[ItemRules2] Gnillers Super-Tight Loot Rules
Summary
As for many of us i have been going trough loot once in a while noticing a lot of the item stashed are just not worth my time, especially when expanding your botting situation. With ItemRules2 released in Trinity i used the opportunity to make my bots get rid of "trash" by themselves. Originally the hard rule set provided in ItemRules2 was good enough but with the market becoming less rewarding by the day items that used to be worthy are now just no longer worth it.
What does it keep?
These Item Rules are designed to keep only items worth ?5+, in the current market that means <1% of the legendaries dropped and <0.01% of the rares dropped. This is currently what it is supposed to keep and may very well differ with patches.
How about gold value?
With the value of gold in the current market i chose to completely ignore gold value, my rules are based on RMAH only. This can mean it trashes items worth 15mil. If you feel uncomfortable with this, don't use these rules
Some statistics
Currently these rules keep about 1% of all legendary items, meaning if you run 6 legendaries an hour (and good job if you do) it only stashes about 0.06 items an hour meaning ~ 1.44 items a day.
Of course this is just based on the idea of stability, which we don't have with RNG
Requirements
Trinity, any version 1.7.* should be alright
Bugs and Suggestions
While i don't expect any bugs, suggestions are always welcome. Keep in mind however that these rules are made to be strict
Credits
(Obviously) Rrrix and Giles for Trinity, no way any of this was possible without either of them

Darkfriend77 - for ItemRules2, wouldn't have been possible without him!
Download
View attachment 88991
Update Information
Code:
-- 1.1.0
- Slightly tightened Immortal Kings Irons rule (16% increase, still lower than rare hands)
- Slightly improved the value of Lifesteal% on all weapon types (14.3% increase)
- Immortal King's Stride tightened (~20% increase)
- Rewrote Hellcat Waistguard loot rule
- Removed pickup rules for crafting plans/reagents, trinity settings should handle these
- Rare amulet pickup rule untightend by 1 item level (now picks up 61)
- Fixed an issue in Mempho of Twilight and Immortal King's Triumph ([PICKUP] changed to [PICKRAD])
- Ivory Tower now matches Stormshield rule (hopefully another issue is solved by this)
- Tzo Krin's Gaze now stashes on dex instead of int
- Added calculation @GNILLERMSD (MaxStat+Defences), designed to simplify loot rules for legs, chests etc.
@GNILLERMSD := ([MAXSTAT]+([VIT]*0.8)+([ALLRES]*2)+([ARMOR]*0.2)+([LIFE%]*5)+([SOCKETS]*40))
- Reworked legendary legs/feet/belts for new calculation usage
- Code cleaned, commented "old" rules and unused calculations removed (may give a tiny performance increase when judging bag, problaly not noticable)
-- 1.0.0
- Initial public release