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lazylock affliction version

ive updated the affliction version try it out tell me how it goes
 
just so you don't stop production on this. I use the affliction version and its really good. I really hope you keep updating it.
 
demonology version doesn't attack anything. It works nicely if you agro the mob manually though.
 
Affliction version still works fine.

How do I make it so that it only casts Soul Harvest when I have less than 3 soul stones?
 
my warlock's gear still sux and my dps quite low and i dont know how to improve this so any suggestions?
 
Affliction version still works fine.

How do I make it so that it only casts Soul Harvest when I have less than 3 soul stones?

orig code: line 92:
Code:
if (Me.CurrentSoulShards < 3 || Me.ManaPercent < 100 || Me.HealthPercent < 100)
change to :
Code:
if (Me.CurrentSoulShards < 2 || Me.ManaPercent < 80 || Me.HealthPercent < 80)
that change won;t make you use soul harv or life tap to get back to 100% hp/mana values

and

orig code: line starting at 105
Code:
while (Me.ManaPercent < 100 && Me.HealthPercent > 20 && SpellManager.CanCast(Soulharvest))
                {
                    CastSpell(Lifetap);
                }

                if (Me.CurrentSoulShards < 3 || Me.HealthPercent < 100)

change to:
Code:
while (Me.ManaPercent < 80 && Me.HealthPercent > 20 && SpellManager.CanCast(Soulharvest))
                {
                    CastSpell(Lifetap);
                }

                if (Me.CurrentSoulShards < 2 || Me.HealthPercent < 80)

this makes it to where you will not cast soul harv unless you are down to 2 shards or less and your health is below 80%
 
Is there any way we could incorporate a way for this cc to have no maximum range for fights like say... Rag where its completely fine to be outside of 39 yards and still be okay. i have tried looking in the code and i lack the knowledge to change it. haha.
 
Is there any way we could incorporate a way for this cc to have no maximum range for fights like say... Rag where its completely fine to be outside of 39 yards and still be okay. i have tried looking in the code and i lack the knowledge to change it. haha.

I agree with it! It just don't fight Ragna.

By the way, I changed shadow bolt to incinerate and my dps is better now and I try to code something like:
If demon soul is up then
use demonsoul
refresh dot
else
refresh dot

in order to increase the dps of corruption and pledge ..
 
i didnt put any range check in. unless cancast checks for range i have no idea how to fix this
 
I agree with it! It just don't fight Ragna.

By the way, I changed shadow bolt to incinerate and my dps is better now and I try to code something like:
If demon soul is up then
use demonsoul
refresh dot
else
refresh dot

in order to increase the dps of corruption and pledge ..

Well it will fight rag, but you have to be stacked with the melee in the front thats why i think its a range issue. also ssg there is an option when you go to class options where it will letyou decrease the range. but it wont let you go past 39. its like there is a lock on it or something.


Mimi if you could post your modified version ill test it aswell.
 
did u download the cc from the first page? because it should NOT have a gui.. maybe ur using a different cc
 
Well it will fight rag, but you have to be stacked with the melee in the front thats why i think its a range issue. also ssg there is an option when you go to class options where it will letyou decrease the range. but it wont let you go past 39. its like there is a lock on it or something.


Mimi if you could post your modified version ill test it aswell.


In Lazylock.cs (demonology version) line 359
Code:
RangeCastSpel(Incinerate, Warlock.Instance.Settings.MaxDistance);
 
ohhh ur using demo one
i havent updated the first post
try this one
 

Attachments

Last edited:
Hi! Tnx for this great CC, one question.
I managed to modify the script to implement Lifeblood into my rotation (to use just next demon soul). Do u know a way to script the use of Trinkets on CD?
Now I'm using the trinket plugin but I don't like it very much beacuse it just spam mindless the use of trinkets without implementing them into a rotation.
Thanks in advance & have a nice day!
 
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