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[ItemRules]Gimmz Legendaries enchantable ItemRules filter

Having a problem when using these rules.
After salvaging and stashing everything it goes back to the blacksmith opening and closing the salvage window while moving back and forth.
Demonbuddy repeats this until i forcefully stop it.

Message i get is:

Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items

Anyone have an idea what's causing this?
 
Yes, you have the legendary potion in your inventory which bot is trying to salvage.
To avoid this you should change the:
Code:
[QUALITY] == "Legendary" # True -> [SALVAGE]
to
Code:
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [SALVAGE] 
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [SALVAGE]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [SALVAGE]

in your salvagesell.dis

Having a problem when using these rules.
After salvaging and stashing everything it goes back to the blacksmith opening and closing the salvage window while moving back and forth.
Demonbuddy repeats this until i forcefully stop it.

Message i get is:

Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items

Anyone have an idea what's causing this?
 
When bot picks up a legendary potion it just get stuck at repair. Is there any way to stash or sell it? I hate to find my toon stuck near vendor every other day.
 
Yes, you have the legendary potion in your inventory which bot is trying to salvage.
To avoid this you should change the:
Code:
[QUALITY] == "Legendary" # True -> [SALVAGE]
to
Code:
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [SALVAGE] 
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [SALVAGE]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [SALVAGE]

in your salvagesell.dis


Haven't been online in a while but man Thank you so much!!! I just couldn't figure out what the problem was and it made me go mad xD
 
Updated the link with the fixes for legendary potions.

I will post the V2.0 that should be used for the patch 2.1 today, obviously will need testing and some tweaks especially verification for the legendaries with " ' " in them.
 
V2 uploaded for the patch. It needs testing and some feedback when we will be able to run DB. Every legendary will be picked so I'm not worried that legendaries be it potions, armors or gems will get picked but we need to check that new items are not being salvaged because of their " ' " if they are I'll need to find their itemID.
List of item that needs to be verified as getting stashed and not salvaged:
Roland's set
Krelm's set
Frydehr's Wrath
Ramaladni's Gift

Another thing I need to confirm is : is trash legendary being salvaged and not stashed?
I'm trying to use a tweak so legendary gems, Rift keys and things like that are stashed easily but it may stash everything so I need to know if it actually can salvage right now.

I'm kinda excited to see how the game will be after this patch, hopefully better than before.
 
Still trying to figure out a solution but right now Trinity nor DB will identify a potion when it is the only legendary in backpack. Cause all kind of issues
 
Still trying to figure out a solution but right now Trinity nor DB will identify a potion when it is the only legendary in backpack. Cause all kind of issues

Hum, this hasn't happened to me yet as I don't pick up blues/rares right now but I'll keep an eye on this for this ladder start as it may happen, can't really help you on this unfortunately.
 
I am surprised this post isn't getting more responses.

Job's loot rules were amazing, but he is busy playing by hand at the moment, so any often updated rule list is appreciated. Thank you.
 
2H Bow Etrayu is popular in patch 2.1 , i think it should be kept default
[QUALITY] == "Legendary" && [NAME] == "Etrayu"
 
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