What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[ItemRules2] Gnillers Super-Tight Loot Rules

How comes when i want to reload script my db becomes stuck and exit's ? Anyone knows the solution ? thanks.
 
Just made a backread on all post. Just to make sure, just enabling Item ID instead of names will surely support Russian client, right? Thanks
 
Last edited:
If you feel like the default loot rule values are "too tight" head to your loot rule folder and open rare.dis with any text editor.
...
Edit @GNILLERCONFIG := 100 to any amount you feel comfortable with, default is 100. Lower is not recommended as some items may no longer be able to be stashed.

Most people report 100-150 the values used depending on the time you want to spend checking your stash.

Can you please clarify this? How is it been calculated? How big are the changes? For example, what's the difference between 100, 120, 143, 150? What happens if i put in 300 or 9732? Thanks.
 
Thank you very much!, but i litle change rules for my bots.
 
Can you please clarify this? How is it been calculated? How big are the changes? For example, what's the difference between 100, 120, 143, 150? What happens if i put in 300 or 9732? Thanks.

It multiplies the outcome of calculations (differently to different calculations) all calculations are in rare.dis (they also affect legendary items). Setting the number real high may make 25 vitality hit the "keep" mark :p it's really that simple.
 
It multiplies the outcome of calculations (differently to different calculations) all calculations are in rare.dis (they also affect legendary items). Setting the number real high may make 25 vitality hit the "keep" mark :p it's really that simple.

gniller, your script is great

im wondering if you can guide me and others how to make a dumbed down version, sometimes configuring is confusing and we are losing plenty of 10-50m items in between :-D

any way from your knowledge you could set a script up with the settings to keep things that arent godly but will still sell?
 
gniller, your script is great

im wondering if you can guide me and others how to make a dumbed down version, sometimes configuring is confusing and we are losing plenty of 10-50m items in between :-D

any way from your knowledge you could set a script up with the settings to keep things that arent godly but will still sell?

That's what i have introduced @GNILLERCONFIG for, as well as the installation guide. Plans to release and update multiple versions of the files are off the table however :) I am sharing stuff i created for own use to help out others, creating stuff i wouldn't use myself feels useless to do for free (and i am not planning on making paid versions of anything either, before i make that impression here) :)

Just start @GNILLERCONFIG high and work your way down until you feel like stuff kept is getting "worthy" in your eyes (150 would probably be around the value you are looking for, but than again i only tested the math not the outcomes of individual settings)
 
That's what i have introduced @GNILLERCONFIG for, as well as the installation guide. Plans to release and update multiple versions of the files are off the table however :) I am sharing stuff i created for own use to help out others, creating stuff i wouldn't use myself feels useless to do for free (and i am not planning on making paid versions of anything either, before i make that impression here) :)

Just start @GNILLERCONFIG high and work your way down until you feel like stuff kept is getting "worthy" in your eyes (150 would probably be around the value you are looking for, but than again i only tested the math not the outcomes of individual settings)
thanks i understand,
i know i speak for a large portion of people who can't use the high settings, most of us dont run 20-50 bots and do need to sell the low grade items


i just did not know what the math amounted too or how its calculated so i wasnt sure about the numbers
ill definitely try 150

im currently trying to make a plugin/script to drop unid rings or items from stash or inventory but cant get any help to do this :(
 
Is there a way to apply these rules to yellow (rare) items only?

I am using a plugin that will pick up all legends and leave them unidentified. I'd like that to continue but rely on this plugin to pick up and manage my yellow's

Thanks!
 
I dont know why my bots dont pick up rares like archon x, they just skip it im using your rules and simple folow.
Where san i set which rare items will be picked up?
 
Is there a way to apply these rules to yellow (rare) items only?

I am using a plugin that will pick up all legends and leave them unidentified. I'd like that to continue but rely on this plugin to pick up and manage my yellow's

Thanks!

Pickup rules do not handle identification of items, so this should not be a a problem to your setup

I dont know why my bots dont pick up rares like archon x, they just skip it im using your rules and simple folow.
Where san i set which rare items will be picked up?

Pickup rules are handled in pickup.dis, they have been optimized to only pickup items that have a realistic change of rolling valuable stats. Ilvl depends very much on item type, some item types are not picked up at all. (Pickup rules only handle rare drops for now, legendaries are always picked up)
 
What do I need to change so all legendaries that don't hit the score get salvaged? Can someone hint me in the right direction, please?
 
What do I need to change so all legendaries that don't hit the score get salvaged? Can someone hint me in the right direction, please?

Use the legendary.dis from soft rule set. If you don't identify them however, they never get scored so it shouldn't make a difference.
 
Use the legendary.dis from soft rule set. If you don't identify them however, they never get scored so it shouldn't make a difference.

What I ment was, at the moment it sells the crap legs, but instead of selling I want the bot to salvage. So in legendary.dis, do I just need to change -> [TRASH] to -> [SALVAGE]?
 
YE Gniller just see it now :)
for example i can switch all
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Belt" -> [IGNORE]
to
[QUALITY] == "Rare" && [LEVEL] < 63 && [BASETYPE] == "Armor" && [TYPE] == "Belt" -> [IGNORE]

and got 63? Sorry for being dumb and lazy but you answered so fast :)
Edit: made this and another line for everything to pick
Edit: gor full bag of trash 63 im happy now :*
 
Last edited:
Derp. Just needed to change to "Salvage Legendaries - All Levels" in Townrun options ;)
 
YE Gniller just see it now :)
for example i can switch all
[QUALITY] == "Rare" && [LEVEL] <= 63 && [BASETYPE] == "Armor" && [TYPE] == "Belt" -> [IGNORE]
to
[QUALITY] == "Rare" && [LEVEL] < 63 && [BASETYPE] == "Armor" && [TYPE] == "Belt" -> [IGNORE]

and got 63? Sorry for being dumb and lazy but you answered so fast :)
Edit: made this and another line for everything to pick
Edit: gor full bag of trash 63 im happy now :*

adding the code below to the top of your file should make it pickup everything yellow on the screen. ItemRules lissen to the first rule that matches the case in question, in the case below that would be every rare item.

[QUALITY] == "Rare" && [LEVEL] > 1

If that's what you are looking for of-course (i am not even gonna ask why :D)
 
Back
Top