Haven't found an example of this.
Using Me.CurrentTarget.IsCasting, my CC is successfully kicking spells, but also kicking un-interruptible spells. Normally it's not a big deal but it's putting kick on cooldown when it might be needed shortly after.
Is there any kind of check to use to see if the spell being cast is in fact un-interruptible?
Using Me.CurrentTarget.IsCasting, my CC is successfully kicking spells, but also kicking un-interruptible spells. Normally it's not a big deal but it's putting kick on cooldown when it might be needed shortly after.
Is there any kind of check to use to see if the spell being cast is in fact un-interruptible?