tmxkn1
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[Item Rules] TrollinGoblin ROS Item Rules [v4.3 | 27-05-2014]
ANNOUNCEMENT:
Before you ask me why the rules are not working for you, could you please READ Section [7. Reporting bugs] and do the steps, so that I can spend more time on fixing your problems rather than asking you questions and waiting for your answer. Thank you
.
Hello guys, TrollinGoblin here!
Soft rules have been added. It is still beta though. I tested it on my Wizard and Barb, was able to get something nice within 3 days. However, since I don't have a level 70 WitchDoctor or DemonHunter, I couldn't test the item stats on Mojo and Quiver. Please PM me if you see the rules are bad. List of rules has been updated.
Planned work:
None at this moment.
List of Contents:
1. Do you really need these rules?
2. Instruction
3. Download
4. Change log
5. List of rules
6. Guide to modify the rules yourselves <------------ CHECK this before you ask me how to
7. Reporting bugs <------------ CHECK this before you tell me the rules aren't working
1. Do you really need these rules?
2. Instruction:
3. Downloads:
Current Version: v4.3 | 27-05-2014 (21:51)
TrollinGoblin Rules MHE contains:
Note: For players using Hard rules or Extreme rules, please don't blame me if you haven't got a rare loot stashed for weeks. It is simply because the rules are extremely tight!
History Versions:
4. Change log:
5. List of Rules (Updated to v4.0):
6. Guide to modify the rules yourselves:
7. Reporting bugs:
Thank you for using my rule profiles and sorry if you encountered any bugs, exceptions or even losses due to me created faulty rules. If you would like to report bugs, please make sure you do the following:
Donation:
ANNOUNCEMENT:
Before you ask me why the rules are not working for you, could you please READ Section [7. Reporting bugs] and do the steps, so that I can spend more time on fixing your problems rather than asking you questions and waiting for your answer. Thank you

Hello guys, TrollinGoblin here!
Soft rules have been added. It is still beta though. I tested it on my Wizard and Barb, was able to get something nice within 3 days. However, since I don't have a level 70 WitchDoctor or DemonHunter, I couldn't test the item stats on Mojo and Quiver. Please PM me if you see the rules are bad. List of rules has been updated.
Planned work:
None at this moment.
List of Contents:
1. Do you really need these rules?
2. Instruction
3. Download
4. Change log
5. List of rules
6. Guide to modify the rules yourselves <------------ CHECK this before you ask me how to
7. Reporting bugs <------------ CHECK this before you tell me the rules aren't working
1. Do you really need these rules?
a. Conditions you DO need rules:
Regarding stashing/selling/salvaging an item, you DO care about its item type, its rating, or having any specific attribute. For example:
b. Conditions you DO NOT need rules:
Regarding stashing/selling/salvaging an item, you DO NOT care about its item type, its rating, or having any specific attribute. For example:
Regarding stashing/selling/salvaging an item, you DO care about its item type, its rating, or having any specific attribute. For example:
- You wish to stash some good rare items, such as rings/amulets...
- You wish to sell one/some of the item types only, for example weapons, and salvage the rest.
b. Conditions you DO NOT need rules:
Regarding stashing/selling/salvaging an item, you DO NOT care about its item type, its rating, or having any specific attribute. For example:
- You wish to pick up everything and sell/salvage everything.
- You wish to pick up rare only and sell/salvage/stash all of them.
- You don't need the rules because Trinity has already provided these options in its configuration.
2. Instruction:
- Update your Trinity to the lastest version, at least Trinity v1.8.18, otherwise, rules won't work! Better to perform a clean installation.
- Download the file and unzip it somewhere, for example Plugins\Trinity\ItemRules\Rules\TrollinGoblin ROS item rules v1.0.
- Open trinity setting
- Go to [Items] tab
- Choose "File Based Script Rules" in [Pickup].
- Recommended [Scoring/TownRuns] settings (not necessary, just a backup if the rules aren't working for you):
- Choose "Custom* RTFM!" for "Use Rule Set" in [ItemRules]. Make 100% sure it is "Custom* RTFM!" not "Soft" or “Hard", otherwise trinity can sell your legendaries/sets!
- Select the loot folder, for example TrollinGoblin ROS item rules v1.0.
If you are not using English client, you have to check "Use Item ID's instead of names"!
- Click "Reload Script Rules".
- Now you should see something like these in DB's log window:
Code:[Trinity] ... loaded: 12 Pickup rules [Trinity] ... loaded: 0 Identify rules [Trinity] ... loaded: 4 Salvage rules [Trinity] ... loaded: 3 Common Keep rules [Trinity] ... loaded: 1 Magic Keep rules [Trinity] ... loaded: 30 Rare Keep rules [Trinity] ... loaded: 1 Legendary Keep rules [Trinity] ... loaded: 1 Set Keep rules [Trinity] ... loaded: 2 Macros [Trinity] ItemRules loaded a total of 36 Custom rules! [Trinity] _______________________________________ [Trinity] ___-|: Darkfriend's Item Rules 2 :|-___ [Trinity] ___________________Rel.-v 2.2.3.0_______
- Go to "Advanced", check the box before "ItemRules logs" (it's checked by default though).
3. Downloads:
Current Version: v4.3 | 27-05-2014 (21:51)
READ 6.Guide to modify the rules yourselves before you ask;
READ 7. Reporting bugs before you report. Thanks!
READ 7. Reporting bugs before you report. Thanks!
TrollinGoblin Rules MHE contains:
- Soft rules - beta: Best for players just reaching lvl70 and looking for something to replace their pre-70 gear. I would recommend you to run this rule profile until you can easily bot on T1.
- Moderate rules: I would recommend most players use this package if you still have a lot rare items equipped on. It stashes good items and they would usually come with one useless stats allowing you to roll for a good stat.
- Hard rules: I would recommend them to players with excellent gears and still looking for upgrade. It stashes items with very high offensive stats such as full crit% and full as% etc. Also, items would usually come with one useless stats allowing you to roll for a good stat.
- Extreme rules: I would recommend them to players with excellent gears + don't bother rolling stats. It stashes items with high stats. Gloves, rings and amulets come with all offensive stats: Crit%, AS%, CritDmg% and Str/Int/Dex.
- Two different packs of pickup.dis and salvageSell.dis for people who wants either [picking up magic+rare and sell all] or [picking up magic+rare and salvage all]. Simply copy the dis file and overwrite the ones in your desired rule folder.
Note: For players using Hard rules or Extreme rules, please don't blame me if you haven't got a rare loot stashed for weeks. It is simply because the rules are extremely tight!
History Versions:
v4.2 | 28-04-2014 (20:06)
View attachment v4.2 TrollinGoblin Rules MHE.zip
v4.1 | 22-04-2014 (22:36)
View attachment v4.1 TrollinGoblin Rules MHE.zip
v4.0 | 14-04-2014 (20:45)
View attachment v3.4 TrollinGoblin Rules MHE.zip <--- sorry, the file name was a mistake and I'm gonna live with it right now
v3.3 | 10-04-2014 (02:35)
View attachment v3.3 TrollinGoblin Rules MHE.zip
v3.2 | 09-04-2014
View attachment v3.2 TrollinGoblin Rules MHE.zip
v3.1 | 09-04-2014
View attachment v3.1 TrollinGoblin Rules MHE.zip
v3.0 | 08-04-2014:
View attachment TrollinGoblin Rules MHE v3.0.zip
v2.1 | 31/03/2014:
v2.0 | 29/03/2014:
v1.1 | 29/03/2014:
v1.0 | 28/03/2014:
View attachment v4.2 TrollinGoblin Rules MHE.zip
v4.1 | 22-04-2014 (22:36)
View attachment v4.1 TrollinGoblin Rules MHE.zip
v4.0 | 14-04-2014 (20:45)
View attachment v3.4 TrollinGoblin Rules MHE.zip <--- sorry, the file name was a mistake and I'm gonna live with it right now

v3.3 | 10-04-2014 (02:35)
View attachment v3.3 TrollinGoblin Rules MHE.zip
v3.2 | 09-04-2014
View attachment v3.2 TrollinGoblin Rules MHE.zip
v3.1 | 09-04-2014
View attachment v3.1 TrollinGoblin Rules MHE.zip
v3.0 | 08-04-2014:
View attachment TrollinGoblin Rules MHE v3.0.zip
v2.1 | 31/03/2014:
Do not pick magic items: View attachment TrollinGoblin ROS item rule v2.1.zip
Picks and salvages magic items: View attachment TrollinGoblin ROS item rule v2.1 - PickMagic.zip
Picks magic items and sell all rare + magic: View attachment TrollinGoblin ROS item rule v2.1 - PickMagicSellAll.zip
Picks and salvages magic items: View attachment TrollinGoblin ROS item rule v2.1 - PickMagic.zip
