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[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

well, thanks for keeping those rules up-to-date :) so the least I can do is report bugs :)
 
Hi, i tried to add Normal item in my picking filter but its doesnt work, if someone can check

{
"Enabled": true,
"Type": 0,
"Rule": "item.IsNormal and item.FullName == "Occultist's Vestment"",
"ShouldLog": false
},


I tried with "type: 2" too, by the way what "type" mean ?
 
Hi, i tried to add Normal item in my picking filter but its doesnt work, if someone can check

{
"Enabled": true,
"Type": 0,
"Rule": "item.IsNormal and item.FullName == "Occultist's Vestment"",
"ShouldLog": false
},


I tried with "type: 2" too, by the way what "type" mean ?

2 Means keep 0 means pick up So you have to add both. Add via aif menu

In pickup filter

item.IsNormal and item.FullName == "Occultist's Vestment"

And save filter

item.IsNormal and item.FullName == "Occultist's Vestment"
 
2 Means keep 0 means pick up So you have to add both. Add via aif menu

In pickup filter

item.IsNormal and item.FullName == "Occultist's Vestment"

And save filter

item.IsNormal and item.FullName == "Occultist's Vestment"

Thanks a lot i will try this
 
You forgot Shields, they can be worth a lot too!

This is what I personally use:
Code:
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsShield and ((1 if (item.ColdResistPct >= 36) else 0)  + (1 if (item.FireResistPct >= 36) else 0) + (1 if (item.LightningResistPct >= 36) else 0) + (1 if (item.ChaosResistPct >= 26) else 0) + (1 if (item.AllResistPct >= 12) else 0) + (1 if (item.ManaRegen >= 50) else 0) + (1 if (item.MaximumLife >= 60) else 0) + (1 if (item.MaximumMana >= 60) else 0) + (1 if (item.SpellDamage >= 60) else 0) + (1 if (item.SpellCritChance >= 60) else 0) >= 4)",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsShield and item.TotalEnergyShield >= 450",
    "ShouldLog": false
  },
 
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does this filter pickup Albino Rhoa Feathers? ive looked through it and dont see it anywhere, if not could someone please explain how i can add it? thanks

or is it as simple as putting item.IsCurrency and item.FullName == "Albino Rhoa Feather" into both pickup and keep?
 
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Thanks for report guys. For now filter doing good job. I don't think release a update until ascendancy. Unless something really bad with filter. Peace!
 
Hmmmm, for current leagues you might want to add:

- Heartbreaker (needed for Kingmaker recipe)
- Faminebind (needed for The Retch recipe)
 
Hmmmm, for current leagues you might want to add:

- Heartbreaker (needed for Kingmaker recipe)
- Faminebind (needed for The Retch recipe)
Heartbreaker? You mean that 1c item?
Nobody needs that in "highend" filter
 
Anyone have a good filter that picks up all ilvl 70+ identifies and keep them of they are T3-1 mods?
 
Heartbreaker? You mean that 1c item?
Nobody needs that in "highend" filter
it's items you need for the challenges.
 
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i just realized i was dumb enough use a older version without skyforth.
ok... lets assume i haven't found a pair anyway... :)

But is there a possibility to add some kind of security if new uniques are released?
https://www.pathofexile.com/forum/view-thread/1477864

i don't wanna miss unique updates again.


The "keep unique XY" rule in AIF is working before the "sell all unique".

Can we turn the tables and update only a specific "Sell Unique XY" list?
 
i just realized i was dumb enough use a older version without skyforth.
ok... lets assume i haven't found a pair anyway... :)

But is there a possibility to add some kind of security if new uniques are released?
https://www.pathofexile.com/forum/view-thread/1477864

i don't wanna miss unique updates again.


The "keep unique XY" rule in AIF is working before the "sell all unique".

Can we turn the tables and update only a specific "Sell Unique XY" list?

I don't get it. What are you asking for?
 
Ok, lets assume my .json does NOT contain this:

{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Skyforth"",
"ShouldLog": false



then i am fu**ed up when skyforth drops, because it's not in the "keep" list and it gets sold.

Better would be if it's possible to sustain a "sell unique XY" list. not a "keep" list.



(chances are high i missunderstand something the way AIF with custom rules work...)
 
That's what I'm currently doing. My keep for uniques looks like this

{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and not item.FullName == "unique1" and not item.FullName == "unique 2" .......",
"ShouldLog": false
}

This way you won't miss anything new ingame.
 
Ok, lets assume my .json does NOT contain this:

{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and item.FullName == "Skyforth"",
"ShouldLog": false



then i am fu**ed up when skyforth drops, because it's not in the "keep" list and it gets sold.

Better would be if it's possible to sustain a "sell unique XY" list. not a "keep" list.



(chances are high i missunderstand something the way AIF with custom rules work...)
That's what I'm currently doing. My keep for uniques looks like this

{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique and not item.FullName == "unique1" and not item.FullName == "unique 2" .......",
"ShouldLog": false
}

This way you won't miss anything new ingame.

This, the best way to avoid those cases is to negate the checks for the unique you DONT want. so anything that isn't in this list is kept.
 
At least +50 Life and + 250 TotalArmor and 1 Resistance or +50 Life and +200 TotalEvasion and 1 Resistance.
I think this rule for gloves is kinda meh. Doubt most of the gloves that come out of that are worth anything. Already got like 5 gloves like that in 2 days
 
Added 2.2.0 poe worth-something uniques:
Seven-League Step, Heretic's Veil, The Perandus Manor, Essence Worm, Varunastra
 
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Added 2.2.0 poe worth-something uniques:
Seven-League Step, Heretic's Veil, The Perandus Manor, Essence Worm, Varunastra
if you bot perandus you should also include perandus coins or bot will not pick them up.
Add to pickup rules:
Code:
item.IsCurrency and item.FullName == "Perandus Coin"
FM2yntt.png

also updated version uploaded
 

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