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KingWoW Mage

could you pls check why isnt he using Alter Time when he has all proc's up.... He doesnt use alter time at all for me and when he does maybe once whole fight,he doesnt have any proc up. It would be nice if he uses Alter time with at least 2 proc's FoF. Tried this fella with my frost mage and its rly damn good...
 
hi scorch is not working with fire mage plz hlp me
Fire mage is set up for Presence of Mind talent not Scorch this is intentional for optimum fire dps it will use pom, AT, with pyroblast proc so that it can fire 4 pyroblasts to combust on thats how fire mage is designed sorry so no scorch
 
This works brilliantly for my Arcane Mage. Thanks a lot!

It wouldn't eat refreshments, but I fixed it!

I bumped the eat/mana/health % to 75.
 
Last edited:
SVN update:
try fix scorch cast moving.
Test it i cant do much more without my pc...
 
Pls can you make him use Alter time on 2 fingers of frost,apart from that its great profile!
 
scorch not cast when i moving

SVN update:
try fix scorch cast moving.
Test it i cant do much more without my pc...

Hello , very nice cc but i have one prob with my arcane mage... (sorry for my bad englich but i speak french only) when i run she not cast scroch :( i loose much dps can you fix it plz

Thx for your good work
 
Hello , very nice cc but i have one prob with my arcane mage... (sorry for my bad englich but i speak french only) when i run she not cast scroch :( i loose much dps can you fix it plz

Thx for your good work
SVN update (r 126):
scorch in moviment fixed! sorry my commit mistake!

 
SVN update (r 126):
scorch in moviment fixed! sorry my commit mistake!


thx for your fix scroch ^^ you make a nice job can i request mana gem dont work for me i have fixed them to 86% and she dont use ^^ when you have time can you multitarget for dot add it?

thx thx thx you work its nice
 
thx for your fix scroch ^^ you make a nice job can i request mana gem dont work for me i have fixed them to 86% and she dont use ^^ when you have time can you multitarget for dot add it?

thx thx thx you work its nice

spec used? do you use gliphed gem?
 
attilio, quick question. I see in the pulse subroutine that you call CombatRotation() when doing the tank/target/tank-in-combat check.

Is there a way to comment that out? I would prefer to initiate combat manually. The issue is that a lot of PUG tanks tend to right click a target when they're far away and immediately I jump in to my rotation and I am sure they find it annoying when I'm pulling aggro (or insta freezing all their aoe targets) as soon as they make a selection. Not to mention the action is so fast and consistent that I think it looks like I'm botting.

Anyway, I tried to comment this out:

Code:
                if (tank != null && tank.Combat && !Me.GotTarget)
                    //return CombatRotation();
                return false;

Just so it would stop the CombatRotation call, but it won't compile: Routines\king-wow\Class\FrostMage.cs(162,13) : error CS0161: 'KingWoW.FrostMageCombatClass.Pulse.get': not all code paths return a value

Any guidance?
 
attilio, quick question. I see in the pulse subroutine that you call CombatRotation() when doing the tank/target/tank-in-combat check.

Is there a way to comment that out? I would prefer to initiate combat manually. The issue is that a lot of PUG tanks tend to right click a target when they're far away and immediately I jump in to my rotation and I am sure they find it annoying when I'm pulling aggro (or insta freezing all their aoe targets) as soon as they make a selection. Not to mention the action is so fast and consistent that I think it looks like I'm botting.

Anyway, I tried to comment this out:

Code:
                if (tank != null && tank.Combat && !Me.GotTarget)
                    //return CombatRotation();
                return false;

Just so it would stop the CombatRotation call, but it won't compile: Routines\king-wow\Class\FrostMage.cs(162,13) : error CS0161: 'KingWoW.FrostMageCombatClass.Pulse.get': not all code paths return a value

Any guidance?

You have to actually replace return CombatReotation(); with return false;. An if statement without brackets will only read the next line and will throw an error if there is nothing on the next line.
 
You have to actually replace return CombatReotation(); with return false;. An if statement without brackets will only read the next line and will throw an error if there is nothing on the next line.

Select target to attack and you dont need comment nothing. CC start rotation only when you are in combat
 
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