I love this more than itemlist. I'll give it a spin tonight.
xzjv, do you plan to maintain this plugin? As in making sure it functions correctly and continue to fix bugs if found?
So you removed a part of Trinity just to replace it with a plug in???
do you plan to maintain this plugin? As in making sure it functions correctly and continue to fix bugs if found?
I'm botting without breaks since 2012 and I never remember any good item being trashed because of a bug when using ItemRules.
I prefer ItemRules because ItemList has limitations that would require a lot more micro management of my bots and my rules (no mass edit option). When ItemList was first introduced, I thought it was just an API but ability to edit code in N++ was lost
It is like SimpleFollow vs AutoFollow, both work, both have pros and cons. I understand you can only devote time to improve one (default, noob-friendly) but the other should still be an option and only get version updates so people have a choice.
If you're still looking there are are whole lot of threads with Item-list codes in the Guides sub-forum. I haven't seen any for all classes though, maybe because all settings are saved per-hero they tend to lean to specific builds.
I found what the issue was, it wasn't honoring an action if you specified them in the keep files. eg.
[QUALITY] == "Magic" -> [TRASH]
Added some missing features. The rest of the logging, Pickup/Keep Level and made the test button work better. Hopefully its working now!
You'll want to run on .682+ because i added some checks for protected slots, if an item can't be salvaged, if inventory is locked due to greater rift etc to before the loot interface is called.