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LazyBoxer BETA, have at it!

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For a truly RAFable quest bot it would need to be written into Questbot itself. There are far too many quests that require custom behaviors to work properly. I understand where you're coming from and the ultimate product you want, but I don't see LazyBoxer being that product.

It's all good. I understand. Thanks for replying. Like I said before, this is still buttloads closer than we have been. For the most part as a compromise of sorts.. I tried it w grindbot and it works like a charm. I'm just a bit leery about grinding. Hopefully with RAF + full sets of heirloom I should Change areas before anything seems amiss. Any thoughts?

From what I understand the tripwire goes off if you grind "one area" for too long? Wonder what on earth they consider "too long"
 
It's all good. I understand. Thanks for replying. Like I said before, this is still buttloads closer than we have been. For the most part as a compromise of sorts.. I tried it w grindbot and it works like a charm. I'm just a bit leery about grinding. Hopefully with RAF + full sets of heirloom I should Change areas before anything seems amiss. Any thoughts?

From what I understand the tripwire goes off if you grind "one area" for too long? Wonder what on earth they consider "too long"

I'm currently using it to level a new team (4) by questing and instances. I play the main character and the other assist me. In instances I set everyone to assist off the tank, and for the most part I can just sit back and watch the whole run unattended.

Earlier I was running 3 characters through LFR and heroics. Though with these I need to provide some movement overide but for the most part its working without intervention.
 
Huhu FPSware
Is the need to restart the Bots after Zoning in LFR or Instance already existing?
yours sincerely katzerle
 
Huhu FPSware
Is the need to restart the Bots after Zoning in LFR or Instance already existing?
yours sincerely katzerle

Yeah its still present, and I've reported it to the developers.
 
Did you made a Test to Reset the RaFHelper.Leader if you have Navigations issues?
In my personal Multibox Tool this works wonders if the Follower has Navigator issues to the Leader

Its programmed like this:
1. Store the Leader in a Variable of Type WOWPlayer
In my Programm I coded it like this:
Code:
private WoWPlayer Leader;
later then:
Code:
Leader = Me.CurrentTarget.ToPlayer();

2. Everytime The Bot has issues to navigate
I call the Function:
Code:
RaFHelper.SetLeader(Leader.Guid);
And he follows again.
I can send the Follower the Command wia Wisper in my tool.

Maybe just give it a try.
 
Did you made a Test to Reset the RaFHelper.Leader if you have Navigations issues?
In my personal Multibox Tool this works wonders if the Follower has Navigator issues to the Leader

Its programmed like this:
1. Store the Leader in a Variable of Type WOWPlayer
In my Programm I coded it like this:
Code:
private WoWPlayer Leader;
later then:
Code:
Leader = Me.CurrentTarget.ToPlayer();

2. Everytime The Bot has issues to navigate
I call the Function:
Code:
RaFHelper.SetLeader(Leader.Guid);
And he follows again.
I can send the Follower the Command wia Wisper in my tool.

Maybe just give it a try.


Its not the leader logic its the navigation logic in HB. I've done plenty of testing and the issue lays with Navigator.CanFullyNavigate
 
ok, so hopefully the devs will fix this Problem soon :) so I can switch to your Botbase. My personal one has some minor bugs inside.
On my personal Bot it looks like HB sets the RaFHelper.Leader to null every time the Bot enters another Zone or if the RaFHelper.Leader flys out of Range. And then he of course has Problems to Navigate to a Player which is a null-Pointer.
I simply thought it would also maybe help in your case.
 
ok, so hopefully the devs will fix this Problem soon :) so I can switch to your Botbase. Mine only works as designed.
On my personal Bot it looks like HB sets the RaFHelper.Leader to null every time the Bot enters another Zone or if the RaFHelper.Leader flys out of Range. And then he of course has Problems to Navigate to a Player which is a null-Pointer.
I simply thought it would also maybe help in your case.

I've done all the testing, RAFLeader is still set to the valid unit, even skipping that and using a party member it still faults, but only when calling Navigation.CanNavigateFully.
 
I lam really loving this atm.. Trying to get it to work with DBuddy. most part is working well. Zoning thing is a pain but for the most part works great!

I did notice with My slave looting turned off i have less Navigation errors. i zone out manually and then zone back in after a Instance reset and it just keeps going (No need to stop/start the bot.)

Not sure if this helps you or not ?


A Pause feature would be wonderful though. ** Nvm looks like you added this already!
 
Last edited:
I lam really loving this atm.. Trying to get it to work with DBuddy. most part is working well. Zoning thing is a pain but for the most part works great!

I did notice with My slave looting turned off i have less Navigation errors. i zone out manually and then zone back in after a Instance reset and it just keeps going (No need to stop/start the bot.)

Not sure if this helps you or not ?


A Pause feature would be wonderful though. ** Nvm looks like you added this already!

Navigation is completely handled by HB, it should be the same regardless of looting options.

The zoning navigation issue - after doing a lot of testing today - is definitely caused by HB. If you're running back into the same instance you just left navigation will work properly, this is something I confirmed today.

When you say you're using it with DB, I assume your leader is controlled by DB and the slaves are assisting off it.
 
Always wanted to try ISboxer. Too expensive when I already tried/failed pwnboxer lol. Good to know I'm not missing out now :)
 
So what do you use isoboxer for to augment lazyboxer? I guess, what features do you find the most valuable.
 
So what do you use isoboxer for to augment lazyboxer? I guess, what features do you find the most valuable.

The ability to start all my instances of WoW simultaneously and position and re-size them neatly. Mouse and key broadcasting to all WoW windows.
 
Always wanted to try ISboxer. Too expensive when I already tried/failed pwnboxer lol. Good to know I'm not missing out now :)

Its only $15 for 3 months use. I used to multibox heavily - between 5-10 characters - and ISBoxer is THE best tool for the job.
 
New build coming soon.

Automatic Use of CTM when HB navigation fails. This is very useful in instances where meshing is not happened or is phased.
Added a LoS check and move to leader. If the leader is out of LoS move to them. Toggleable in the UI.
Fixed looting bug where the character would not follow if bags were full.
Tweaked looting a bit to be more responsive.
And a great number of other additions that I can't recall right now.

If there are no further issues reported I'll close this thread and make a new release post.
 
Wow, was thinking about getting back into wow with a 5-man team multiboxing, and this is EXACTLY what I was looking for. Really get tired of picking up quest items on alts and that was the main thing holding be back. Awesome looking botbase FPSWare!
 
Wow, was thinking about getting back into wow with a 5-man team multiboxing, and this is EXACTLY what I was looking for. Really get tired of picking up quest items on alts and that was the main thing holding be back. Awesome looking botbase FPSWare!

I've leveled 2 teams (a group of 3 and group of 4) from level 1 to 40-50 both by questing and instances and for the most part its been extremely smooth.

There are still a number of low level quests that require you to manually accept them, I'm still unsure why.
 
Just wanted to say this is an awesome bot base. I'm currently have a 1580 2v2 rating because of Lazyboxer and Tunah's awesome CR's. Thanks for making this awesome bot base. You rule FPS!

Sent from my ADR6350 using TheBuddyForum mobile app
 
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