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[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

I'm back, i'll start updating the filter. Please post what you need, what i missed in this post. So i can release as soon as possible. Peace.
 
I'm back, i'll start updating the filter. Please post what you need, what i missed in this post. So i can release as soon as possible. Peace.

Awesome to hear man! Sorry, no input from me, I just got back into the game. But glad to hear you're back in action -- this is an awesome endeavor.
 
I'm back, i'll start updating the filter. Please post what you need, what i missed in this post. So i can release as soon as possible. Peace.
Crit rolls on jewelry seems to be about it, and new uniques. Other than that it's been having some interference with the chaos recipe and bugging out when it comes to wanting to ID or sell rings/ammys while chaos recipe is on, I believe it's because theres technically 3 rules through 3 different plugins all saying opposite things (Advanced item filter, and ItemFilterEditor, and this script) probably related to AIF and not this though.
 
Hey UmitB, is there a way for me to easily change whether the bot picks up RGB or not? I'd like to keep the rule for early levels, and alter it later. Thanks!
 
Hey UmitB, is there a way for me to easily change whether the bot picks up RGB or not? I'd like to keep the rule for early levels, and alter it later. Thanks!

In pickup section search for IsRGB, disable it
 
How do I run this plugin? Do I need the advanced item filter plugin? I have it.
 
How do I run this plugin? Do I need the advanced item filter plugin? I have it.

Yes you need the plugin. If have download the json file go to settings -> advanced item filter reloaded -> custom rules -> rules -> load and select the json file. Don't forget to enable custom rules there aswell. (First box to tick in the custom rules tab)
 
gzloIIS.jpg


Update coming in few hours. A lot stuff added, For Evasion and Energy shield build varations. Global crit strike chance and multi added to amulets, Increased elemental damage for weapons added to rings,amulets and belts. Attack speed, avarage physical dps for weapons. A lot stuff i don't remember. Peace.
 
Last edited:
gzloIIS.jpg


Update coming in few hours. A lot stuff added, For Evasion and Energy shield build varations. Global crit strike chance and multi added to amulets, Increased elemental damage for weapons added to rings,amulets and belts. Attack speed, avarage physical dps for weapons. A lot stuff i don't remember. Peace.

Nice to see that people actually use the insane power of custom rules :) Lemme know if you need any stats that are not in. Keep it up bro ;)
 
Nice to see that people actually use the insane power of custom rules :) Lemme know if you need any stats that are not in. Keep it up bro ;)

Thanks bro, im doing my best. I sent u a private message got a issue with IncreasedAttackSpeed stat. If you can provide quick fix, i can complete filter in 1-2 hour . Peace
 
hiya - I often see when checking my stash at the end of the day, a whole lot of gray / magic trash items - probably bot picking up when trying to click on the portal or something. Does anyone else get this ? since the bot wont actually vendor them and stash them instead.
 
hiya - I often see when checking my stash at the end of the day, a whole lot of gray / magic trash items - probably bot picking up when trying to click on the portal or something. Does anyone else get this ? since the bot wont actually vendor them and stash them instead.

Enable KeyPickup in the game's options
 
Filter is updated, please redownload .

Changelogs

Some values optimized.
Added rare jewels pickup and keep (I forgot to put in rules). I'm planing to add stat based keep for jewels in future.
For ele builds , 1Hswords EleDPS 300+ and Critchance +%20 or and EleDPS 300+ GlobalCrit multi +20% or pure 350+ Edps added in keep section.

Peace
 
Missing Greed's Embrace and The Consuming Dark. Also uniques from upcoming league.
Code:
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Greed's Embrace\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"The Consuming Dark\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Singularity\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Obliteration\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Iron Commander\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Rotch's Reach\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Kongming's Stratagem\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Rotgut\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Femurs of the Saints\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique and item.FullName == \"Steel Spirit\"",
    "ShouldLog": false
  },
 
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