hello_girly
Member
- Joined
- Feb 29, 2012
- Messages
- 62
i dont see anything about ice barrier in the config =(
You can do that in settingsholyfuck please turn that audio off when the CC gets selected
Fire mage is set up for Presence of Mind talent not Scorch this is intentional for optimum fire dps it will use pom, AT, with pyroblast proc so that it can fire 4 pyroblasts to combust on thats how fire mage is designed sorry so no scorchhi scorch is not working with fire mage plz hlp me
Pls can you make him use Alter time on 2 fingers of frost,apart from that its great profile!
SVN update:
try fix scorch cast moving.
Test it i cant do much more without my pc...
SVN update (r 126):Hello , very nice cc but i have one prob with my arcane mage... (sorry for my bad englich but i speak french only) when i run she not cast scrochi loose much dps can you fix it plz
Thx for your good work
SVN update (r 126):
scorch in moviment fixed! sorry my commit mistake!
thx for your fix scroch ^^ you make a nice job can i request mana gem dont work for me i have fixed them to 86% and she dont use ^^ when you have time can you multitarget for dot add it?
thx thx thx you work its nice
spec used? do you use gliphed gem?
best use is 2 FOF and BF
if (tank != null && tank.Combat && !Me.GotTarget)
//return CombatRotation();
return false;
attilio, quick question. I see in the pulse subroutine that you call CombatRotation() when doing the tank/target/tank-in-combat check.
Is there a way to comment that out? I would prefer to initiate combat manually. The issue is that a lot of PUG tanks tend to right click a target when they're far away and immediately I jump in to my rotation and I am sure they find it annoying when I'm pulling aggro (or insta freezing all their aoe targets) as soon as they make a selection. Not to mention the action is so fast and consistent that I think it looks like I'm botting.
Anyway, I tried to comment this out:
Code:if (tank != null && tank.Combat && !Me.GotTarget) //return CombatRotation(); return false;
Just so it would stop the CombatRotation call, but it won't compile: Routines\king-wow\Class\FrostMage.cs(162,13) : error CS0161: 'KingWoW.FrostMageCombatClass.Pulse.get': not all code paths return a value
Any guidance?
You have to actually replace return CombatReotation(); with return false;. An if statement without brackets will only read the next line and will throw an error if there is nothing on the next line.