Time spent managing loots from bots can take a lot of time especially for multiple bots. Those ItemRules are designed to trash anything not worth the time to even check its stats.
1. Disclaimer :
Those ItemRules WILL salvage legendaries and probably most of them if you use the Extreme one but those items were worthless anyway for a geared character.
2. What will be kept :
Items will go through 3 filters :
-Quadrifecta
-Gear with 3/4 high primary stats value that can be enchanted into 4/4 high primary stats
-Game changing, build allowing legendary
Standard : pickup rares and magics, keep high roll rares and any "non game changing" legendaries with 3/4 primary stats enchantable in addition to any game changing legendaries and set items.
Extreme : ignore rares and magics, keep only high roll "non game changing" legendaries with 3/4 primary stats enchantable in addition to any game changing legendaries and set items.
3. How to use :
Those are Trinity ItemRules, so you need Trinity as updated as possible, those were tested on 1.8.24 through 1.9.5.
1- Use trinity settings and choose File based script.
2- Choose custom *RTFM* and choose the folder you extracted the rules in.
!!!- Make sure that "Use ItemID instead of name" is UNCHECKED, lots of rules are made on the names of items for the legendaries.
3- check if Demonbuddy display a list of information with a "ItemRules loaded a total of ~475rules"
Credits to tmxkn1 for the really smart macro for the stats check and Job2k9 for the work on the legendary list and the ItemIDs shenanigans
Notes :
-Version 1.1 Working as intended no set or legendaries not tested, if you want a legendary to be kept specifically that isn't in the list post in this thread.
-Standard is meant to be used for any character and Extreme for characters with decent gear looking for long term items.
Changelogs :
-V1.1 : Rhen'ho Flayer and legendary potions added
-V2.2 : Fixed for Trinity 2.1.7+
-V2.3 : Standard is back and evrything should work again, Extreme is a bit tighter.
1. Disclaimer :
Those ItemRules WILL salvage legendaries and probably most of them if you use the Extreme one but those items were worthless anyway for a geared character.
2. What will be kept :
Items will go through 3 filters :
-Quadrifecta
-Gear with 3/4 high primary stats value that can be enchanted into 4/4 high primary stats
-Game changing, build allowing legendary
Standard : pickup rares and magics, keep high roll rares and any "non game changing" legendaries with 3/4 primary stats enchantable in addition to any game changing legendaries and set items.
Extreme : ignore rares and magics, keep only high roll "non game changing" legendaries with 3/4 primary stats enchantable in addition to any game changing legendaries and set items.
3. How to use :
Those are Trinity ItemRules, so you need Trinity as updated as possible, those were tested on 1.8.24 through 1.9.5.
1- Use trinity settings and choose File based script.
2- Choose custom *RTFM* and choose the folder you extracted the rules in.
!!!- Make sure that "Use ItemID instead of name" is UNCHECKED, lots of rules are made on the names of items for the legendaries.
3- check if Demonbuddy display a list of information with a "ItemRules loaded a total of ~475rules"
Credits to tmxkn1 for the really smart macro for the stats check and Job2k9 for the work on the legendary list and the ItemIDs shenanigans
Notes :
-Version 1.1 Working as intended no set or legendaries not tested, if you want a legendary to be kept specifically that isn't in the list post in this thread.
-Standard is meant to be used for any character and Extreme for characters with decent gear looking for long term items.
Changelogs :
-V1.1 : Rhen'ho Flayer and legendary potions added
-V2.2 : Fixed for Trinity 2.1.7+
-V2.3 : Standard is back and evrything should work again, Extreme is a bit tighter.
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