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[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

UmitB

Member
Joined
Mar 13, 2014
Messages
100
Reaction score
8
AIF: https://www.thebuddyforum.com/threads/plugin-advanceditemfilter-reloaded.214340/

First, thanks to jyam for this amazing plugin, thanks to toNyx adding charming stuff and optimize plugin and who helping creation of the plugin.
I wasn't sure to open the new topic about looting profile. If this is not right thing just let me know. Profile is created based community needs.





Filter is user friendly. You can edit/Chance values easly. Simply go pick up section in the filter and unclick the item u dont want pick up or keep.


VERSION 2.03


Pick up Rules

Pickup all Currency
Pickup rares '' Jewels
Pickup all Unique's, divination cards, quality gems for Gcp recipe. Drop only gems '' Empower'' ''Enhance'' ''Enlighten'' ''Portal'' and ''Vaal Haste ''

Profile Id all Uniques, rares,jewels and maps.

Snapshot the crap item bot keeps, i'll fix it.

Keep Rules

Currency, quality gems, drop only gems and maps.
Unique's T1, T2, valuable T3 and unique map's. Also it will pick up and keep League only Unique's which can be obtained through Zana' Map Device ! and keeps 20c + worthy Unique Jewels. Profile will sell crap uniques.

Rare item rules to keep.

