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Kupper - Demo/Testing

Of course i do, i just get a group to power level me through dungeons lol. That and the 50% exp from an already 50 class makes it easy
 
It's a premade group of people. You can get a similar effect if you pay someone :P haha. But unless you want to suffer those rediculous DF times, fates are your real only option sadly.
 
You can simply edit the code to include an option for it yourself, i think Ichiba is planning to support it sometime though. And when i got to around 30 or so, i stuck soley to costa del sol, mainly because even before the ninja invasion, the fates tend to appear at a steady rate and are pretty close by.
 
Sure thing, just give me a few minutes to get it.


Share with everyone man, why do you got to PM lol :confused:


i edited Spell.Cast("Kiss of the Viper", r => !Core.Player.HasAura("Kiss of the Viper") && settings.UseWasp, r => Core.Player), originally was kiss of the wasp, but it still uses wasp. i think im editing the wrong file.
 
In your routine search for
Code:
Spell.Cast("Kiss of the Wasp", r => !Core.Player.HasAura("Kiss of the Wasp") && settings.UseWasp, r => Core.Player),
above that place this code
Code:
Spell.Cast("Kiss of the Viper", r => !Core.Player.HasAura("Kiss of the Viper") && settings.UseViper, r => Core.Player),

In ninja settings file, go to the buffs category and paste this
Code:
        [Setting]
        [DefaultValue(true)]
        [Category("Buffs")]
        [DisplayName("Kiss of the Viper")]
        public bool UseViper { get; set; }

There should now be an option to enable/disable both poisons.
 
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Haha, Thanks, I really appreciate it.

I've been working on Ninja today but it's a real pain in the ass because there isn't really a way to tell if something you casted actually worked. I think I've solved it for the most part though, and have something out in the next day or 2.

doesn't caching Actionmanager.DoAction work?
 
In your routine search for
Code:
Spell.Cast("Kiss of the Wasp", r => !Core.Player.HasAura("Kiss of the Wasp") && settings.UseWasp, r => Core.Player),
above that place this code
Code:
Spell.Cast("Kiss of the Viper", r => !Core.Player.HasAura("Kiss of the Viper") && settings.UseViper, r => Core.Player),


Weird, adding that line gave me the following error:

[12:50:57.075 N] Compiler Error: c:\Users\xxx\Desktop\Reborn Buddy\Routines\Kupper\KupperRoutine.cs(18,7) : warning CS0105: The using directive for 'Kupper.Settings' appeared previously in this namespace
[12:50:57.075 N] Compiler Error: c:\Users\xxx\Desktop\Reborn Buddy\Routines\Kupper\Rotations\Rogue.cs(148,98) : error CS1061: 'Kupper.Settings.RogueSettings' does not contain a definition for 'UseViper' and no extension method 'UseViper' accepting a first argument of type 'Kupper.Settings.RogueSettings' could be found (are you missing a using directive or an assembly reference?)
 
Weird, adding that line gave me the following error:

[12:50:57.075 N] Compiler Error: c:\Users\xxx\Desktop\Reborn Buddy\Routines\Kupper\KupperRoutine.cs(18,7) : warning CS0105: The using directive for 'Kupper.Settings' appeared previously in this namespace
[12:50:57.075 N] Compiler Error: c:\Users\xxx\Desktop\Reborn Buddy\Routines\Kupper\Rotations\Rogue.cs(148,98) : error CS1061: 'Kupper.Settings.RogueSettings' does not contain a definition for 'UseViper' and no extension method 'UseViper' accepting a first argument of type 'Kupper.Settings.RogueSettings' could be found (are you missing a using directive or an assembly reference?)

Hm. I assume you are a rogue? Are you editing both the rogue custom routine AND the rogue settings file?
 
Hm. I assume you are a rogue? Are you editing both the rogue custom routine AND the rogue settings file?


Yes I just noticed, I'm editing only Rogue side. I've done that for both Ninja & Rogue files and it works now. Thanks for the help again!


EDIT: One more thing, do you know how I can edit Fate Bot's waypoints? Currently on Coasta Del Sol it's been forever since there's a problem with my pathing to a specific FATE, and I would like to edit it...
 
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Yes I just noticed, I'm editing only Rogue side. I've done that for both Ninja & Rogue files and it works now. Thanks for the help again!

Glad to hear! Just remember you will probably need to enter the code again when Ichiba releases an update until he officially supports it and puts it in :)
 
Yes I just noticed, I'm editing only Rogue side. I've done that for both Ninja & Rogue files and it works now. Thanks for the help again!


EDIT: One more thing, do you know how I can edit Fate Bot's waypoints? Currently on Coasta Del Sol it's been forever since there's a problem with my pathing to a specific FATE, and I would like to edit it...

I'm pretty sure that's something only mastahg can do, as he controls all that fate pathing stuff. If you let him know your problem in detail, i'm sure he can look into it at least. What fate is it?
 
Share with everyone man, why do you got to PM lol :confused:


i edited Spell.Cast("Kiss of the Viper", r => !Core.Player.HasAura("Kiss of the Viper") && settings.UseWasp, r => Core.Player), originally was kiss of the wasp, but it still uses wasp. i think im editing the wrong file.

I only asked to be pm'ed as I was unsure if the creator of the routine would be offended since he is already working on an edit similar to this.
 
I only asked to be pm'ed as I was unsure if the creator of the routine would be offended since he is already working on an edit similar to this.

I honestly doubt he would be offended. It's not like I'm using his code to make my own CR. It's just a quick fix basically :)
 
I'm pretty sure that's something only mastahg can do, as he controls all that fate pathing stuff. If you let him know your problem in detail, i'm sure he can look into it at least. What fate is it?

"Jewel of the Isle", it's the one we kill FATE Boss Kokoroon Quickfingers. From the Aetheryte, Bot will actually walk pass this particular Large Buffalo and aggro it, thus stopping on the way to the FATE to engage and kill this buffalo. After the Boss is dead, it will quickly engage the next closest fate monster, the Qiqirn Gullroaster because there is a delay the FATE itself "officially finishes & closes", thus fate bot will not realize that & quickly go target and engage the gullroaster. Everyone leaves except that 1 single person that stays and continues to kill the gullroaster makes it look weird lol.


EDIT: This particular pattern/situation is observed on all the classes I botted to 50 @ coasta del sol.



I only asked to be pm'ed as I was unsure if the creator of the routine would be offended since he is already working on an edit similar to this.


Ah I understand now, I'm sorry for not noticing!
 
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I noticed it does that on my end too. It definitely does look a little odd lol.
 
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