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[ItemRules2] Gnillers Super-Tight Loot Rules

AHAHAH why Gniller rulers keep this with 120 gniller config???????????

06ceDZJ.jpg
 
The changes I've made tonight can be done by anyone....
These are based on current values of the legendaries listed.
To make these changes open the legendary.dis file
(This is based on gniller config of 100 in the rare.dis file)
Skorn 4500 (up from 3750)
Echoing Fury 1450 (Down from 1750)
Manajuma's Carving Knife 1750 (Down from 1950)

If you're set to keep rares at gniller config 100, this will keep those 3 items at $5mil or higher (approximately)

But I have to sleep now, and I just started tonight sooooo yeah.

rules ready???:):)
 
Gnillers your rules aren't pick up awesome stuff, like all 1h sword, 1 maces, wands......etc :<
 
Great plugin, thanks for the effort.
Can someone help me with the necessary modifications in order to ignore rare 1h bows and rare fist weapons?
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon" -> [IGNORE]

Anyone some input on this?
 
wit this lootrules i dont loot all

61+ sword
61+ mace
61+ wand
61+ axe
61+ mighty weapon
61+ spear
....

so why i dont loot all of them?????:O

i have changed gnillers rules a bit...but dont pick up all the weapons....


Code:
// +--------------------------------------------------------------------------------------+
// |  ______ _______ ______ _______ 
// | |   __ \   _   |   __ \    ___|
// | |      <       |      <    ___|
// | |___|__|___|___|___|__|_______|                     
// +--------------------------------------------------------------------------------------+
[QUALITY] == "Rare"  && [LEVEL] > 59 && [BASETYPE] == "Weapon" && [TYPE] == "Wand"
[QUALITY] == "Rare"  && [LEVEL] <= 59 && [BASETYPE] == "Weapon" && [TYPE] == "Wand" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger"
[QUALITY] == "Rare"  && [LEVEL] <= 60 && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon"
[QUALITY] == "Rare"  && [LEVEL] <= 61 && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"
[QUALITY] == "Rare"  && [LEVEL] <= 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Diabo" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 61  && [BASETYPE] == "Weapon" && [TYPE] == "Crossbow"
[QUALITY] == "Rare"  && [LEVEL] <= 61  && [BASETYPE] == "Weapon" && [TYPE] == "Crossbow" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 62  && [BASETYPE] == "Weapon" && [TYPE] == "Bow" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TWOHAND] == true -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 61  && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare"  && [LEVEL] <= 61 && [BASETYPE] == "Weapon" -> [IGNORE]
 
have you read the first page ? .....no I didn't think so
here you are though
it Reload Script rules in this screen or start/stop your bot and my item rules should be operational!

(Optional) Loot Rule Configuration
If you feel like the default loot rule values are "too tight" head to your loot rule folder and open rare.dis with any text editor.

On line 25-29 you should find the following code:
Code:
// Gniller Calculations

// GNILLERCONFIG, the higher this number is: the more items are kept, Default: 100. Multiplies calculation outcome to easiliy increase/decrease items kept.
// WARNING: Lowering this number may result in items trashed to much!
@GNILLERCONFIG := 100
Edit @GNILLERCONFIG := 100 to any amount you feel comfortable with, default is 100. Lower is not recommended as some items may no longer be able to be stashed.

Most people report 100-150 the values used depending on the time you want to spend checking your stash.
 
i have read it...but if i use for example 200 config...so many good item get trashed...<.<
 
quote from the supplied rare.dis:
'// GNILLERCONFIG, the higher this number is: the more items are kept, Default: 100. Multiplies calculation outcome to easiliy increase/decrease items kept.
// WARNING: Lowering this number may result in items trashed to much!'

after some experimenting, i decided to keep it at 100
 
wit this lootrules i dont loot all

61+ sword
61+ mace
61+ wand
61+ axe
61+ mighty weapon
61+ spear
....

so why i dont loot all of them?????:O

i have changed gnillers rules a bit...but dont pick up all the weapons....


Code:
// +--------------------------------------------------------------------------------------+
// |  ______ _______ ______ _______ 
// | |   __ \   _   |   __ \    ___|
// | |      <       |      <    ___|
// | |___|__|___|___|___|__|_______|                     
// +--------------------------------------------------------------------------------------+
[QUALITY] == "Rare"  && [LEVEL] > 59 && [BASETYPE] == "Weapon" && [TYPE] == "Wand"
[QUALITY] == "Rare"  && [LEVEL] <= 59 && [BASETYPE] == "Weapon" && [TYPE] == "Wand" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger"
[QUALITY] == "Rare"  && [LEVEL] <= 60 && [BASETYPE] == "Weapon" && [TYPE] == "CeremonialDagger" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon"
[QUALITY] == "Rare"  && [LEVEL] <= 61 && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "HandCrossbow" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon"
[QUALITY] == "Rare"  && [LEVEL] <= 61 && [BASETYPE] == "Weapon" && [TYPE] == "FistWeapon" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Diabo" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 63 && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 61  && [BASETYPE] == "Weapon" && [TYPE] == "Crossbow"
[QUALITY] == "Rare"  && [LEVEL] <= 61  && [BASETYPE] == "Weapon" && [TYPE] == "Crossbow" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 62  && [BASETYPE] == "Weapon" && [TYPE] == "Bow" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] <= 62 && [BASETYPE] == "Weapon" && [TWOHAND] == true -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 61  && [BASETYPE] == "Weapon"
//ignore rule
[QUALITY] == "Rare"  && [LEVEL] <= 61 && [BASETYPE] == "Weapon" -> [IGNORE]

I have also changed the pickup rules:
Code:
[NAME] == "Tome of Secrets"
[NAME] == "Demonic Essence" -> [IGNORE]

[QUALITY] == "Legendary"  && [LEVEL] >= 60

[QUALITY] == "Rare" && [LEVEL] > 61 && [BASETYPE] == "Jewelry"

[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TYPE] == "Axe" && [ONEHAND] == true && [LEVEL] >= 62
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TYPE] == "Mace" && [ONEHAND] == true && [LEVEL] >= 62
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TYPE] == "Sword" && [ONEHAND] == true && [LEVEL] = 63
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TYPE] == "Spear" && [ONEHAND] == true && [LEVEL] = 63
[QUALITY] == "Rare" && [BASETYPE] == "Weapon" && [TYPE] == "Dagger" && [ONEHAND] == true && [LEVEL] = 63
 
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