[19:59:28.686 N] Casting Heavy Shot
[19:59:28.686 D] DoAction Spell 97 0x400B9CF6
[19:59:28.753 N] Casting Bloodletter
[19:59:28.753 D] DoAction Spell 110 0x400B9CF6
[19:59:28.820 N] Casting Bloodletter
[19:59:28.820 D] DoAction Spell 110 0x400B9CF6
[19:59:28.885 N] Casting Bloodletter
[19:59:28.886 D] DoAction Spell 110 0x400B9CF6
[19:59:28.951 N] Casting Bloodletter
[19:59:28.951 D] DoAction Spell 110 0x400B9CF6
[19:59:29.019 N] Casting Bloodletter
[19:59:29.019 D] DoAction Spell 110 0x400B9CF6
[19:59:29.085 N] Casting Bloodletter
[19:59:29.085 D] DoAction Spell 110 0x400B9CF6
[19:59:29.150 N] Casting Bloodletter
[19:59:29.150 D] DoAction Spell 110 0x400B9CF6
[19:59:29.216 N] Casting Bloodletter
[19:59:29.216 D] DoAction Spell 110 0x400B9CF6
[19:59:29.281 N] Casting Bloodletter
[19:59:29.281 D] DoAction Spell 110 0x400B9CF6
[19:59:29.345 N] Casting Bloodletter
[19:59:29.345 D] DoAction Spell 110 0x400B9CF6
[19:59:29.410 N] Casting Bloodletter
[19:59:29.410 D] DoAction Spell 110 0x400B9CF6
[19:59:29.474 N] Casting Bloodletter
[19:59:29.474 D] DoAction Spell 110 0x400B9CF6
[19:59:29.539 N] Casting Bloodletter
[19:59:29.539 D] DoAction Spell 110 0x400B9CF6
[19:59:29.603 N] Casting Bloodletter
[19:59:29.603 D] DoAction Spell 110 0x400B9CF6
[19:59:29.667 N] Casting Bloodletter
[19:59:29.667 D] DoAction Spell 110 0x400B9CF6
[19:59:31.205 N] Casting Heavy Shot
[19:59:31.205 D] DoAction Spell 97 0x400B9CF6
The pause thing is a part of the botbase, not Kupper. Kupper doesn't have anything to do with it and can't change it. Try checking your Botbase Settings to make sure you're doing the right hotkey. Also, the game window has to be in focus for the hotkey to work. I just tried mine and it works fine for me.After I updated the SVN, I can't pause using the ctrl+z like I was doing previously, and this was using bard if that makes a difference.
Yeah it's perfectly normal. The ability is ready, but it won't go off because you're animation locked by the previous one. As far as I know, there's no way to check if you're stuck in animation lock, so it basically just has to keep mashing it until it goes off.Aso I never paid much attention to the log window while it was running previously, but it seems to be doing quit a few off-gcd abilities while it's trying to queue them after a GCD ability, is that normal?
Ninjutsu not working correctly for me. It will use "Ten" and that's all it will do.
Can you have it smartcast Sneak Attack if mob is facing you, Trick if behind, nothing if to the side? Or is that a RB function? Bad tanks are the reason why I'm asking for this.
It already does this. The way the enemy faces is weird and not really represented correctly in the game. If it does sneak attack, you were not behind or flanking the enemy, therefore you were in front of it, when it was attempted. If it does a trick attack, you were behind the enemy when it attempted it. That position might not be true when the ability actually hits though because of the delay, and there's nothing I can do about that. Sorry.Can you have it smartcast Sneak Attack if mob is facing you, Trick if behind, nothing if to the side? Or is that a RB function? Bad tanks are the reason why I'm asking for this.
It already does this. The way the enemy faces is weird and not really represented correctly in the game. If it does sneak attack, you were not behind or flanking the enemy, therefore you were in front of it, when it was attempted. If it does a trick attack, you were behind the enemy when it attempted it. That position might not be true when the ability actually hits though because of the delay, and there's nothing I can do about that. Sorry.
It already does this. The way the enemy faces is weird and not really represented correctly in the game. If it does sneak attack, you were not behind or flanking the enemy, therefore you were in front of it, when it was attempted. If it does a trick attack, you were behind the enemy when it attempted it. That position might not be true when the ability actually hits though because of the delay, and there's nothing I can do about that. Sorry.
Yeah that's why I didn't use it. The way it is right now is perfectly accurate anyways so whatever.api isfacing actually works perfectly, but it's an exact rotation check
facing is actually very easy to calculate, if you want to take a look at my code...
a simple heading comparison with a variance of 0.785f for spell casts
Sneak attack is off by default. You have to turn it on.It doesn't do Sneak Attack (Demon Wall was the only thing I can think of, and soloing stuff), not that I've noticed anyways.