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[ItemFilter] HighEnd Looting Profile For AdvancedItemFilter

Do you have ID scrolls? :-D

lol yup

It's weird because when the bot comes out of map portal, it goes straight to vendor stuff without ID.
So i stop the bot, and start, then it would ID before selling.

Also make sure u have unchecked "never id" in AdvancedFilter settings.

BTW my problem that i post above was because i had old version of AdvancedFilter

Best Regards

yeah, that's unchecked.
i deleted all my old bot files and made a fresh clean one with fresh clean plugins and everything.
Maybe the new patch or something will randomly fix itself when i install a new clean one haha
 
Merry Christmas!

can anyone explain me whats wrong on these lines?
thx bot is getting errors when I enable these codes ;/

Code:
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Ruby Ring\" and FireResistPct == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Sapphire Ring\" and ColdResistPct == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Topaz Ring\" and LightningResistPct == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Diamond Ring\" and GlobalCritChance == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Coral Ring\" and MaximumLife == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Two-Stone Ring\" and FireColdResistPct == 16",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Two-Stone Ring\" and ColdLightningResistPct == 16",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Two-Stone Ring\" and FireLightningResistPct == 16",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Prismatic Ring\" and AllResistPct == 10",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Gold Ring\" and IncreasedRarity == 15",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Ruby Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Coral Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Sapphire Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Topaz Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Diamond Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Two-Stone Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Gold Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Prismatic Ring\"",
    "ShouldLog": false
 
If anyone using it in current patch they should really add valuable new uniques to their filter like: Skyforth, Hezmana's Bloodust, Vessel of Vinktar, Caer Blaidd, Wolfpack's Den, Agnerod West, Agnerod East, Agnerod North, Agnerod South

Also isn't it better idea to filter "what to sell" instead "what to keep" because with new patch it's better to store trash new uniques than sell godly ones.
 
If anyone using it in current patch they should really add valuable new uniques to their filter like: Skyforth, Hezmana's Bloodust, Vessel of Vinktar, Caer Blaidd, Wolfpack's Den, Agnerod West, Agnerod East, Agnerod North, Agnerod South

Also isn't it better idea to filter "what to sell" instead "what to keep" because with new patch it's better to store trash new uniques than sell godly ones.

That's not a bad ideea :-)
 
If anyone using it in current patch they should really add valuable new uniques to their filter like: Skyforth, Hezmana's Bloodust, Vessel of Vinktar, Caer Blaidd, Wolfpack's Den, Agnerod West, Agnerod East, Agnerod North, Agnerod South

Also isn't it better idea to filter "what to sell" instead "what to keep" because with new patch it's better to store trash new uniques than sell godly ones.

I have tried this, but toNyx would have to add logic for it. You cant set AIF to keep all uniques then sell the bad ones. Right now AIF will always PICKUP > ID > KEEP > SELL in that order. If you try to make a list of worthless uniques to sell, they will never get sold because KEEP will always happen first, thus the item gets stashed and never has a chance to get sold.

So toNyx can either add a 5th check that does PICKUP > ID > SELL FROM EXPLICT LIST > KEEP > SELL. Or maybe check stash for items uniques on your list to sell.

There really isnt a great way to do it. Grabbing identified items from your stash to sell could go wrong in so many ways. I dont think you can move the generic SELL before KEEP since things you want to keep may get sold.
 
can anyone explain me whats wrong on these lines?
thx bot is getting errors when I enable these codes ;/

Code:
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Ruby Ring\" and FireResistPct == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Sapphire Ring\" and ColdResistPct == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Topaz Ring\" and LightningResistPct == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Diamond Ring\" and GlobalCritChance == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Coral Ring\" and MaximumLife == 30",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Two-Stone Ring\" and FireColdResistPct == 16",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Two-Stone Ring\" and ColdLightningResistPct == 16",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Two-Stone Ring\" and FireLightningResistPct == 16",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Prismatic Ring\" and AllResistPct == 10",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == \"Gold Ring\" and IncreasedRarity == 15",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Ruby Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Coral Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Sapphire Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Topaz Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Diamond Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Two-Stone Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Gold Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == \"Prismatic Ring\"",
    "ShouldLog": false

anyone?
 
I have tried this, but toNyx would have to add logic for it. You cant set AIF to keep all uniques then sell the bad ones. Right now AIF will always PICKUP > ID > KEEP > SELL in that order. If you try to make a list of worthless uniques to sell, they will never get sold because KEEP will always happen first, thus the item gets stashed and never has a chance to get sold.

So toNyx can either add a 5th check that does PICKUP > ID > SELL FROM EXPLICT LIST > KEEP > SELL. Or maybe check stash for items uniques on your list to sell.

There really isnt a great way to do it. Grabbing identified items from your stash to sell could go wrong in so many ways. I dont think you can move the generic SELL before KEEP since things you want to keep may get sold.

