You pmed me.
I am not sure what is a good stat on quivers/bows.
But i could guess, you are also looking for life and res on quivers? If yes, not much would be different. But maybe you want, crit and projectile speed and crit multi?
The only thing you have to do here is to find what is the "internal name" of such mod in PoE, so that EB can "see" it.
Here is a huge list, you maybe can guess the name of mods by looking at the list . . .
->
https://gist.github.com/anonymous/4031b9a778ed83280f26
The other way and maybe better way to do it, is to get an item that has the mod you want, put it on your iventory and look at the mod name thru Inventory Explorer in EB (EB>Tools>Inventory Explorer>Open Main>Select the item under the list. . .
See pic:
So yea, for example the "internal" name for "Projectile speed +%" (
http://www.poemods.com/index.php?item_type=quiver) is "BaseProjectileSpeedPosPct"
So, if you want to keep Quivers with T2 "Projectile speed +%" and "Base Max Life"
Code:
TotalStat BaseMaximumLife Value >= 90 Required
TotalStat BaseProjectileSpeedPosPctValue >= 34 Required
If you want to keep Quivers that has T2 out of this group (Life and Resistances) and out of this group (ProjSpeed and "Base Critical Strike Multiplier +%") . . .
This code would do the trick:
Code:
TotalStat BaseMaximumLife Value >= 90 Optional Group 1
TotalStat BaseColdDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseLightningDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseFireDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseChaosDamageResistancePct Value >= 21 Optional Group 1
TotalStat BaseProjectileSpeedPosPctValue >= 34 Optional Group 2
TotalStat BaseCriticalStrikeMultiplierPosPct >= 54 Optional Group 2
If atleast one of the group 1 and one of the group 2 matches, item is kept, if just one groups gets hit (or none), item is sold . . .
Basically, if Quiver has (life>90 or res>36) AND (projspeed > 34 or critmulti > 54), the quiver is kept, otherwise sold . . .
You can put more groups there . . .
Code:
TotalStat BaseMaximumLife Value >= 90 Optional Group 1
TotalStat BaseColdDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseLightningDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseFireDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseChaosDamageResistancePct Value >= 21 Optional Group 1
TotalStat BaseProjectileSpeedPosPctValue >= 34 Optional Group 2
TotalStat BaseCriticalStrikeMultiplierPosPct >= 54 Optional Group 2
TotalStat LifeLeechFromPhysicalDamagePct >= 1 Optional Group 3
TotalStat ManaLeechFromPhysicalDamagePct >= 1 Optional Group 3
Will only be kept if atleast one criteria of each group is hit/met . . .
Another example:
Code:
TotalStat BaseMaximumLife Value >= 90 Required
TotalStat BaseColdDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseLightningDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseFireDamageResistancePct Value >= 36 Optional Group 1
TotalStat BaseChaosDamageResistancePct Value >= 21 Optional Group 1
TotalStat BaseProjectileSpeedPosPctValue >= 34 Optional Group 2
TotalStat BaseCriticalStrikeMultiplierPosPct >= 54 Optional Group 2
TotalStat LifeLeechFromPhysicalDamagePct >= 1 Optional Group 3
TotalStat ManaLeechFromPhysicalDamagePct >= 1 Optional Group 3
it MUST have life, atleast one of group 1, one of group 2 and one of group 3 . . . (almost impossible to get this (hit 4xT2 mods . . . ), that is why i try to hit atmost two high mods on most of my filters)
The same logic goes with bows . . .
flat phys + phys % + attack speed + proj speed, i would guess
check this, as i already gave a good filter for all weapons . . .
->
https://www.thebuddyforum.com/exile...-looting-profile-post1809007.html#post1809007
Code:
TotalStat LocalPhysicalDamagePosPct Value >= 110 Optional Group 1
TotalStat LocalMaximumAddedPhysicalDamage Value >= 24 Optional Group 1
TotalStat LocalAttackSpeedPosPct Value >= 20 Optional Group 2
TotalStat LocalPhysicalDamagePosPct Value >= 110 Optional Group 2
TotalStat LocalMaximumAddedPhysicalDamage Value >= 24 Optional Group 3
TotalStat LocalAttackSpeedPosPct Value >= 20 Optional Group 3
This filter will match two T2 mods . . .