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[ItemRules]Gimmz Legendaries enchantable ItemRules filter

One thing, test it with the items that have ' in their name

Seems like every single item with " ' " doesn't get salvaged, well thats not so good...

Could someone explain how to get the ItemID, would be very nice from you.

Thanks,
FaveN
 
Last edited:
You need to put this in legendary.dis
[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials"

otherwise the bot will get stuck at rift gaurdians.
 
Is there a way to ignore pickup of common, magic and rare crafting materials? i edited out //[TYPE] == "CraftingReagent" in pickup.dis but that doesn't seem to do the trick.

Also the bot is picking up rare and magic follower items, cant seem to get rid of that either :confused:
 
mby it will usefull for rulers
item costs 50.000

LZVTZeV.jpg


Name=Adventurer's Journal InternalName=CraftingReagent_Legendary_Unique_Gloves_001_x1-493 ActorSNO=371083 DynamicID=2042298762 InventorySlot=BackpackItems
[Trinity] Attribute: ItemQualityLevel, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: ItemBoundToACD, iVal: 2017853567, fVal: 1.606383E+34
[Trinity] Attribute: ItemBindingLevelOverride, iVal: 2, fVal: 2.802597E-45
[Trinity] Attribute: ItemStackQuantityLo, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: Loot20Drop, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: EnchantRangeMax, iVal: 255, fVal: 3.573311E-43
[Trinity] Attribute: GizmoHasBeenOperated, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: PetProcScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: ProjectileReflectDamageScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: ScreenAttackRadiusConstant, iVal: 1114636288, fVal: 60
[Trinity] Attribute: TurnRateScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: TurnAccelScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: TurnDeccelScalar, iVal: 1065353216, fVal: 1
[Trinity] Attribute: PickedUpTime, iVal: 2233, fVal: 3.129099E-42
[Trinity] Attribute: UnequippedTime, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: CoreAttributesFromItemBonusMultiplier, iVal: 1065353216, fVal: 1
[Trinity] Attribute: IsTemporaryLure, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: Season, iVal: 1, fVal: 1.401298E-45
[Trinity] Attribute: PowerPrimaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PowerSecondaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Attribute: PowerChannelCostOverride, iVal: 2139095039, fVal: 3.402823E+38
[Trinity] Link Color ItemQuality=Inferior
[Trinity] ACDItem.ACDGuid=2028339437
[Trinity] ACDItem.ActorClass=Invalid
[Trinity] ACDItem.ActorInfo=ActorType:Item ApperanceSNO:137957 PhysMeshSNO:-1 Cylinder:Position:<5.960464E-08, 0, -0.2328048> Ax1:0.4656096 Ax2:0 Sphere:Center:<0.1053595, 0.1206974, 0.5256435> Radius:3.653623 AABB:Min:<0.1053595, 0.1206974, 0.5256435> Max:<1.48743, 1.329645, 0.5841079> AnimSetSNO:-1 SNOMonster:-1
[Trinity] ACDItem.ActorSNO=371083
[Trinity] ACDItem.ActorType=Item
[Trinity] ACDItem.Affixes=System.Int32[]
[Trinity] ACDItem.AffixId=0
[Trinity] ACDItem.AnimationState=Invalid
[Trinity] ACDItem.BaseAddress=574227352
[Trinity] ACDItem.BoundToACD=2017853567
[Trinity] ACDItem.CurrentAnimation=Invalid
[Trinity] ACDItem.CurrentDurability=0
[Trinity] ACDItem.Distance=569.8017
[Trinity] ACDItem.DurabilityCurrent=0
[Trinity] ACDItem.DurabilityMax=0
[Trinity] ACDItem.DurabilityPercent=NaN
[Trinity] ACDItem.DyeType=None
[Trinity] ACDItem.DynamicId=2042298762
[Trinity] ACDItem.FAGGuid=474
[Trinity] ACDItem.FollowerSpecialType=None
[Trinity] ACDItem.GameBalanceId=727152075
[Trinity] ACDItem.GameBalanceType=Items
[Trinity] ACDItem.GemQuality=0
[Trinity] ACDItem.GizmoType=5
[Trinity] ACDItem.Gold=0
[Trinity] ACDItem.HitpointsGranted=0
[Trinity] ACDItem.IdentifyCost=0
[Trinity] ACDItem.InternalName=CraftingReagent_Legendary_Unique_Gloves_001_x1-493
[Trinity] ACDItem.InventoryColumn=0
[Trinity] ACDItem.InventoryRow=0
[Trinity] ACDItem.InventorySlot=BackpackItems
[Trinity] ACDItem.IsArmor=False
[Trinity] ACDItem.IsCrafted=False
[Trinity] ACDItem.IsCraftingPage=False
[Trinity] ACDItem.IsCraftingReagent=False
[Trinity] ACDItem.IsElite=False
[Trinity] ACDItem.IsEquipped=False
[Trinity] ACDItem.IsGem=False
[Trinity] ACDItem.IsMiscItem=False
[Trinity] ACDItem.IsOneHand=False
[Trinity] ACDItem.IsPotion=False
[Trinity] ACDItem.IsRare=False
[Trinity] ACDItem.IsTwoHand=False
[Trinity] ACDItem.IsTwoSquareItem=False
[Trinity] ACDItem.IsUnidentified=False
[Trinity] ACDItem.IsUnique=False
[Trinity] ACDItem.IsValid=True
[Trinity] ACDItem.IsVendorBought=False
[Trinity] ACDItem.ItemBaseType=Misc
[Trinity] ACDItem.ItemLegendaryItemLevelOverride=0
[Trinity] ACDItem.ItemLevelRequirementReduction=0
[Trinity] ACDItem.ItemLink={c:ff888888}Adventurer's Journal{/c} || System.Object[]
[Trinity] ACDItem.ItemQualityLevel=Normal
[Trinity] ACDItem.ItemStackQuantity=1
[Trinity] ACDItem.ItemTimeSold=0
[Trinity] ACDItem.ItemType=Unknown
[Trinity] ACDItem.ItemUnlockTime=0
[Trinity] ACDItem.JewelRank=0
[Trinity] ACDItem.Level=1
[Trinity] ACDItem.LockedToACD=-1
[Trinity] ACDItem.MarkerType=Invalid
[Trinity] ACDItem.MaxDurability=0
[Trinity] ACDItem.MaxStackCount=1000
[Trinity] ACDItem.MinimapVisibilityFlags=0
[Trinity] ACDItem.MonsterAffixEntries=System.Collections.Generic.List`1[Zeta.Game.Internals.SNO.MonsterAffixEntry]
[Trinity] ACDItem.MonsterAffixes=None
[Trinity] ACDItem.MonsterInfo=Zeta.Game.Internals.SNO.SNORecordMonster
[Trinity] ACDItem.Name=Adventurer's Journal
[Trinity] ACDItem.NoAutoPickUp=False
[Trinity] ACDItem.NumSockets=0
[Trinity] ACDItem.NumSocketsFilled=0
[Trinity] ACDItem.Position=<0, 0, 0>
[Trinity] ACDItem.RequiredLevel=0
[Trinity] ACDItem.Stats= Quality - Normal
Level - 1
BaseType - Misc
ItemType - Unknown

[Trinity] ACDItem.TieredLootRunKeyLevel=-1
[Trinity] ACDItem.ValidInventorySlots=Zeta.Game.InventorySlot[]
[Trinity] None
[Trinity] ACDItem.WeaponHand=None
[Trinity] ACDItem.WorldDynamicId=2000027656
[Trinity]
 
You need to put this in legendary.dis
[QUALITY] == "Legendary" && [NAME] == "Keystone of Trials"

otherwise the bot will get stuck at rift gaurdians.

I have gotten hundreds of keystone without ever being stuck there. Every key stone fragment of any kind will be picked up with the rules.

I changed Extreme so it won't pick up anything out of legendary and gems, no more grey items. I may or may not make an ever so tighter loot rules if I find the time and the will.
 
I think you're missing the legendary quiver meticulous bolts, at least I had to add it in
not sure if there are any other items
 
I think you're missing the legendary quiver meticulous bolts, at least I had to add it in
not sure if there are any other items
Yeah I did add it on the rules I use on my bot but not in the ones on my "working" PC. I need to use a fucking GIT.
 
hello,

is there a way to apply these rules to items you already own/have in your stash/have banked on other characters so DB would disenchant them automaticly instead of me cleaning my stash over and over? :)
 
hello,

is there a way to apply these rules to items you already own/have in your stash/have banked on other characters so DB would disenchant them automaticly instead of me cleaning my stash over and over? :)

Just put the items you want to evaluate into your bag - Than "Force Townrun".
 
Is there a way to ignore pickup of common, magic and rare crafting materials? i edited out //[TYPE] == "CraftingReagent" in pickup.dis but that doesn't seem to do the trick.

Also the bot is picking up rare and magic follower items, cant seem to get rid of that either :confused:

For individual ones, I add it using the name of the specific crafting mat, ie:
[NAME] == "Reusable Parts" -> [IGNORE]

For all crafting mats, I just add ignore to the crafting mats rule, ie:
[TYPE] == "CraftingReagent" -> [IGNORE]

Hope this helps.
 
For individual ones, I add it using the name of the specific crafting mat, ie:
[NAME] == "Reusable Parts" -> [IGNORE]

For all crafting mats, I just add ignore to the crafting mats rule, ie:
[TYPE] == "CraftingReagent" -> [IGNORE]

Hope this helps.

Hi!

I can't figure out where to put the [NAME] == "Reusable Parts" -> [IGNORE] line. Can you tell me where you put it?
I still would like to get all the rare and magic crafring parts though.
 
Hello there Gimmz,
First: I want to thank you for making these item loot rules and sharing with us.

Second: I was using newest version of trinity and demonbuddy, with the profile of "Siege Chest Runner v2.1 - by CaptainAmerica" wich makes chest runs in act 5. Everything was fine until I set up your item rules to my DB-Trinity. I did what you said exactly step by step. I put some legenderies from my stash to my backpack and I have started bot and forced town-run. The bot salvaged everything in my backpack even I have some good items among those (I ll attach exemple foto ot the item) and then went to act 1 Field of Misery, ran into the mobs and died. :S I dont understand what happened there and why did it happen. These loot rules has any effect on the loaded profile? My loaded profile was doing act 5 Siege Camp there were no enemies in that area, thats why dificulty vas torment 6 but after I loaded your loot rules and run the bot again it went act 1 and die.

I ll attach log ss etc.
Log: https://www.dropbox.com/s/z1wnywsp2759n88/Log.txt?dl=0
Salvaged Exemple Item:
Salvaged_Item.jpg

The moment that my hero died:
Screenshot_Dead.jpg

Goodbye my love goodbye:
Dead_Hero.jpg


If you can tell me what is going on I ll be realy glad.

Are these loot rules has any effect on the bot profiles?

Waiting for reply :) TY!
 
I just wanted to make one comment about the item selection for the most selective setting. These loot rules seemed to salvage a madstone which I would argue is a game changing legendary. The particular one that it salvaged even had decent stats (dex/socket/vit/xxx and could have been rolled for a decent 4th stat). Given its rarity, I would suggest modifying the rules in order to keep madstones because there are some interesting builds that it can be used with.

Thanks
 
I have problems ignoring follower's legendary items and legendary potions. How should i make it ignore them?

Edit: Also all the grey items like "Adventurer's Journal" and keystones of trail since you cant delete them anyway.
 
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I loved these items rules. The only issue is that now I wanna craft some items that require Arcane Dust, but I don't have much and can't figure out how to make these item rules work to gather them.
I tried editing magic.dis with
[NAME] == "Arcane Dust" -> [KEEP]

But it is not working.
When I move back to trinity score the bot collects all arcane dusts...

Any ideia on how to solve this?
 
Prompt, whether there is Item Rules for the Russian client of game?
 
I have made some modifications to your loot rules and only keeping the items i want (pretty much the akhan set and some BiS items for crusaders). I want to tighten the rules even more and add stat check to those items to avoid the crap rolls. I have tried this with some info i found but failed. Is there anyone that have anything like this i can use or help me in any way?
 
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