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Large - Non randomized areas suited for botting.

Hellcom

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There is definitely a demand for longer routes for MF and GF runs. I see a lot of people requesting runs such as Butcher, but simply put those runs feature randomized maps and are therefore not very well suited for Demonbuddy as it is today. Unless I totally missed something.

Anyhow, I was thinking a bit of non randomized areas or areas with a low degree of randomization, with easy access and this is what I came up with:
A1. No good ones.
A2. Quest Soulstone Chamber.
Route:
WP Road to Alcarnus -> Walk over to the bridge and across it, clear the lower area of Alcarnus. Randomization: Mobs only, guaranteed 1 pack usually you get 2. TP back
WP Road to Alcarnus -> Walk west through the gate, circle around the edge of the map avoiding the random event in the middle. No guaranteed pack but likely to get 1 or 2. TP back.
WP Black Canyon Mines -> Walk South across the bridge -> Follow the edges of the map avoiding the random event in the middle. A little bit of randomization but you can definitely create a route that avoids it all. No guaranteed pack, likely Laguni / Falled / Wasps so very hard for a melee character. TP back
WP Black Canyon Mines -> Walk West and follow around the edges of the map until you get BTS. Usually 2-3 packs, zero map randomization. TP back.
WP Khasim Outpost, start walking a little south and then head straight east, turn south again when you get close to the wall and head towards the gate between this area and Black Canyon Mines, usually 1 pack and lots of fallen.
WP Path to the Oasis: South end of the map have little randomization around the edges. Chance of multiple packs. TP back
WP Ancient Path: Run up towards Desolate Sands -> Low Degree of randomization in the beginning of the map.TP Back
WP Archives of Zoltan Kulle: Do Zoltan Kulle quest.

In short, I'm 100% positive that this route is possible to achieve avoiding all random obstackles. I'll add some info on A3 a bit later as A3 Hell could be profitable.
 
Would it be possible to have the bot simply path along a wall to the butcher? If I'm not mistaken, there's really nothing to snag you (as the core has).
 
Would it be possible to have the bot simply path along a wall to the butcher? If I'm not mistaken, there's really nothing to snag you (as the core has).

problems random map?
 
Coming soon: full dungeon exploration!
 
Coming soon: full dungeon exploration!

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problems random map?

Yeah... I meant even though dungeons are random, if it stuck/guided itself against the wall (like a blind person), eventually it would hit stairs and proceed to the next level until it reaches butcher.
 
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