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Kupper - Demo/Testing

Ok,

Finish adding all the new skills on Ninja. I tweak it to my liking so it's kinda different from the Default Kupper. You need to place my files in

\Rebornbuddy\Routines\Kupper\Rotations\RogueNinja.cs
\Rebornbuddy\Routines\Kupper\Settings\NinjaSettings.cs

Also, I added a modified Routine for Kupo as well. I found that Kupper tends to drop my FPS a lot and Kupo doesn't. I alternate between the two whenever the FPS drops too much.

Remember to backup your files, always.
You may want to change how shadow fang works it will only cast if it has dancing edge up which messes up if you have a warrior since they use storms eye. So if you have a war in the group it will not cast shadow fang. Also duality is not casted very often with AE because of the same reason as above. Other then that is pretty solid.
 
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You may want to change how shadow fang works it will only cast if it has dancing edge up which messes up if you have a warrior since they use storms eye. So if you have a war in the group it will not cast shadow fang. Also duality is not casted very often with AE. Other then that is pretty solid.

Agreed
 
A simple but important note on the Bard routine. The cast time with WM up effectively delays the application of the ability during the GCD cycle. Without it, you have a 2s+ window between using an ability and deciding the next ability to use. WM cuts that to <1s, which messes up a lot of the conditionals. Specifically, Straight Shot, Windbite, and Venomous Bite will all often double cast, because there isn't enough time between an ability finishing and the next ability starting for the de/buff to apply and be registered. This is the same issue that caster routines deal with for applying dots.
A similar problem occurs with Barrage, both in and out of WM. After using the buff, by the time it appears and is registered, the routine has already started the next ability as if it didn't have Barrage. You see a lot of cases of triple hit Windbite and Venobite.
 
For automatic aoe (3 ninjitsu,5 to death blossom) i have to turn ON automatic mode or not ?
 
Routine is brilliant, thanks.

Only issue I've got is when I've summoned a Chocobo, it'll spam chat about trying to use a skill my companion is too low level for.

Nothing shows up in the log, which is why i haven't posted one.
 
Routine is brilliant, thanks.

Only issue I've got is when I've summoned a Chocobo, it'll spam chat about trying to use a skill my companion is too low level for.

Nothing shows up in the log, which is why i haven't posted one.

There should be an option to not do the chocobo stance dance thing,
 
Is that what causes the chat spam?

It sounds as though it's trying to change your chocobo to attacker stance, but if you don't have enough points in it, then it should be giving an error. What's the exact error message?
 
Ok,

Finish adding all the new skills on Ninja. I tweak it to my liking so it's kinda different from the Default Kupper. You need to place my files in

\Rebornbuddy\Routines\Kupper\Rotations\RogueNinja.cs
\Rebornbuddy\Routines\Kupper\Settings\NinjaSettings.cs

Also, I added a modified Routine for Kupo as well. I found that Kupper tends to drop my FPS a lot and Kupo doesn't. I alternate between the two whenever the FPS drops too much.

Remember to backup your files, always.

Thx man, great work ! I just deleted the "Dream whithin a dream" line in the file cause i wanted to use it during the 10% vulnerability.
 
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Has anyone else had issues with NIN not activating buffs? Decided to take my NIN through FATEs to 60 and I noticed that it doesn't use Blood for Blood or Internal Release.
 
Has anyone else had issues with NIN not activating buffs? Decided to take my NIN through FATEs to 60 and I noticed that it doesn't use Blood for Blood or Internal Release.

Sometimes is because the monster dont have enought HP, remove HP limit in "Combat Setting" and it's gonna work i think, I see it on the Training Mannequin.
 
This might be the wrong place to put this, if so I apologize in advance, but in which file would I need to edit to make changes to the WM opener? I want to get 2 ogcd buffs in between a couple of the casts, I'd also like to change the initial reapply of VB and WB w/Iron Jaws, I looked in archerbard.cs but only found reference to the opener (the logic probably points to it but I'm not catching it).
 
Made a few changes. AE should go off more often now. I don't have a War to test the changes on SF, so you'll have to check.


Hmmm, just modified Kupper to your settings and all it does is AE rotation over and over again... im pretty sure i relocated the files in right spot lol. Any ideas?
 
Would it be possible to stick jugulate in the rotation? Not specifically to cancel spells, but to up dps a bit. awesome ninja rotation btw
 
Ok,

Finish adding all the new skills on Ninja. I tweak it to my liking so it's kinda different from the Default Kupper. You need to place my files in

\Rebornbuddy\Routines\Kupper\Rotations\RogueNinja.cs
\Rebornbuddy\Routines\Kupper\Settings\NinjaSettings.cs

Also, I added a modified Routine for Kupo as well. I found that Kupper tends to drop my FPS a lot and Kupo doesn't. I alternate between the two whenever the FPS drops too much.

Remember to backup your files, always.
I mentioned this in the Ultima thread as well but, Duality does not seem to want to cast when Storm's Eye is up, only when Dancing Edge is applied and the CR will always overwrite Storm's Eye with Dancing Edge when it should be ignored if it's already up. Or maybe that's just your edits, no clue.
 
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Bard doesn't always use empyreal arrow + barrage (when both are off cd) and instead goes with heavy shot + barrage.
 
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Bard doesn't always use empyreal arrow + barrage (when both are off cd) and instead goes with heavy shot + barrage.

I've noticed the same issue a few times, sometimes it sits on EA when it's up and will use heavy shot, it went back to normal after a Barrage+HS instead of Barrage+EA, but yeah noticed the same thing.
 
I mentioned this a few pages back; its because there's a delay between when Barrage is used and when the buff appears and is recognized, and the next ability is already selected by that time. Same things apply to doublecast Windbite, Venomous Bite, and Straight Shot. Try using the attached files. They're in a couple of different folder locations in the /Kupper directory; overwrite the originals. Note that it does set your 'R' key to aoe rotation, and makes a couple of other changes as well.
 

Attachments

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How do we install this? I dl-ed it and added it to the routines folder.. but it's not showing up in Reborn, and there arent any error messages in the log either...
 
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