Picks magic items and sell all rare + magic: View attachment TrollinGoblin ROS item rule v2.1 - PickMagicSellAll.zip
v2.0 | 29/03/2014:
Do not pick magic items: View attachment TrollinGoblin ROS item rule v2.0.zip
Picks and salvages magic items: View attachment TrollinGoblin ROS item rule v2.0 - PickMagic.zip
Picks magic items and sell all rare + magic: View attachment TrollinGoblin ROS item rule v2.0 - PickMagicSellAll.zip
Picks and salvages magic items: View attachment TrollinGoblin ROS item rule v2.0 - PickMagic.zip
Picks magic items and sell all rare + magic: View attachment TrollinGoblin ROS item rule v2.0 - PickMagicSellAll.zip
v1.1 | 29/03/2014:
Do not pick magic items: View attachment TrollinGoblin ROS item rule v1.1.zip
Picks and salvages magic items: View attachment TrollinGoblin ROS item rule v1.1 - PickMagic.zip
Picks magic items and sell all rare + magic: View attachment TrollinGoblin ROS item rule v1.1 - PickMagicSellAll.zip
Picks and salvages magic items: View attachment TrollinGoblin ROS item rule v1.1 - PickMagic.zip
Picks magic items and sell all rare + magic: View attachment TrollinGoblin ROS item rule v1.1 - PickMagicSellAll.zip
v1.0 | 28/03/2014:
Do not pick magic items: View attachment TrollinGoblin ROS item rules v1.0.zip
Picks and salvages magic items: View attachment TrollinGoblin ROS item rule v1.0 - PickMagic.zip
Picks and salvages magic items: View attachment TrollinGoblin ROS item rule v1.0 - PickMagic.zip
4. Change log:
Code:
[B]v4.3:[/B]
[LIST]
[*]Fixed an issue with hard rule, which didn't stash bracers at all.
[/LIST]
[B]v4.2:[/B]
[LIST]
[*]Fixed a bug in Extreme rules causing bot keeping trash shoulders.
[/LIST]
[B]v4.1:[/B]
[LIST]
[*]Improved macros
[*]Added Average Damage for Ring, Elemental/Physical Damage for Amulet and Bracer, Cooldown Reduction for Gloves and shoulder. They have been added to moderate rules and hard rules.
[/LIST]
[B]v4.0:[/B]
[LIST]
[*]Introducing Soft Rules - beta!
[*]Improved formulae. The calculation for the number of primary stats on an item is more accurate.
[*]Added average damage to rings and amulet. - for Extreme Rules only ATM, will add for others in later updates.
[/LIST]
[B]v3.3:[/B]
[LIST]
[*]Refined v3.2 change log; it is more detailed now.
[*]Fixed incorrect Counter formulas.
[*]Removed %SKILLDMG from Counters, since it is not working.
[*]Added more variations to Rare Shield Keep Rules.
[*]Re-constructed Pick rules, Salvage/Sell Rules and Common Rules. These files are now also heavily commented - should be more friendly to modification.
[*]Added rules for ignoring Normal and Inferior items (in case trinity isn't properly set).
[*]Added rules for ignoring "Reusable Parts" and "Arcane Dust"; check pickup.dis. By default they are commented, i.e. Trinity picks them.[/LIST]
[B]v3.2:[/B]
[LIST]
[*]Digged into Trinity's code file and found some new Primary Stats such as AOE Damage, CD Reduction and Resource Cost Reduction. They are implemented in the rules now.
[*]Added Counters in rules for counting the number of primary skills on items. These counters enables implementation of "Any other primary stats" and "a forth primary stats" in rules. If you don't understand what I meant here, please read the list of rules ^^.
[*]Changed [D3QUALITY] back to [QUALITY], since [D3QUALITY] isn't working properly.
[*]Tweaked some stat values: lowered stat values for Moderate rules.[/LIST]
[B]v3.1:[/B]
[LIST]
[*]It will no longer stash rubbish follower's items now.[/LIST]
[B]v3.0:[/B]
[LIST]
[*]Re-worked rules for almost everything, especially rings, amulets and gloves. The rules are not as tight as they used to be, which might have discarded some of the good items that we could use the enchanting system on.
[*]Now rules are using [D3QUALITY] instead of [QUALITY]. This enables checking the number of stats on an item.
[*]Now it won't pick stash any rare weapons
[*]Added support for picking named common items which are used in crafting legendaries. Check files "common.dis" and "pickup.dis" in rule folders.
