I'm back, i'll start updating the filter. Please post what you need, what i missed in this post. So i can release as soon as possible. Peace.
Crit rolls on jewelry seems to be about it, and new uniques. Other than that it's been having some interference with the chaos recipe and bugging out when it comes to wanting to ID or sell rings/ammys while chaos recipe is on, I believe it's because theres technically 3 rules through 3 different plugins all saying opposite things (Advanced item filter, and ItemFilterEditor, and this script) probably related to AIF and not this though.I'm back, i'll start updating the filter. Please post what you need, what i missed in this post. So i can release as soon as possible. Peace.
Hey UmitB, is there a way for me to easily change whether the bot picks up RGB or not? I'd like to keep the rule for early levels, and alter it later. Thanks!
In pickup section search for IsRGB, disable it
How do I run this plugin? Do I need the advanced item filter plugin? I have it.
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Update coming in few hours. A lot stuff added, For Evasion and Energy shield build varations. Global crit strike chance and multi added to amulets, Increased elemental damage for weapons added to rings,amulets and belts. Attack speed, avarage physical dps for weapons. A lot stuff i don't remember. Peace.
Nice to see that people actually use the insane power of custom rulesLemme know if you need any stats that are not in. Keep it up bro
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hiya - I often see when checking my stash at the end of the day, a whole lot of gray / magic trash items - probably bot picking up when trying to click on the portal or something. Does anyone else get this ? since the bot wont actually vendor them and stash them instead.
That helped - ThanksEnable KeyPickup in the game's options
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Greed's Embrace\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"The Consuming Dark\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Singularity\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Obliteration\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Iron Commander\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Rotch's Reach\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Kongming's Stratagem\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Rotgut\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Femurs of the Saints\"",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == \"Steel Spirit\"",
"ShouldLog": false
},