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Kill Distance Problem

xerxes69

New Member
Joined
Jan 27, 2019
Messages
12
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While doing rifts/bounties/GRs or anything there seems to be a kill distance problem where my hero will try to kill monsters off screen pretty far away and just sit there shooting for infinity in 1 spot. The bot will not try to "get unstuck" I let it do that for about 30 minutes and had to help the hero move forward. Even after reinstalling 13,000 times trying to mess with thing in the general settings the kill distance WILL NOT change from 50 to a lower number. even at 50 w.e that number means (50 meters?) the bot it still trying to kill creatures off screen double that distance at 1920x1080 res. He's trying to kill shit like 100-150 meters away. Any fixes for this? (also in trinity I have my kite set to 8)

Heres a bunch of Log Errors (I haven't noticed any of these errors created during the stuck state)
Code:
[Trinity 2.6.448] Unable to Interact with:  | Distance: 4.526559.  Whitelisting.
[Trinity 2.6.448] Exception updating object cache -2102197856 4311 System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Modules.TargetsCache.ShouldIncludeGold(TrinityItem cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 412
   at Trinity.Modules.TargetsCache.ShouldTargetActor(TrinityActor cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 154
   at Trinity.Modules.TargetsCache.Update() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 65
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.DbProvider.PlayerMover.NavigateTo(Vector3 destination, String destinationName) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\DbProvider\PlayerMover.cs:line 121
   at Trinity.DbProvider.PlayerMover.MoveTo(Vector3 destination) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\DbProvider\PlayerMover.cs:line 59
   at Trinity.Components.Coroutines.MoveTo.<>c__DisplayClass1_0.<Execute>b__1() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Coroutines\MoveTo.cs:line 63
   at Buddy.Coroutines.Coroutine.q/^`!!6)n`|'`(\.6U%|$\,oy4#.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Coroutines.MoveTo.<Execute>d__1.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Coroutines\MoveTo.cs:line 63
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Coroutines.ClearArea.<Execute>d__8.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Coroutines\ClearArea.cs:line 77
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Coroutines.Town.TrinityTownRun.<Execute>d__13.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Coroutines\Town\TrinityTownRun.cs:line 40
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine.8{=qh>tH<sv>GL\&'"3TPvVtE$.El\]Ymx$E7ZzpQIO1\,1\*E5dGc!.MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‫‎‫‮‎‮‭‍‏‮‍‬‏‫‮‭‮‭‬‌‌‮(Boolean )
   at Buddy.Coroutines.Coroutine.‌‫‌‭‬‬‏‭‪‭‍‭‎‌‍‏‫‍‬‎‏‪‪‎‮(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.GercHD/\&~A`@8"L9W^T -%--".MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.O3)HHe:l(KZ$"'BAn-Pu3O@}$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action.GercHD/\&~A`@8"L9W^T -%--".MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector.O3)HHe:l(KZ$"'BAn-Pu3O@}$.MoveNext()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.‌‬‮‍‪‎‍‎‮‎‏‍‪‭‏‪‪‬‌‮‍‮()

[Trinity 2.6.448] Exception updating object cache -2025389684 4311 System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Modules.TargetsCache.ShouldIncludeGold(TrinityItem cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 412
   at Trinity.Modules.TargetsCache.ShouldTargetActor(TrinityActor cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 154
   at Trinity.Modules.TargetsCache.Update() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 65
[Trinity 2.6.448] [ActBounties] Act bounties failed for A1, skipping the act.
[Trinity 2.6.448] Exception updating object cache -1119419987 4311 System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Modules.TargetsCache.ShouldIncludeGold(TrinityItem cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 412
   at Trinity.Modules.TargetsCache.ShouldTargetActor(TrinityActor cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 154
   at Trinity.Modules.TargetsCache.Update() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 65
[Trinity 2.6.448] Exception updating object cache 41091193 4311 System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Modules.TargetsCache.ShouldIncludeGold(TrinityItem cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 412
   at Trinity.Modules.TargetsCache.ShouldTargetActor(TrinityActor cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 154
   at Trinity.Modules.TargetsCache.Update() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 65
[Trinity 2.6.448] Exception updating object cache 1016201318 4311 System.NullReferenceException: Object reference not set to an instance of an object.
   at Trinity.Modules.TargetsCache.ShouldIncludeGold(TrinityItem cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 412
   at Trinity.Modules.TargetsCache.ShouldTargetActor(TrinityActor cacheObject) in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 154
   at Trinity.Modules.TargetsCache.Update() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Modules\TargetsCache.cs:line 65
Compiler Error: error CS2012: Cannot open 'C:\Users\Bobby\Documents\Demonbuddy\CompiledAssemblies\636843859744000835\TrinityRoutine.dll' for writing -- 'The process cannot access the file 'C:\Users\Bobby\Documents\Demonbuddy\CompiledAssemblies\636843859744000835\TrinityRoutine.dll' because it is being used by another process.'
[Trinity 2.6.448] Exception in GreaterRiftTag: System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Game.Internals.Actors.DiaObject.Interact()
   at Trinity.Components.Coroutines.MoveToAndInteract.<Execute>d__0.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Coroutines\MoveToAndInteract.cs:line 58
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Adventurer.Coroutines.UsePortalCoroutine.<Interact>d__27.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Coroutines\UsePortalCoroutine.cs:line 185
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Adventurer.Coroutines.UsePortalCoroutine.<Interacting>d__24.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Coroutines\UsePortalCoroutine.cs:line 166
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Adventurer.Coroutines.UsePortalCoroutine.<GetCoroutine>d__20.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Coroutines\UsePortalCoroutine.cs:line 97
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Adventurer.Coroutines.UsePortalCoroutine.<UsePortal>d__3.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Coroutines\UsePortalCoroutine.cs:line 28
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<EnteringExitPortal>d__66.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:line 963
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.Adventurer.Coroutines.RiftCoroutines.RiftCoroutine.<GetCoroutine>d__39.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs:line 215
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.ProfileTags.RiftProfileBehavior.<MainTask>d__22.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\ProfileTags\RiftTag.cs:line 74
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.Components.QuestTools.BaseProfileBehavior.<Run>d__30.MoveNext() in C:\Users\Bobby\Documents\Demonbuddy\Plugins\Trinity\Components\QuestTools\BaseProfileBehavior.cs:line 102
[Trinity 2.6.448] [RepairItems] Failed to repair at A1 Blacksmith :(
[Trinity 2.6.448] [StashItems] Failed to stash items
 
upload the full log file as well plz
 
A few things don't work in the bot, including most of the option in the 'settings' from the main menu. And I think they are not on the lists for devs because they have a lot other stuff to fix.
This causes that some ranged classes/builds fail to function, mage suffers the most from it.
I'd suggest you use the bot to play some melee builds that has no ranged ability/the abilities have infinite range.... A better idea is to not use the bot at all for now, till they fix, otherwise it's a waste of your subscription time.
BTW the devs are well aware of the problems you reported since they are old, last season when I first subscribed it was not working too, but does not affected overall performance because I played Crusader, so for the whole season it didn't get fixed. This season they have even more bugs to deal with than last one, won't have time for this.
 
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