[*]Created rules for players looking for tighter rules (Hard rules and Extreme rules).
[*]Reconstructed the post entirely, as you can see. Hopefully it is clearer and more informative :D.[/LIST]
[B]v2.1:[/B]
[LIST]
[*]Fixed mistakes for keeping rare rings.
[INDENT]- Credits to Demon727 for pm me the problem with bot stashing trash rings.[/INDENT]
[*]Added a rule for keeping all set items.
- "Set" isn't a correct quality tag in trinity's item rule I'm afraid, because it doesn't exist in the list of quality tags in the programming manual, but anyway I just put it there. My bot did stash set items for me without this rule though.[/LIST]
[B]v2.0:[/B]
[LIST]
[*]Improved rules for Amulets and Rings.
[*]Add rules for Shields.[/LIST]
[B]v1.1:[/B]
[LIST]
[*]Number of sockets for pants has been changed to >1. Credits to Chocoboos for pointing out my mistake.[/LIST]
[B]v1.0:[/B]
[LIST]
[*]Initial release.[/LIST]
5. List of Rules (Updated to v4.0):
- Default Pick-up Rules:
Code:[LIST] [*]Picks Legendary [*]Picks Rare [*]Ignores Magic[/LIST]
- Default Sell/Salvage Rules:
Code:[LIST] [*]Sells rare Weapons [*]Sells rare Armors [*]Salvages rare Jewelry [*]Salvages Magic (if any is picked by mistake)[/LIST]
- Rare Item Rules:
Stat value explain: Moderate rule value (Hard rule value, Extreme rule value)
Code:[LIST] [*]Gloves Any combination of four stats picking from the following list: (for Extreme, there's only one combination: Str/Int/Dex + Crit% + As% + CritDmg%) [LIST] [*]Str/Int/Dex (525-625) >= 525, 570, 610, 600 [*]Crit% (7-10) >= 7, 8, 10, 10 [*]As% (5-6) >= 5, 5, 6, 6 [*]CritDmg% (26-50) >= 30, 38, 45, 45 [*]Any other primary stats [/LIST] [*]Amulet Any combination of four stats picking from the following list: (for Extreme, there's only one combination: Str/Int/Dex + Crit% + As% + CritDmg%) [LIST] [*]Str/Int/Dex (525-625) >= 525, 570, 610, 600 [*]Crit% (7-10) >= 7, 8, 10, 10 [*]As% (5-6) >= 5, 5, 6, 6 [*]CritDmg% (51-100) >= 51, 80, 90, 90 [*]Any other primary stats [/LIST] [*]Ring Any combination of four stats picking from the following list: (for Extreme, there's only one combination: Str/Int/Dex + Crit% + As% + CritDmg%) [LIST] [*]Str/Int/Dex (350-415) >= 350, 380, 405, 400 [*]Crit% (4-6) >= 4, 5, 6, 6 [*]As% (5-6) >= 5, 5, 6, 6 [*]CritDmg% (26-50) >= 30, 38, 45, 45 [*]Any other primary stats [/LIST] [*]Shoulders: [LIST] Any combination of four stats picking from the following list: (for Extreme, there's only one combination: Str/Int/Dex + Vit + All resist + Life%) [*]Str/Int/Dex (350-415) >= 350, 400, 405, 405 [*]Vit (350-415) >= 350, 400, 405, 405 [*]All resist (86-90) >= 86 [*][Life%] (8-14) >= 8, 12, 14, 13 [*]Any other primary stats [/LIST] [*]Bracer [LIST] Any combination of four stats picking from the following list: (for Extreme, there's only one combination: Str/Int/Dex + Vit + All resist + Crit%) [*]Str/Int/Dex (350-415) >= 350, 390, 405, 405 [*]Vit (350-415) >= 350, 400, 410, 410 [*]All resist (86-90) >= 86 [*]Crit% (4.5-6) >= 4.5, 5.5, 6, 6 [*]Any other primary stats [/LIST] [*]Boots [LIST] [*]Str/Int/Dex (350-415) >= 400, 400, 410, 410 [*]Vit (350-415) >= 400, 400, 410, 410 [*]All resist >= 86 [*]Any other primary stats (not for soft rules) [/LIST] [*]Shield [LIST] Any combination of four stats picking from the following list: (for Extreme, there's only one combination: Str/Int/Dex + Vit + All resist + Crit%) [*]Str/Int/Dex (525-625) >= 525, 600, 615, 615 [*]Vit (525-625) >= 525, 600, 615, 615 [*]All resist (86-90) >= 86 [*]Crit% (7-10) >= 8, 9, 10, 10 [*]Any other primary stats [/LIST] [*]FollowerSpecial [LIST] [*]Str/Int/Dex (525-625) >= 580, 600, 615, 615 [*]Vit (525-625) >= 580, 600, 615, 615 [*]All resist (86-90) >= 86 [*]Has either ([CritDmg%] only for Extreme) [CritDmg%] (51-100) >= 70,80,90,90 or a forth primary stat [/LIST] [*]Weapon (only in soft rules - exclude Crossbow): [LIST] [*]Only one handed [*]DPS >= 1800 [*]Str/Int/Dex (525-625) >= 550 [*]Sockets >= 1 [*]Any other primary stats[/LIST] [*]Helm (only in soft rules - exclude class specific helms) [LIST] Any combination of four stats picking from the following list: [*]Str/Int/Dex (350-415) >= 350 [*]Vit (350-415) >= 350 [*]All resist (86-90) >= 86 [*]Crit% (4.5-6) >= 4.5 [*]Any other primary stats [/LIST] [*]Chest (only in soft rules - exclude Cloak): [LIST] Any combination of the stats picking from the following list: [*]Sockets >= 3 (Compulsory) [*]Str/Int/Dex (350-415) >= 350 [*]Vit (350-415) >= 350 [*]All resist (86-90) >= 86 [*]Any other primary stats[/LIST] [*]Belt (only in soft rules - exclude MightyBelt): [LIST] Any combination of the stats picking from the following list: [*]Str/Int/Dex (350-415) >= 390 [*]Vit (350-415) >= 365 (If Str/Int/Dex is missing, Vit>=390) [*]All resist (86-90) >= 86 [*]Life% (8-14) >= 8 [*]Any other primary stats[/LIST] [*]Legs (only in soft rules): [LIST] Any combination of the stats picking from the following list: [*]Sockets >= 2 (Compulsory) [*]Str/Int/Dex (350-415) >= 350 [*]Vit (350-415) >= 350 [*]All resist (86-90) >= 86 [*]Any other primary stats[/LIST] [*]Orb (only in soft rules): [LIST] [*]Int (525-625) >= 550 [*]Crit% (7-10) >= 8 [*]Arcon on Crit% (3-4) >= 3 [*]Any other primary stats [/LIST] [*]Mojo (only in soft rules): [LIST] [*]Int (525-625) >= 550 [*]Crit% (7-10) >= 8 [*]ManaRegen (10-20) >= 10 [*]Any other primary stats [/LIST] [*]Quiver (only in soft rules): [LIST] [*]Dex (525-625) >= 550 [*]Crit% (7-10) >= 8 [*]AS% (15-20) >= 16 [*]Any other primary stats[/LIST][/LIST]
Code:Total Resist = all resist + all single resists "Any other primary stats" and "a forth primary stats" include: [LIST=1][*]Average damage (for example: 50 - 100 Damage) [*]% Fire skill damage [*]% Cold skill damage [*]% Lightning skill damage [*]% Arcane skill damage [*]All kinds of % skill damage (Not working, because I haven't found a working tag for them ATM) [*]Life on hit [*]Regenarateion [*]Armor bonus [*]% Movement speed [*]Cooldown reduction [*]Resource cost reduction [*]% AOE damage [*]Sockets (not for Chest and Pants) [*]Vitality (only for Jewlery) [*]All resistance (only for Jewelry) [*]% Life (only for Jewlery) [/LIST]
6. Guide to modify the rules yourselves:
During half way of writing this part, I found an existing post (by darkfriend77) on this forum that explains the item rules in decent amount of details....Please read it if you wish to fully understand the rules:
Link: [GUIDE] How to use "Item Rules 2" in Trinity
a. Download (Optional):
Commented pickup.dis/salvageSell.dis
View attachment Pickup+SalvageSell.zip
b. Instructions:
c. Tricks:
d. Examples:
e. Still not satisfied?
Please reply to the post and I will answer you when I'm free.
Link: [GUIDE] How to use "Item Rules 2" in Trinity
Commented pickup.dis/salvageSell.dis
View attachment Pickup+SalvageSell.zip
b. Instructions:
- pickup.dis contains rules for picking items.
- salvageSell.dis contains rules for salvaging or selling items.
- Both pickup.dis and salvageSell.dis are already heavily commented and structured in a "modification-friendly" way. - Open them with notepad/Notepad++, and read the comments first.
