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KingWoW rogue

I have implemented a BASIC rotation for Combat rogue

atm only support anticipation talent and some basic rotation customization in order to mantain combopoints + anticipation buff for desired insight buff (deep,moderate or shallow).
No defensive CD.
Offensive CD on cooldown.



This CR is under develop i will add new features and fix.
 
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Are you going to maintain this routine ?

i have just 90 with my rogue and tested the few cr on forum, but the do low dps, so i decide to make new one based on kingwow style. first impression i'm pulling more dps.
If i found interest and help in community i will develop this CR: this first release is just a start point.
in one day i fixed solo bot type use and optimized the rotation. when HB come back i will optimize DC use and some defensive spell, but i need community help and support.
 
In the Community we need more good Rogue routines since i Believe the TuanHA routine is very bad...
 
In the Community we need more good Rogue routines since i Believe the TuanHA routine is very bad...

did y try kingwow combat? i need skilled player to compare routines and help me with optimization.
 
Sorry, I commented on the other thread, Maybe an option for shadowstep usage/burst of speed usage if possible, other than that...
Keeps stealthing and unstealthing no matter if I change stay stealth option.
Needs to maintain slice and dice better.
Needs to use killing spree when not using adren rush and @ low energy
Needs to stack shadow blades with adren rush.
Vanish usage for free ambushes since you should be casting ambush whenever possible.
 
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1) fixed enable/disable auto stealth
2) shadowstep already present in SPECIAL cr config settings
3) introduced burst speed with sprint spell in MOVEMENT cr config settings (you can chose range distance by target in order to autoactivate)
3) added an optional control to avoid use of killing spree with adrenaline rush (but already present)
4) shadow blades with adren rush already present
5) introduced an option to autovanish for free ambush.


How to maintain slice and dice better what is wrong? i need better explanation on what is wrong atm.
 
1) fixed enable/disable auto stealth
2) shadowstep already present in SPECIAL cr config settings
3) introduced burst speed with sprint spell in MOVEMENT cr config settings (you can chose range distance by target in order to autoactivate)
3) added an optional control to avoid use of killing spree with adrenaline rush (but already present)
4) shadow blades with adren rush already present
5) introduced an option to autovanish for free ambush.


How to maintain slice and dice better what is wrong? i need better explanation on what is wrong atm.

Sometimes it waits for more CP's before it throws it up, I'll have to retry it soon but it would keep spamming SS with no adren up to about 5 then SnD when 1 cp after the evisc would be fine just to keep it up.
4) In my LFR it was popping blades and adren rush out of sync for some reason.

New: 37:359 my HP% 100 MANA% 0 kick: Kor'kron Assassin <----- this is what I get on the general Nazgrim fight when I target adds, and maybe add a boss check or something? Keep popping adren rush when I'm either targetting an add, or not in melee range.
New: Rotation hasn't even casted Killing spree the entire time I've used the routine yet.
New: I believe the problem with adren rush and shadow blades is one of them might have a range check or boss check or something, and one of them casts immediately after targetting anything, in range or not.

That's all for now
 
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Sometimes it waits for more CP's before it throws it up, I'll have to retry it soon but it would keep spamming SS with no adren up to about 5 then SnD when 1 cp after the evisc would be fine just to keep it up.
4) In my LFR it was popping blades and adren rush out of sync for some reason.

New: 37:359 my HP% 100 MANA% 0 kick: Kor'kron Assassin <----- this is what I get on the general Nazgrim fight when I target adds, and maybe add a boss check or something? Keep popping adren rush when I'm either targetting an add, or not in melee range.
New: Rotation hasn't even casted Killing spree the entire time I've used the routine yet.

That's all for now

In many guide i found to pop SnD at 5 CP. I will add an option to customize min number of combo points for SnD.
 
Oh wow, after doing the update, the routine is only casting Revealing Strike when it should be sinsiter striking.

52:238 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
52:990 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
53:037 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
53:808 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
54:528 my HP% 100 MANA% 0 eviscerate: General Nazgrim
54:608 my HP% 100 MANA% 0 eviscerate: General Nazgrim
55:530 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim
55:568 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim
55:612 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim
 
Just found the issue, shadow blades doesn't have a melee range check, but adren rush does, sorry for posting so much.
 
Oh wow, after doing the update, the routine is only casting Revealing Strike when it should be sinsiter striking.

52:238 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
52:990 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
53:037 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
53:808 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
54:528 my HP% 100 MANA% 0 eviscerate: General Nazgrim
54:608 my HP% 100 MANA% 0 eviscerate: General Nazgrim
55:530 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim
55:568 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim
55:612 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim

give me few minutes to test...
 
Oh wow, after doing the update, the routine is only casting Revealing Strike when it should be sinsiter striking.

52:238 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
52:990 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
53:037 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
53:808 my HP% 100 MANA% 0 revealing_strike: General Nazgrim
54:528 my HP% 100 MANA% 0 eviscerate: General Nazgrim
54:608 my HP% 100 MANA% 0 eviscerate: General Nazgrim
55:530 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim
55:568 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim
55:612 my HP% 88.95 MANA% 0 revealing_strike: General Nazgrim


Fixed revealing strike spam.
Now use CD only if target within meele range
update CR and restart HB.
 
SnD update:
CR will cast SnD if:
combopoint > 0 and buff SnD time left <= 2 sec
Will NOT cast SnD in deepInsight buff is up and we have 5 CP and deepInsight buff time left <= 1,5 sec
 
Fixed revealing strike spam.
Now use CD only if target within meele range
update CR and restart HB.
Awesome, only thing I see now is for it's opener, even in stealth, opens with vanish ambush, from stealth.
Update: CR tries to kidney shot bosses, and kick bosses and causes the routine to hang spamming that message:
26:300 my HP% 90.67 MANA% 0 kidney_shot: Sun Tenderheart
26:396 my HP% 100 MANA% 0 kidney_shot: Sun Tenderheart
26:465 my HP% 100 MANA% 0 kidney_shot: Sun Tenderheart
26:525 my HP% 100 MANA% 0 kidney_shot: Sun Tenderheart
26:590 my HP% 100 MANA% 0 kidney_shot: Sun Tenderheart
26:695 my HP% 100 MANA% 0 kidney_shot: Sun

and

53:281 my HP% 75.73 MANA% 0 kick: Sun Tenderheart
53:358 my HP% 75.73 MANA% 0 kick: Sun Tenderheart
53:407 my HP% 75.73 MANA% 0 kick: Sun Tenderheart
53:504 my HP% 75.73 MANA% 0 kick: Sun Tenderheart
53:551 my HP% 75.73 MANA% 0 kick: Sun Tenderheart
53:595 my HP% 75.73 MANA% 0 kick: Sun Tenderheart
53:644 my HP% 75.73 MANA% 0 kick: Sun Tenderheart
53:737 my HP% 77.09 MANA% 0 kick: Sun Tenderheart

The abilities don't even go off, but the combat routine does nothing during those.
Kick isn't on GCD, I feel it would be okay to maybe put it seperate from the main rotation? Just a thought.

Still not casting Killing spree at all :<
 
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