Kevin Spacey
Community Developer
- Joined
- Aug 31, 2013
- Messages
- 2,830
- Reaction score
- 11
ty man for all your work! w8ting for updates =)
[QUALITY] == "Legendary" # True -> [SALVAGE]
[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [SALVAGE]
[QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [SALVAGE]
[QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [SALVAGE]
Having a problem when using these rules.
After salvaging and stashing everything it goes back to the blacksmith opening and closing the salvage window while moving back and forth.
Demonbuddy repeats this until i forcefully stop it.
Message i get is:
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Opening salvage window
Attempting to repair all items
Anyone have an idea what's causing this?
^thisty man for all your work! w8ting for updates =)
ty man for all your work! w8ting for updates =)
Yes, you have the legendary potion in your inventory which bot is trying to salvage.
To avoid this you should change the:
toCode:[QUALITY] == "Legendary" # True -> [SALVAGE]
Code:[QUALITY] == "Legendary" && [BASETYPE] == "Weapon" -> [SALVAGE] [QUALITY] == "Legendary" && [BASETYPE] == "Armor" -> [SALVAGE] [QUALITY] == "Legendary" && [BASETYPE] == "Jewelry" -> [SALVAGE]
in your salvagesell.dis
Still trying to figure out a solution but right now Trinity nor DB will identify a potion when it is the only legendary in backpack. Cause all kind of issues