm sorry?
Other mage and rogue CCs? :)

----

Expecting a CC wide update tomorrow to all DPS CCs, making players able to activate certain buffs for Ultraxion Heroic, that will make the CC not use button for Hour of Twilight and a new EXPERIMENTAL code for Fading Light (provided by Fiftypence)
The release of the first improved version of Plagueheart (Destruction Warlock CC)
+ some small fixes/additions for some of the classes


All updates will most likely be listed in this thread, instead of one new post in each CC thread
 
Last edited:
Update available through SVN

ALL DPS CCs changed
------
* All CCs now use a new experimental code for Fading Light on Ultraxion (nobody reported to testing it, so it is not released as experimental) Provided by Fiftypence
* Added buffs for each class (except mages), that if activated on Ultraxion - CC should no longer use Button for Hour of Twilight

- Avenger
* CC now uses Inquisition when at 3 Holy Power instead of 2
* Priority on Judgement has been lowered during Zealotry uptime
* If Divine Protection is activated at least 1 second before Hour of Twilight is Cast, CC SHOULD not use button for Ultraxion Fight (untested)

- Bowman
* Now uses explosive shot if Lock and Load has procced on AoE groups
* If Deterrence is activated at least 1 second before Hour of Twilight is Cast, CC SHOULD not use button for Ultraxion Fight (untested)

- Death Shade
* If Cloak of Shadows is activated at least 1 second before Hour of Twilight is Cast, CC SHOULD not use button for Ultraxion Fight (untested)

- King of the Jungle
* If Survival Instincts is activated at least 1 second before Hour of Twilight is Cast, CC SHOULD not use button for Ultraxion Fight (untested)

- Limb Splitter
* If Shield Wall is activated at least 1 second before Hour of Twilight is Cast, CC SHOULD not use button for Ultraxion Fight (untested)
* You can now chose to use Commanding Shout or Battle Shout through GUI

- Titan Arms
* If Shield Wall is activated at least 1 second before Hour of Twilight is Cast, CC SHOULD not use button for Ultraxion Fight (untested)
* You can now chose to use Commanding Shout or Battle Shout through GUI

- Plaguebringer
* If Anti-Magic Shell is activated at least 1 second before Hour of Twilight is Cast, CC SHOULD not use button for Ultraxion Fight (untested)

- Plagueheart
* Redone to match other CCs (still needs quite some testing)
* If Shadow Ward is activated at least 1 second before Hour of Twilight is Cast, CC SHOULD not use button for Ultraxion Fight (untested) - Activate long enough time before so you have Nether Protection activated when ultraxion is casting

- Pyromancer
* No buff to activate for mages to become a "soaker". If CC is set to Heroic, the CC will not use button on Hour of Twilight, to make sure that the mage can soak a spell whenever needed. Should still use button on Fading Light.
* CC will now use scorch before Pyroblast to make sure that there is no ignite munching (or little)
* Proper code for detection and usage of Mana Gems

--------------------------
Agonizing Soul has seen no updates as of now.
 
Last edited:
Quick update to all the DPS CCs to try and fix a problem with extra action button not being used on Madness of Deathwing fight

----
Update: Changed the code once again, as the tentacles does not target anything when casting.
Feedback appreciated
 
Last edited:
Please Re-SVN again, a few bugs has been fixed

I will be AFK from this project the next week, but everything should be fine untill then :)
 
Last edited:
Announcement

Due to Shaddar's absence (due to RL problems), Fiftypence has offered to assist with the All in One PvE CC's.

Fiftypence is known for his Rogue CC "http://www.thebuddyforum.com/honorbuddy-forum/classes/rogue/32282-release-mutaraid-cc.html" and has already helped with some of the coding for the CCs we provide.

I'm more than confident that Fifty will be able to bring our CCs into a new and better stage.

We have talked it over and i would like to welcome the newest developer for our team.
In the upcoming weeks, changes will be made on the forums, but more about this will be revealed when we get closer

You excited?
I know i am
 
Been using Fiftypence's MutaRaid for quite a while now, be nice if that one was incorporated into the LazyRaider stable to fill out the missing rogue specs. Much as I love these CCs, I really can't stand combat spec as a rogue. It's not...roguey enough.
 
posted on your plaguebringer CC with a log i get fast replies on the avenger one havent seen anything about my plaguebringer post basically it works as intended for heroic modes with the heroic will button however it freezes in its rotation almost everytime it comes back from using it and you have to restart HB for it to work or you can do it manually and it will sometimes start back up again the heroic will button is used properly when it need to and it doesnt use it if you are soaking and pop ams having the same problem on madness where it just stops using abilities and auto attacks the mutated corruptions and the arm/wing tentacles log is attached to my original post nice work guys
 
The button clicking on Ultraxion on normal 10m didn't work with Fading light ...

Feral DPS CC.

LOG: View attachment 39349
Just got home from a 8 hour busdrive, but do you have the newest svn?
Try hitting svn update

The code worked for me on a modified version of Protect and Serve
 
Just got home from a 8 hour busdrive, but do you have the newest svn?
Try hitting svn update

The code worked for me on a modified version of Protect and Serve

Any reason your prot pala cc isnt in the starting post compilation?

And will/did you release this modified version already? I would really like to test it, cause your old version serves me well. ;)
 
Just got home from a 8 hour busdrive, but do you have the newest svn?
Try hitting svn update

The code worked for me on a modified version of Protect and Serve

Yes i'm sure i had the latest version. I'm updating the svn like every 30 minute.
 
Yes i'm sure i had the latest version. I'm updating the svn like every 30 minute.

Just to be sure, do a search to see if you can find this code within the file:

if (StyxWoW.Me.Auras.ContainsKey("Fading Light") && StyxWoW.Me.Auras["Fading Light"].TimeLeft.TotalSeconds <= 2)


I am assuming that you are using the EN/US client
 
Just to be sure, do a search to see if you can find this code within the file:

if (StyxWoW.Me.Auras.ContainsKey("Fading Light") && StyxWoW.Me.Auras["Fading Light"].TimeLeft.TotalSeconds <= 2)


I am assuming that you are using the EN/US client

It's there and yes i'm using enGB.
 
I have a problem with this CC, Feral(Bear) tank by Dagradt

it goes out of bear form to casts mark of the wild in middle of combat when someone dies and get battle rez

how do I edit this cc to completely remove buffing everyone mark of the wild?
 
Last edited:
At the moment, i discourage anyone to not click button yourself if you recieve Fading Light.
I'm still looking into it and i'll try and find a solution to why it does not click it correctly

I am thinking it could be something to do with having a low fps or a high latency.
 
Last edited:
Are the CCs compatible with the new 2.0.0 LazyRaider? And is the CCs compatible with the new LazyRaider's Frame Lock mode?
 
Status
Not open for further replies.
Back
Top