Hi,
Whenever I leave my bot running for a while, I experience large lag spikes.. eventually after stopping and starting the bot many times this gets to the point where the bot is unusable.
Furthermore, It isn't fixed by restarting demonbuddy.. it is only ever fixed when I restart diablo 3.. which btw won't actually quit after this occurs (It remains in process tab even though the leave game function has been triggered).
Which means once in a while(usually 2-9 hours) I am forced to restart diablo 3..
This is killing the entire point of botting.
Please help me fix this.
Here is the relevant section of the error log relating to the lag spikes.
This is on a 6 core i7 CPU with tons of ram and a fast graphics card.
Background FPS is greater than 60.
The bot is running on an SSD, and barely uses 3% of CPU.
This happens regardless of what I set TPS to..it also happens regardless of whether trinity unstucker is enabled and regardless of what the cache update time is set to.
This does not occur at the botstart up.. it gets progressively worse over time. I have zonealarm disabled.
This is with the latest trinity from SVN and the latest demonbuddy.
Only plugins enabled are.. Lumberjack + Quest tools and Trinity
This is using the public rift bot profile.
Any ideas??
Whenever I leave my bot running for a while, I experience large lag spikes.. eventually after stopping and starting the bot many times this gets to the point where the bot is unusable.
Furthermore, It isn't fixed by restarting demonbuddy.. it is only ever fixed when I restart diablo 3.. which btw won't actually quit after this occurs (It remains in process tab even though the leave game function has been triggered).
Which means once in a while(usually 2-9 hours) I am forced to restart diablo 3..
This is killing the entire point of botting.
Please help me fix this.
Here is the relevant section of the error log relating to the lag spikes.
Code:
07:25:50.199 DEBUG DefaultNavigationProvider Navigator.Clear
07:25:50.199 DEBUG DefaultNavigationProvider Generating path to Dungeon Node 431, 619, 0, Dir=NW - <431.25, 618.75, 0>
07:25:50.199 DEBUG DefaultNavigationProvider Successfully generated path from {X=265,Y=200} to {X=247,Y=172} in 00:00:00.0008687 with 33(6) hops
07:25:50.209 DEBUG DefaultNavigationProvider Client path generated.
07:25:50.209 DEBUG DefaultNavigationProvider Generated path to <431.25, 618.75, 0> (Dungeon Node 431, 619, 0, Dir=NW) with 6 hops.
07:25:52.122 ERROR PerformanceLogger [Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 1584.88ms.
07:25:52.124 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 1588.18ms.
07:25:52.125 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache took 1589.11ms.
07:25:52.125 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck.RefreshCache took 1589.40ms.
07:25:52.126 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck took 1590.08ms.
07:25:53.340 ERROR PerformanceLogger [Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 1055.78ms.
07:25:53.350 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 1056.61ms.
07:25:53.350 ERROR PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache took 1057.65ms.
07:25:53.350 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck.RefreshCache took 1058.15ms.
07:25:53.350 ERROR PerformanceLogger [Trinity][Performance] Execution of TargetCheck took 1058.78ms.
This is on a 6 core i7 CPU with tons of ram and a fast graphics card.
Background FPS is greater than 60.
The bot is running on an SSD, and barely uses 3% of CPU.
This happens regardless of what I set TPS to..it also happens regardless of whether trinity unstucker is enabled and regardless of what the cache update time is set to.
This does not occur at the botstart up.. it gets progressively worse over time. I have zonealarm disabled.
This is with the latest trinity from SVN and the latest demonbuddy.
Only plugins enabled are.. Lumberjack + Quest tools and Trinity
This is using the public rift bot profile.
Any ideas??
Last edited: