TwoCigars
Active Member
- Joined
- May 4, 2014
- Messages
- 992
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- 41
There are probably bigger fish to fry right now and ItemList has already been a revolution in intuitive stash management [GREAT JOB!!!].
xv has also added both gambling and cube-rare-to-legendary options recently.
I wonder what other QOL ["Quality of Life"] improvements can be made using Trinity/ItemList specifically when it comes to Kanai's Cube.
A condition in ItemList for "Is in Stash/Has been Cubed" could be added, perhaps in checkbox form like "Keep Ancient Items Only"
During the Townrun, after the Book of Cain but before the Stash/Salvage routine, check the items that have their legendary power extracted already.
If an item shows as not extracted, check the stash list to see if there is already one in stash.
There is a total of 286 items that can be cubed and this would help players but would require a lot of work. However, when another season rolls out or someone is using multiple accounts this could be a huge asset.
Again, things are working as great as I can remember with DB, when we are requesting crazy quality of life improvements, you guys have done a great job.
Thanks again for all your work.
xv has also added both gambling and cube-rare-to-legendary options recently.
I wonder what other QOL ["Quality of Life"] improvements can be made using Trinity/ItemList specifically when it comes to Kanai's Cube.
A condition in ItemList for "Is in Stash/Has been Cubed" could be added, perhaps in checkbox form like "Keep Ancient Items Only"
During the Townrun, after the Book of Cain but before the Stash/Salvage routine, check the items that have their legendary power extracted already.
This might not be easy to implement because there are class specific items that only show in the list if you're playing that class.
Although you can still cube a non-listed item if it's power has not been extracted.
Not sure if Trinity can read this info from the game though or if it can only read what shows in the list.
Although you can still cube a non-listed item if it's power has not been extracted.
Not sure if Trinity can read this info from the game though or if it can only read what shows in the list.
If an item shows as not extracted, check the stash list to see if there is already one in stash.
If there is already one in stash, apply normal ItemList or Trinity settings to the item [to determine keep/salvage]
If there isn't one in the stash, then stash the item regardless of stats.
If there isn't one in the stash, then stash the item regardless of stats.
There is a total of 286 items that can be cubed and this would help players but would require a lot of work. However, when another season rolls out or someone is using multiple accounts this could be a huge asset.
Again, things are working as great as I can remember with DB, when we are requesting crazy quality of life improvements, you guys have done a great job.
Thanks again for all your work.