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Keeps crashing the game and bot at the same time

KFCnerd101

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Joined
May 1, 2013
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does anyone know why the bot and game keeps crashing at the same time after 10 to 15 mins of playing?
 
10:39:36.783 DEBUG Logger [Trinity 2.14.13] Used Power Cluster Arrow (DemonHunter_ClusterArrow) at x="791" y="457" z="0" dist=22 on demonTrooper_A (278724907 Range=75 (Spender Offensive) Delay=50/50 TargetDist=22.2037 CurrentTarget=demonTrooper_A charges=0
10:39:36.884 DEBUG Logger [Trinity 2.14.13] Refreshing Bastians Generator Buff
10:39:37.028 DEBUG TrinityDebug [Trinity 2.14.13] Target changed to 6059 // Triune_Summonable_A (Unit) ShouldIgnore=False nearbyCount=1 radiusDistance=0 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False Adding Triune_Summonable_A by Default. dist=1000.0 last=0.0 pack=0.0 health=0.0 path=0.0 reflect=0.0 elite=0.0 aoe=0.0 riftBoost=0.0 (riftValue=0.2)
10:39:37.549 DEBUG Logger [Trinity 2.14.13] Used Power Evasive Fire (X1_DemonHunter_EvasiveFire) at x="770" y="455" z="0" dist=7 on Triune_Summonable_A (277479734 Range=75 (Generator Offensive) Delay=50/50 TargetDist=7.624443 CurrentTarget=Triune_Summonable_A charges=0
10:39:38.430 DEBUG Logger [Trinity 2.14.13] CurrentTarget == null
10:39:39.483 ERROR Logger [Trinity 2.14.13] Hero is invalid!
10:39:39.539 INFO BrainBehavior Lost Connection. Closing Diablo III and Demonbuddy
10:39:39.540 ERROR BotMain Exception during bot tick.
System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Application.CriticalShutdown(Int32 exitCode)
at Zeta.Bot.Logic.BrainBehavior.?????????????????????????????????????????.?????????????????????????????????????????(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action.@k>%oc96)|VYtXOlaa{HJLx%!.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator.QR?YaT2M/'o2IcG\,t)vtI@=6.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator.QR?YaT2M/'o2IcG\,t)vtI@=6.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector.>0V\&_#/;I#Zf^cy0FEI%yW<g$.MoveNext()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.?????????????????????????????????????????()
10:39:39.541 INFO ZetaDia Diablo III Exited, Demonbuddy terminating in 20 seconds.
 
Hi, KFCnerd101,

Let's update your Trinity this way, please:
  • Grab the latest Trinity.
  • Navigate to your .../DemonBuddy/Plugins/ folder.
  • Delete the old Trinity/ folder in that directory.
  • Extract the new Trinity folder from the zip file into that directory.

If no joy, a fresh log, please.

cheers,
chinajade
 
Hi again, KFCnerd101,

Cloud storage areas sometimes cause weird problems. Let's try reinstalling Demonbuddy to the local drive... something like C:/Demonbuddy/.

cheers,
chinajade
 
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