Rings
At least +60 Life and rarity +23% and 1 resistance or +60 Life and overall +70% OverallResistances.
At least +35 Flat EnergyShield and 1 resist and +23% Rarity or +35 Flat EnergyShield and overall 70+% OverallResistances.
At least +60 Life and +30% IncreasedElementalDamageWithWeapons and 1 resistance or Flat +35 EnergyShield and +30% IncreasedElementalDamageWithWeapons and 1 resistance.
At least three Resistance rings total 105% and higher.
Amulets
At least +60 Life and rarity +23% and 1 resistance or +60 Life and +70% OverallResistances.
At least +35 Flat EnergyShield and 1 resist and 23+% Rarity or at least +15% Additional Energy shield 1 resist and 23+% Rarity .
At least +35 Flat EnergyShield and 70+% OverallResistances or +15% Additional Energy shield and 70+% OverallResistances .
At least +30% Global Critical Chance and +30% Global Critical Multiplier and +50 Life or +30% Global Critical Chance and +30% Global Critical Multiplier and 1 resistance.
At least +30% Global Critical Chance and +30% Global Critical Multiplier and +35 Flat EnergyShield or +30% Global Critical Chance and +30% Global Critical Multiplier and +15% Additional EnergyShield.
At least +50 Life and +%30 IncreasedElementalDamageWithWeapons and 1 resistance or +50 Life, +15% SpellDamage and 1 resistance.
At least +35 Flat EnergyShield and +30 %IncreasedElementalDamageWithWeapons and 1 resistance or +15% Additional EnergyShield and +30% IncreasedElementalDamageWithWeapons and 1 resistance.
At least +35 Flat EnergyShield and +15% SpellDamage and 1 resistance or +15% Additional EnergyShield and +15% SpellDamage and 1 resistance.
At least three Resistance rings total +105% and higher.
Belts
At least +70 Life and +70% resistance or +37 Flat EnergyShield and +70% OverallResistances.
At least +70 Life and +30% IncreasedElementalDamageWithWeapons and 1 Resistance or +30% IncreasedElementalDamageWithWeapons and +70% OverallResistances.
At least +37 Flat EnergyShield and +30% IncreasedElementalDamageWithWeapons and 1 Resistance or +30% IncreasedElementalDamageWithWeapons and +70% OverallResistances.
At least three Resistance rings total +105% and higher.
Chests
At least +1000 TotalArmour and +60 Life and 1 resistance or +1000 TotalArmour and TriRes and +70% OverallResistances.
At least +1000 TotalEvasion and +60 Life and 1 resistance or +1000 TotalEvasion and TriRes and +70% OverallResistances.
At least +500 TotalEnergyShield and 2 Resistance and +70% OverallResistances or +500 TotalEneryShield and TriRes and +70% OverallResistances.
Boots
At least +50 Life and +300 TotalArmour and 30% MovementSpeed or +300 TotalArmour and 30%MovementSpeed and +70% OverallResistances.
At least +50 Life and +200 TotalEvasion and 30% MovementSpeed or +200 TotalEvasion and 30%MovementSpeed and +70% OverallResistances.
At least +150 TotalEnergyShield and 30% MovementSpeed and 1 res or +150 TotalEnergyShield and 30%MovementSpeed and +23% IncreasedRarirty.
At least +50 Life and +23% IncreasedRarirty and 30% MovementSpeed or +23% IncreasedRarirty and 30%MovementSpeed and +70% OverallResistances.
Gloves
At least +50 Life and + 250 TotalArmor and 1 Resistance or +50 Life and +200 TotalEvasion and 1 Resistance.
At least +25% IncreasedRarity > and +250 TotalArmor and 1 Resistance or +25% IncreasedRarity > and +250 TotalEvasion and 1 Resistance.
At least +250 TotalArmor and and TriRes and +70% OverallResistances or +250 TotalEvasion and and TriRes and +70% OverallResistances.
At least +12% AttackSpeed and + 250 TotalArmor and 1 Resistance or +12% AttackSpeed and +200 TotalEvasion and 1 Resistance
At least +125 TotalEnergyShield and TriRes and OverallResistancesPct +70% or +125 TotalEnergyShield and +25% IncreasedRarity and Resistances 1.
Helmets
At least +50 Life and + 500 TotalArmor and 2 Resistance or +50 Life and +500 TotalEvasion and 2 Resistance.
At least +40% IncreasedRarity > and +250 TotalArmor and 2 Resistance or +40% IncreasedRarity > and +500 TotalEvasion and 2 Resistance.
At least +500 TotalArmor and and TriRes and +70% OverallResistances or +500 TotalEvasion and and TriRes and +70% OverallResistances.
At least +250 TotalEnergyShield and TriRes and OverallResistancesPct +70% or +250 TotalEnergyShield and +40% IncreasedRarity and Resistances 1.
At least +250 TotalEnergyShield and +2MinionGemLevel and OverallResistancesPct +70% or +250 TotalEnergyShield and +40% IncreasedRarity and +2MinionGemLevel 1.
Quivers
At least +60 Life +105% OverallResistances and +10% AttackSpeed or +30% GlobalCritChance and +30% GlobalCritMult and +60 Life.
At least +60 Life and TriRes +105% OverallResistances or +30% GlobalCritChance and +30% GlobalCritMult ResistancesCount 2.
Bows
At least +300 AvgDPS and +%30 CritChance or +300 AvgDPS and +%30 GlobalCritMult.
At least +3 Gem bows.
Staff
At least +3 FireGem Staff
Wands
At least +50% SpellDamage and +12% CastSpeed or +50% SpellDamage +80% SpellCritChance and +20% GlobalCritMult.
At least +180 AvgDPS or +150 AvgDPS and +20% GlobalCritMult.
Daggers
At least +200 AvgDPS or +40% SpellDamage +80% SpellCritChance and +20% GlobalCritMult.
Claws
At least +250 AvgDPS or +200 AvgDPS and +20% CritChance +20% GlobalCritMult
OneHandedAxe and OneHandedMace
At Least +300 AvgDPS OneHandedAxes +250 OneHandedMaces
OneHandedSwords
At least +300 AvgDPS or +200 AvgDPS and +20% CritChance +20% GlobalCritMult
TwoHandedSwords, TwoHandedAxes, TwoHandedMaces
At least +400 AvgDPS or +300 AvgDPS and +20% CritChance +20% GlobalCritMult
 

Attachments

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Nice! Thank you very much for making this threading to share your filter, UmitB. I'll for sure take a look on it soon and try to contribute with any suggestion, if it's the case.
Now let's hope other members also give suggestions/ideas on what could be added and/or removed and make a even more detailed item filter with all the good and useful items included. Like an AiO filter :D
I noticed that elemental and critical strike items are not included. I'll try to add them later and post here. Now with your filter I have a "guide" to follow...
Again, thank you UmitB. Let's keep it up :D
 
fabcard...just look in the filter...its a detailed one <.<
 
Of course this is just start. There is no unique missing in this filter, even league specific unique's added. We just need to improve rare item section. Then filter will be perfect. I just show people how we can do HighEnd item filter. Thanks to Tony, who made amazing plugin.
 
if you done updates for this rules let it me know dude just send me a pm :D
 
I'll release update tomorrow for Critical items . Example; Crit bow builds, crit spell dmg builds and improve current rules which is buggy.
 
