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Key Bot - Infernal Keys farmer

if you have problems with this profile just go on page three of this thread and download the version for 2.6.x trinity, it is working well now and never got stuck
 
Currently using trinity 2.5.2 / questtools 3.4.4 / and tweaked with the fix by dbmaz on page 3,
running with DH rain/strafe build, on T6 with all kill mode, it's working fine for me.
The only problem I seem to have is sometimes after a warden kill, it fails to recognize it and still keeps on exploring the map for a while before loading the next act's profiles. A little decrease in proficiency but does no harm overall.

Thanks dbmaz for the fix!

EDIT: after supervising for a while, I also noticed sometime the bot will not loot A2 warden's key. I do not have a log but I think it's conflicting with the wait timer on TP. I will try to increase wait time after drop and see if it'll fix this.
EDIT2: Also noticed that after the bot killed A3 warden and successfully looted the key, it treated the run as using A4 profile, and then did a rerun of A3 but skipped A4 (which hasn't been ran yet). However the key drop credit goes to A3 in the plugin interface all right.
 
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Currently using trinity 2.5.2 / questtools 3.4.4 / and tweaked with the fix by dbmaz on page 3,
running with DH rain/strafe build, on T6 with all kill mode, it's working fine for me.
The only problem I seem to have is sometimes after a warden kill, it fails to recognize it and still keeps on exploring the map for a while before loading the next act's profiles. A little decrease in proficiency but does no harm overall.

Thanks dbmaz for the fix!

EDIT: after supervising for a while, I also noticed sometime the bot will not loot A2 warden's key. I do not have a log but I think it's conflicting with the wait timer on TP. I will try to increase wait time after drop and see if it'll fix this.
EDIT2: Also noticed that after the bot killed A3 warden and successfully looted the key, it treated the run as using A4 profile, and then did a rerun of A3 but skipped A4 (which hasn't been ran yet). However the key drop credit goes to A3 in the plugin interface all right.
I have a feeling a lot of people will notice the issues you mentioned if they watch it for longer than 5 minutes. It's a nice plugin and profile but it is still very buggy.
 
Hello guys, the bot did good at act1-2 but when he's going act3 the bot say all the time.

"Using Waypoint. Number:27"

Someone can help me??
 
I try but now it's that.

Failed to load profile: Element TownPortal is not supported. Please check your XML and try again. (<TownPortal questId="1" wait="1" />) Line 17
System.Exception: Element TownPortal is not supported. Please check your XML and try again. (<TownPortal questId="1" wait="1" />) Line 17
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Help

My bot wont teleport.. It goes in first game perfectly, then teleports back to base and tries to teleport to next act (i guess) Then i get ingame message "target waypoint is too close to teleport"
And get this DB message


[KeyBot] Next run on Stonefort
Using Waypoint. Number:27
Using Waypoint. Number:27
Using Waypoint. Number:27
Using Waypoint. Number:27


Any advices?

And it just does that until gold inactivity resets game
 
god this profile works so good I cannot express it lol. With that being said the beggar in my wants to come out and if it can't be done no biggie I was just wondering.

1) Is there anyway we can change it manually to where he will just do all the keywardens and then make a new game? Instead of only doing which one's he needs to have all the even amount of keys?
 
Currently using trinity 2.5.2 / questtools 3.4.4 / and tweaked with the fix by dbmaz on page 3,
running with DH rain/strafe build, on T6 with all kill mode, it's working fine for me.
The only problem I seem to have is sometimes after a warden kill, it fails to recognize it and still keeps on exploring the map for a while before loading the next act's profiles. A little decrease in proficiency but does no harm overall.

Thanks dbmaz for the fix!

EDIT: after supervising for a while, I also noticed sometime the bot will not loot A2 warden's key. I do not have a log but I think it's conflicting with the wait timer on TP. I will try to increase wait time after drop and see if it'll fix this.
EDIT2: Also noticed that after the bot killed A3 warden and successfully looted the key, it treated the run as using A4 profile, and then did a rerun of A3 but skipped A4 (which hasn't been ran yet). However the key drop credit goes to A3 in the plugin interface all right.

Damn I will have to watch it for a while then, but what is the ideal amount of keys you should have because this morning after waking up (about 8 hours) I had 20 of each key so that's 5 runs. Is that good? Or you think it's still skipping keys?
 
Damn I will have to watch it for a while then, but what is the ideal amount of keys you should have because this morning after waking up (about 8 hours) I had 20 of each key so that's 5 runs. Is that good? Or you think it's still skipping keys?

That sounds great in my book considering they don't always drop a key.
 
That sounds great in my book considering they don't always drop a key.

yeah im up to 32 of each now and that's only because I took a break earlier so I really don't see how people are having problems I will attach my files.

1) I use trinity 2.8
2) Demonbuddy version standard version 1.1.2273 build 404
 

Attachments

I did however just get this nonsense in ACT II lol

log attached


Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 71FAFF18, Size: 312
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.ReadMarshaled[T](IntPtr addr, Boolean& wasRead)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.SNO.SNORecordWorld.ReadRecord()
at Zeta.Game.Internals.SNO.SNORecordWorld..ctor(IntPtr ptr, SNOTable table)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at Zeta.Game.Internals.SNOTable.GetRecord[T](Int32 snoId)
at Zeta.Game.ZetaDia.get_WorldInfo()
at QuestTools.Navigation.QTNavigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast, Boolean useNavigator) in c:\Users\FRU5TRAT3\Desktop\DB QT3.44 T2.83\Plugins\QuestTools\Navigation\QTNavigator.cs:line 48
at QuestTools.ProfileTags.Movement.SafeMoveToTag.Move() in c:\Users\FRU5TRAT3\Desktop\DB QT3.44 T2.83\Plugins\QuestTools\ProfileTags\Movement\SafeMoveToTag.cs:line 165
at QuestTools.ProfileTags.Movement.SafeMoveToTag.<MainCoroutine>d__1.MoveNext() in c:\Users\FRU5TRAT3\Desktop\DB QT3.44 T2.83\Plugins\QuestTools\ProfileTags\Movement\SafeMoveToTag.cs:line 125
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

[YetAnotherRelogger] Crash Exception detected
 

Attachments

yeah im up to 32 of each now and that's only because I took a break earlier so I really don't see how people are having problems I will attach my files.

1) I use trinity 2.8
2) Demonbuddy version standard version 1.1.2273 build 404
I have gotten 100+ of each MACHINE from this plugin/profile... that's 400+ of each key... I am not sitting here saying that it sucks at all. All I am saying is if you watch it, despite all the keys it does get you, it does some weird buggy shit no matter what db version or setting you use. I have spent 10+ hours configuring and tweaking to optimize this plugin. I have just accepted that it will be 10-20% less efficient than it could be if it never bugged out.
 
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I fix your profile for sesson3 and allow me to share it.
Unfortunally I'm not good in english so pls understand, I really want to write more porite.
I'm waitting for your reply. thanks ^^
 
yeah im up to 32 of each now and that's only because I took a break earlier so I really don't see how people are having problems I will attach my files.

1) I use trinity 2.8
2) Demonbuddy version standard version 1.1.2273 build 404


where do you place the BKF Data.xml what folder ?
 
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