Well, this is the normal behavior (even humans process like this) it's pretty much :

1) ID
2) Take a quick look at it if you need to keep it or not
3) Sell what is worthless
4) Stash the rest.

Tho, I'll not add a feature that gather/pick from stash, because as you said, In MANY ways it could derp and ruin you :)

I added the possibility to enable/disable rules because for some reasons, you could need to disable lot of them (talisman is a good example, some shit uniques suddenly became good, and godly ones became shit :D see the mjolner @ 1ex)
But AIF will definitely not handle stash gathering.

You can always set a Keep rule for a unique, and disable it later. The 1st checkbox changes this state


Make sure to use "item." before your item stats call, else it looks good
 
Hey there,

I might have a noob question here.
Im using the AIF with the highend profile and all seems to working fine.
However i noticed two things that i dont understand.

It should loot and sell all the RGB items but somehow it selects only a few to pickup and sell (others he ignores to pickup) (was thinking it has something to do with ilvl ?)
It should keep unique/rare jewels but it sells them instead. (no idea why because in the rules it clearly says it should keep it ^^ )

Ive looked in the rules and all seems to be in order (i have not changed anything)

Im using only AIF.

Does anyone have an idea why this happens ?

Thanks in advance!
 
Well, this is the normal behavior (even humans process like this) it's pretty much :

1) ID
2) Take a quick look at it if you need to keep it or not
3) Sell what is worthless
4) Stash the rest.

Tho, I'll not add a feature that gather/pick from stash, because as you said, In MANY ways it could derp and ruin you :)

I added the possibility to enable/disable rules because for some reasons, you could need to disable lot of them (talisman is a good example, some shit uniques suddenly became good, and godly ones became shit :D see the mjolner @ 1ex)
But AIF will definitely not handle stash gathering.

You can always set a Keep rule for a unique, and disable it later. The 1st checkbox changes this state



Make sure to use "item." before your item stats call, else it looks good

like this?:
"item.IsNormal and item.FullName == "Sapphire Ring" and item.ColdResistPct == 30",
 
Hey there,

I might have a noob question here.
Im using the AIF with the highend profile and all seems to working fine.
However i noticed two things that i dont understand.

It should loot and sell all the RGB items but somehow it selects only a few to pickup and sell (others he ignores to pickup) (was thinking it has something to do with ilvl ?)
It should keep unique/rare jewels but it sells them instead. (no idea why because in the rules it clearly says it should keep it ^^ )

Ive looked in the rules and all seems to be in order (i have not changed anything)

Im using only AIF.

Does anyone have an idea why this happens ?

Thanks in advance!

The RBG issue i see very often as well. Maybe its hard coded not to pick up RBG items that take up more than 4 slots? Not sure havent looked into it, but that would make sense.

The highend loot filter you are using (by default) sells lots of unique items / jewels. It will literally only keep the highest of quality items so you dont have your inventory filled with junk. Personally i just used the high end filter as a reference and made my own rules. That filter is a little too high end for myself, especially since i only play the seasonal leagues thus lots of starting new characters.
 
Thanks alot of the reply

I have a better understanding of how i must look at the filter.
Makes sence to personalize the list to ones own taste :)
Gonna try and figure out later
 
stupid question: how to make AIF actually use this profile?

check "enable custom rules" option
sAqEpyD.jpg
 
Hey toNyx,

great plugin. After putting a bit time in making filters for various methods/stages I'm really happy with how the addon works!

I'm stumbling over one incommodiousness though.
Since I'm running quite a lot of Instances / Accounts I'm looking for a way to transfer the plugins config from one vm to another.
Copying the entire folder seems to sometimes corrupt the entire bot.
Isn't there a file or someting that saves the "stashing, recipe etc" rules as well? Like the .json for the filter rules?

I can't really find any and filling the form for stashing each currency type to my currency tab on each vm.. meh, is doable but very annoying.. :-)
 
Hmmmm, simply checking that box is fine and then it loads the .json files in the according dir?
 
Hey toNyx,

great plugin. After putting a bit time in making filters for various methods/stages I'm really happy with how the addon works!

I'm stumbling over one incommodiousness though.
Since I'm running quite a lot of Instances / Accounts I'm looking for a way to transfer the plugins config from one vm to another.
Copying the entire folder seems to sometimes corrupt the entire bot.
Isn't there a file or someting that saves the "stashing, recipe etc" rules as well? Like the .json for the filter rules?

I can't really find any and filling the form for stashing each currency type to my currency tab on each vm.. meh, is doable but very annoying.. :-)

Pretty sure all the settings for all your addons are in EB > Settings > Default. Just copy the AdvancedItemFilter.json file over.
 
item.IsNormal and item.FullName == "Onyx Amulet" and (((item.AdditionalInt ==16) and item.AdditionalStr ==16) and item.AdditionalDex ==16)

is it correct like this?
I wanna pick up only 16 to all Attributes Onyx Amulets.
 
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