Hey, found a mistake in line 1409:
Code:
"item.IsRare and item.IsWand and item.IsDagger and item.IncreasedPhysDamagePct > 135 or item.SpellDamage > 70 "

Should be:
Code:
"item.IsRare and item.IsWand and item.IncreasedPhysDamagePct > 135 or item.SpellDamage > 70"
Because same rule concerning Daggers can be found in line 1403 :)

In Lines 1403, 1475 you need to remove a space at the end of rule, just like in 1409.
In Lines 1295 and 1481 are two spaces each at the end of rule.
Those CAN fuck up the rules in which they are stated, happened to my rules :)

I found these mistakes in RGB.txt. Don't know about the other one :)

Otherwise I really like your rules, thank you very much for sharing :)
 
Great rules. Great work :)

Missing one thing tho.. for keeping items
Code:
item.IsUnique and item.IsJewel

@Sebozz

Just add the sell rules to sell.. i found the bot clicking on some items when fighting while the names are up and just keeping them because they end up in the inventory (miss clicks? )
Code:
item.IsNormal
item.IsMagic
 
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Hey, found a mistake in line 1409:
Code:
"item.IsRare and item.IsWand and item.IsDagger and item.IncreasedPhysDamagePct > 135 or item.SpellDamage > 70 "
maybe:
Code:
"item.IsRare and (item.IsWand or item.IsDagger) and (item.SpellDamage > 70 or item.IncreasedPhysDamagePct > 135)"
you need bracket to agglomerate conditions, otherwise, the last OR will override all other conditions, when true.

or maybe you wanted a rare WandDagger(go find one) with 135+ PhysDamagePct OR anithing with 70+ SpellDamage.

alcor 75
 
Last edited:
maybe:
Code:
"item.IsRare and (item.IsWand or item.IsDagger) and (item.SpellDamage > 70 or item.IncreasedPhysDamagePct > 135)"
you need bracket to agglomerate conditions, otherwise, the last OR will override all other conditions, when true.

or maybe you wanted a rare WandDagger(go find one) with 135+ PhysDamagePct OR anithing with 70+ SpellDamage.

alcor 75

first bracket is not needed due to the rule above being:
Code:
item.IsRare and item.IsDagger and item.IncreasedPhysDamagePct > 135 or item.SpellDamage > 70

But yeah, those two should be changed to:
Code:
"item.IsRare and item.IsWand and (item.IncreasedPhysDamagePct > 135 or item.SpellDamage > 70)" 
"item.IsRare and item.IsDagger and (item.IncreasedPhysDamagePct > 135 or item.SpellDamage > 70)"

EDIT: Lines that need changing concerning Brackets: 1295, 1313, 1319, 1403, 1409, 1475
 
Last edited:
If you are sure that you fixed stuff, don't hesitate and reupload it
 
If you are sure that you fixed stuff, don't hesitate and reupload it

Deal. Attached the version with before mentioned changes. Just note that I'm only 99% sure my changes are correct.
 

Attachments

View attachment 185298

Be sure to dublecheck them.

Alcor75

Looked it over. Line 1295:
Code:
"item.IsRare and item.IsRing and (item.MaximumLife >= 60 and item.IncreasedRarity >= 23 and item.ResistancesCount >= 1) or (item.MaximumLife >= 60 and item.OverallResistancesPct >= 70)"

I think you need another pair of Brackets here. Otherwise it should return true for any rare ring with >=60 life, >=23 rarity and at least 1 Resistance, but also for any item with >=60life and >=70% resistances of any kind
 
Yea, more:
Code:
"item.IsRare and item.IsRing and ((item.MaximumLife >= 60 and item.IncreasedRarity >= 23 and item.ResistancesCount >= 1) or (item.MaximumLife >= 60 and item.OverallResistancesPct >= 70))"

Fixed my first upload
 
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