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Keywarden - Monk with Dashing Strike problem

tvyper

Member
Joined
Jun 16, 2012
Messages
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Hi @TarasBulba

I have a problem with my monk using OOC Dashing Strike doing keywarden.
After taking the waypoint in order to search for keywarden it's trying to use Dashing Strike too fast (or something like that) and remains stuck on the waypoint.

Maybe some kind of wait timer (2-3 seconds) before moving, or disable ooc movement spell for 2-3 seconds will fix this.

Thank you!
 
This is a Trinity issue.

You can try opening up Plugins > Trinity > Movement > PlayerMover.cs

Change
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && !CombatBase.IsInCombat)

To
Code:
if (Trinity.Settings.Combat.Misc.AllowOOCMovement && !Trinity.Player.IsInTown && cancelSpecialMovementAfterStuck && !CombatBase.IsInCombat [COLOR="#FF0000"]&& !ZetaDia.Actors.GetActorsOfType<Zeta.Game.Internals.Actors.Gizmos.GizmoWaypoint>().Any(g => g.Distance <= 50)[/COLOR])


This fix was posted by Meiam at https://www.thebuddyforum.com/demon...ovement-spells-combat-usewaypoint-stucks.html
 
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