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[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

My god, i slowly get to understand why some oldies here (like me) are really annoyed with some people. People do not even take 1 min to read instructions or do some research for yourself before asking, e.g. this question . . .



Which the answer is like a few posts above his . . .

Got it, but drop the attitude, some of us don't have the time to sit here and comb through the 44 pages on this thread to find the answer. Also it was not a few posts above mine, it was on another page~
 
Got it, but drop the attitude, some of us don't have the time to sit here and comb through the 44 pages on this thread to find the answer. Also it was not a few posts above mine, it was on another page~

you should drop the attitude, since some of us did spend the time to read through 44 pages, just to spoonfeed you.
be happy that you got an answer for doing nothing,. this is rare here.
 
Hey attached is my current rules, an amalgamation of others rules and updates.

If there are any missing that should be added let me know! and i can update and re-upload

Let me know if there are anything major missing.

View attachment AIF_HighEndCustom_Darox_Breach_V4.txt

edit: i forgot sextants... ez to add

item.IsCurrency and item.FullName == "SEXTANT BELOW"

Apprentice Cartographer's Sextant
Journeyman Cartographer's Sextant
Master Cartographer's Sextant
 
Last edited:
Got it, but drop the attitude, some of us don't have the time to sit here and comb through the 44 pages on this thread to find the answer. Also it was not a few posts above mine, it was on another page~

Sorry, but like 10 posts above yours, there is the answer (by me) on the Breach Items loot solution . . .

And based on that answer you should actually be able to also solve the Silver Coin thingy . . .

So, there is no 40 pages of reading . . .
 
I've made "Keep" rules for all the uniques added in 2.5.0, you can add it to the end of file, maybe delete some if you know it's trash:

[HIDE],
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Abberath's Hooves"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Arakaali's Fang"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Choir of the Storm"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Duskdawn"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Esh's Mirror"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Esh's Visage"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Ewar's Mirage"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Hand of Thought and Motion"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Hand of Wisdom and Action"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Kitava's Feast"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Light of Lunaris"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Lycosidae"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Malachai's Vision"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Ngamahu's Flame"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Perseverance"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Presence of Chayula"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Primordial Eminence"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Primordial Harmony"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Primordial Might"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Severed in Sleep"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Shade of Solaris"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Sin's Rebirth"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Skin of the Lords"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Skin of the Loyal"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Anima Stone"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Anticipation"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Blue Dream"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Blue Nightmare"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Brine Crown"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Formless Flame"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Formless Inferno"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Green Dream"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Green Nightmare"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Halcyon"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Infinite Pursuit"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Pandemonius"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Perfect Form"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Red Dream"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Red Nightmare"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Red Trail"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Snowblind Grace"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Surrender"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Tukohama's Fortress"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Tulborn"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Tulfall"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "United in Dream"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Uul-Netol's Embrace"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Uul-Netol's Kiss"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Voice of the Storm"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Voll's Vision"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Xoph's Blood"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Xoph's Heart"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Xoph's Inception"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Xoph's Nurture"",
"ShouldLog": false
}[/HIDE]
 
I've made "Keep" rules for all the uniques added in 2.5.0, you can add it to the end of file, maybe delete some if you know it's trash:

[HIDE],
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Abberath's Hooves"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Arakaali's Fang"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Choir of the Storm"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Duskdawn"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Esh's Mirror"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Esh's Visage"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Ewar's Mirage"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Hand of Thought and Motion"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Hand of Wisdom and Action"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Kitava's Feast"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Light of Lunaris"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Lycosidae"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Malachai's Vision"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Ngamahu's Flame"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Perseverance"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Presence of Chayula"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Primordial Eminence"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Primordial Harmony"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Primordial Might"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Severed in Sleep"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Shade of Solaris"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Sin's Rebirth"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Skin of the Lords"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Skin of the Loyal"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Anima Stone"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Anticipation"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Blue Dream"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Blue Nightmare"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Brine Crown"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Formless Flame"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Formless Inferno"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Green Dream"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Green Nightmare"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Halcyon"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Infinite Pursuit"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Pandemonius"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Perfect Form"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Red Dream"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Red Nightmare"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Red Trail"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Snowblind Grace"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "The Surrender"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Tukohama's Fortress"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Tulborn"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Tulfall"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "United in Dream"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Uul-Netol's Embrace"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Uul-Netol's Kiss"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Voice of the Storm"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Voll's Vision"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Xoph's Blood"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Xoph's Heart"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Xoph's Inception"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Xoph's Nurture"",
"ShouldLog": false
}[/HIDE]
I was hoping someone would do this since I've been too busy to. Thanks!
 
This one has some modifications made for ES gear I made, anyone can edit them with notepad. It also has all the new uniques from 2.5.0. At the bottom, I added Vaal Regalia to pick up, and I also added gloves, boots and shields to pickup. Such rares will be identified and compared with the standards set up in the file. They'll be sold if they suck, or stored unidentified if needed for the recipe.

View attachment AIF_HighEndCustom_breach.txt

Make sure that you change the .txt to .json

Edit: had to change some lines there, the rares I mentioned picking up should work now.
 
Last edited:
Why do I pick up all the things, including normal items and magic items? please help me
 
Hi Ive added most things to my item filter , I want to be mroe specific ," item.IsRare and item.IsRing and (( ------ (so i want to add Rings with phys damage 5-15 and atleast 10 to all resistsance) could some 1 please help me out here . im after some low breach rings. :)
 
if i am not bothered about armor / evasion on gloves should i change thsoe values to 0 ?

Enabled": true,
"Type": 2,
"Rule": "item.IsRare and item.IsGloves and ((item.AttackSpeed >= 12 and item.TotalArmor >= 250 and item.ResistancesCount >= 1) or (item.AttackSpeed >= 12 and item.TotalEvasion >= 200 and item.ResistancesCount >= 1))",
"ShouldLog": false
},
 
if i am not bothered about armor / evasion on gloves should i change thsoe values to 0 ?

Enabled": true,
"Type": 2,
"Rule": "item.IsRare and item.IsGloves and ((item.AttackSpeed >= 12 and item.TotalArmor >= 250 and item.ResistancesCount >= 1) or (item.AttackSpeed >= 12 and item.TotalEvasion >= 200 and item.ResistancesCount >= 1))",
"ShouldLog": false
},

1. don't edit the json, you've got everything in the AIF gui
2. go to: Settings > Plugins > AdvancedItemFilter > Custom Rules > Rules > Keep
3. Remove the tick from the E(nabled) column for that specific rule
4. Bot will sell it
5. Happy imNoTYOURbuddy
 
1. don't edit the json, you've got everything in the AIF gui
2. go to: Settings > Plugins > AdvancedItemFilter > Custom Rules > Rules > Keep
3. Remove the tick from the E(nabled) column for that specific rule
4. Bot will sell it
5. Happy imNoTYOURbuddy

no no i dont want bot to sell it, i want bot to keep any 12 attack speed gloves, regardless if they have 200+ arm / eva on them or not
 
no no i dont want bot to sell it, i want bot to keep any 12 attack speed gloves, regardless if they have 200+ arm / eva on them or not

You can make a new rule per clandestines post, or edit the current one. It might be easiest for you to just remove the current one and add new one. The one with those details is fairly strict, you can find lots of gloves with the 1/2 rolls ez pz. The point in general (for me) is to not full stash with things worth 1 or two alts. Just vendor it and keep the bot rolling.
 
Can someone please help me, it wont pick up sorcerer boots

item.IsNormal and item.FullName == "Sorcerer Boots" (i made it as a pickup rule)
 
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