- ********************************************
- Want more? Read the following:
- Item rule basically contains 3 parts of instructions:
- darkfriend77 explained in [GUIDE] How to use "Item Rules 2" in Trinity
'PART1' # 'PART2' -> 'PART3'
example: [QUALITY] == "Legendary" # True -> [KEEP]
PART1 is intended to hold values from an item that are already known before the item is identified. (exception: Legendary Names)
This qualifies following Attributes:
[NAME] (exception legenderys)
[BASETYPE]
[TYPE]
[ONEHAND]
[TWOHAND]
[QUALITY]
[LEVEL]
PART2 is intended to hold values from an item that are only known after the item is identified.
This qualifies following Attributes:
[STR]
[CRIT%]
...
PART3 is intended to hold the action that is done when the rule has a positive outcome. It is optional because the default action is [KEEP]. - In pickup.dis, you can use [IGNORE] in PART3 to mark an item that you do not want trinity to pick up. If you want trinity to pick up something, you can omit PART3 as its default action is [PICKUP].
- In salvage/Sell.dis, you can use [SELL] in PART3 to mark an item that you wish to sell; or [SALVAGE] for salvaging.
- Once you finish editing, copy and overwrite both files in your rule folder.
c. Tricks:
- Once an item needs to be evaluated, trinity scans the rules from top to bottom. As soon as the item matches one rule, trinity will discard the rest of the rules and mark the item as either pick/ignore/sell/salvage etc.. Therefore, always put rules that are less detailed or more general above the rest. For example:
Code:L1: [QUALITY] == "Rare" -> [SELL] L2: [QUALITY] == "Rare" && [BASETYPE] == "Armor" -> [SALVAGE]
- You can use [NAME] == "xxx" in PART1 to specify a named item to be picked.
d. Examples:
- Sell all rares:
Code:[QUALITY] == "Rare" && [BASETYPE] == "Weapon" -> [SELL] [QUALITY] == "Rare" && [BASETYPE] == "Armor" -> [SELL] [QUALITY] == "Rare" && [BASETYPE] == "Jewelry" -> [SELL] or simply: [QUALITY] == "Rare" -> [SELL]
- Pick up rares rings only and ignore the rest of rares and all magics:
Code:[QUALITY] == "Rare" && [BASETYPE] == "Jewelry" [QUALITY] == "Rare" -> [IGNORE] [QUALITY] == "Magic" -> [IGNORE]
- Pick up and keep "Diablo Axe" of common quality:
In pickup.dis:
Code:[QUALITY] == "Normal" && [NAME] == "Diablo Axe"
Code:[QUALITY] == "Normal" && [NAME] == "Diablo Axe"
e. Still not satisfied?
Please reply to the post and I will answer you when I'm free.
7. Reporting bugs:
Thank you for using my rule profiles and sorry if you encountered any bugs, exceptions or even losses due to me created faulty rules. If you would like to report bugs, please make sure you do the following:
- Upload your rules - if you have modified any of them; or instead, you can reply the thread with the lines you modified.
- Go to address "\Demonbuddy\TrinityLogs\[Your Battle.net Tag]", find the following logs, zip them and upload them.:
- IR2Bugs.log
- IR2Keep.log
- IR2Pick.log
- JunkLog - xxx.log
- Tell me whether you have or have not seen logs similar to these in your DB's log window:
Code:[Trinity] ... loaded: 12 Pickup rules [Trinity] ... loaded: 0 Identify rules [Trinity] ... loaded: 4 Salvage rules [Trinity] ... loaded: 3 Common Keep rules [Trinity] ... loaded: 1 Magic Keep rules [Trinity] ... loaded: 30 Rare Keep rules [Trinity] ... loaded: 1 Legendary Keep rules [Trinity] ... loaded: 1 Set Keep rules [Trinity] ... loaded: 2 Macros [Trinity] ItemRules loaded a total of 36 Custom rules! [Trinity] _______________________________________ [Trinity] ___-|: Darkfriend's Item Rules 2 :|-___ [Trinity] ___________________Rel.-v 2.2.3.0_______
- If you receive an exception when clicking "Reload Script Rules", please click "Save Settings" anyway. Does it still throw you an exception or the above logs shown up? If you see the logs, then the rules are working, just ignore the exception. If you still have the exception, open trinity settings again and reload rules again. Reply to the thread if you still having exception after you reload rules twice and please claim that you have done that, so that I don't have to ask you
.
Donation:
Last edited: