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Keywarden - Best settup for U6 Monk?

Akuma

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Currently running crit chance U6 monk, was just wondering if anyone had tips to make the bot gather the machines faster

Using Illusory boots to avoid mob collision and fleet footed along with movement speed dash, but maybe there are other ways to make it go even faster
 
I just ran it all night, second time now. Basically you can't really get faster then that, it will not dash or use movement abilities properly(trinity issue). Otherwise I would say use falling stars rune dash 1.5s delay even 2s if u wanted perma speed. I actually use fleet flooted hellfire neck when I ran it, its something but. I think in the end once trinity movement combat stuff gets working, that a WW wastes barb with BK weapons will be #1 for spinning thru everything not having to use illusory boots at all using chilaniks + sprint + BK speed WW maybe wreath of lightning gem too.

Right now until trinity gets updated to work with movement ability, almost every class will be the same or close enough.
 
Try WD with Manajuma's Set, either Helltooth or Arachyr build, u might be suprised how fast it finds the KW combined with Adventurer Safe Zerg mode.
 
Does it use hex angry chicken, spirit walk etc on WD? only reason I ask is because I just made a WD the other day for speed farming T10 etc, but I just figured since the keywarden profile didn't use sprint/ww nor dashing strike for speed purposes consistently that it didn't work for any class.
 
Try WD with Manajuma's Set, either Helltooth or Arachyr build, u might be suprised how fast it finds the KW combined with Adventurer Safe Zerg mode.

Yeah saw some speed run videos of that, should level one and get him the items maybe...
 
Does it use hex angry chicken, spirit walk etc on WD? only reason I ask is because I just made a WD the other day for speed farming T10 etc, but I just figured since the keywarden profile didn't use sprint/ww nor dashing strike for speed purposes consistently that it didn't work for any class.

Yes it uses Angry Chicken and spirit walk while finding the keywardens. It moves incredibly fast, probably 3-4x faster than a barb that non stop WWs. Pretty crazy.
 

Sweet, I have this EXACT build I am already using. I will give it a go with furnace. Hopefully I can make it less squishy I will prob use unity instead of CoE. Will post up results soon, my WD only has about ~15 hours total, 2-3 botted probably. So even though full gear, its not ultra good ancient gear, but most of it is rolled well.
 
wow maybe just super good luck so far, but the speed is undeniable for sure. I am only running on T8 and so far im up to 4 of each machine in i dunno 10-15 mins? less? Only thing that is super annoying, i assume its the nav server. I took a break for a while and from what I can guess and have partially read they took a nav server online or something instead of keeping it in the bot to prevent pirate copies or make it harder? is that why the pathing is so terrible and sometimes just straight up stops every few feet and the bot says stuck fixing etc.
 
Started out for the first 30 mins with basically 3 or 4 machines per run, after that I fell asleep. I was running T8 all night, I realize now i could've ran T9 maybe even T10.

37-39 of each machine farmed in the below time roughly, ide say closer to 9 hours(i assume it counts still even when paused since inactivity timer can be tripped)

Stopping the bot.
Session lasted for: 10:14:09.6279552

@Tarasbulba
Is there any way to make the bot force teleport or make its combat radius 0-5 or something after it detects the keywarden is either dead or no longer on target? Buddyme had some sort of system like this in his keywarden plugin, It wasn't perfect because at the time iirc there was no way to detect keywardens he had to use goblins and confuse the bot to think KW were goblins but soon as it was dead, it would port to the next place. I noticed that no matter what class, it spends anywhere from an extra 10 seconds to upwards of 2-3 minutes killing trash AFTER it killed KW/collected a machine. It will go and try to TP, then detect creatures and kill them, and in A1 A2 for the most part, this can be almost never ending theres always a pack of monsters within range.
 
Can you try to set the Trigger Range for Trash Combat to 20 and see how it goes?
 
Yeah I will lower it, It was already set to 30. I just figured since I noticed in the safezerg it disables/enables combat while searching, I will try a lower amount wasn't sure if it would effect finding the KW or not.
 
got 70-80 machines of each last night over an 8-ish hour session with the monk, finally got an awesome neck :D
 
Try WD with Manajuma's Set, either Helltooth or Arachyr build, u might be suprised how fast it finds the KW combined with Adventurer Safe Zerg mode.

12 games per hour on t10 which makes approximately 9 machine sets. 70 sets during night, damn sweet.
 
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