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Issues with YAR

Mimjonking

New Member
Joined
Sep 23, 2015
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Hey, im new to YAR and i got it to start the game and Demonbuddy, after that i get some red text and nothing is done.

Here is a log
 

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So i got new trinity and it worked. but i got new red text

System.Reflection.TargetInvocationException: Målet forårsaket et unntak under aktivering. ---> System.ArgumentException: Det er allerede lagt til et element med samme nøkkel.
ved System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
ved System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
ved System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
ved Zeta.Game.Internals.FastAttribGroupsEntry.‪‏*‪‎​‬‪​*‬‫‪‬‫​‎‎**‏‬*‏*()
ved Zeta.Game.PerFrameCachedValue`1.get_Value()
ved Zeta.Game.Internals.FastAttribGroupsEntry.get_AttributeMapA()
ved Zeta.Game.Internals.FastAttribGroupsEntry.​‪​‫*‪**‎*‪*‫*‬**‎‪‬*****‎**[](Int32 , ACD , & )
ved Zeta.Game.Internals.FastAttribGroupsEntry.‫‪‎‎**‫‎*‪***‬****[](Int32 , ACD )
ved Zeta.Game.Internals.Actors.ACD.‎‬*‫​*‏‎‏‫​*​**​‬‏​‏‎**()
ved Zeta.Game.PerFrameCachedValue`1.get_Value()
ved Zeta.Game.Internals.Actors.ACD.get_InConversation()
ved Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
ved Trinity.Movement.StuckHandler.IsNotStuck()
ved Trinity.Movement.StuckHandler.CheckForStuck()
ved Trinity.Movement.StuckHandler.get_IsStuck()
ved Trinity.Components.Combat.Weighting.RefreshDiaGetWeights(List`1 objects)
ved Trinity.Framework.Modules.TargetsCache.Update()
ved Trinity.Framework.Modules.TargetsCache.OnPulse()
ved Trinity.Framework.Module.FirePulse(Boolean force)
ved Trinity.Framework.Module.FireEvent(ModuleEventType moduleEventType)
ved Trinity.Framework.ModuleManager.<>c__DisplayClass3_0.<FireEventAll>b__0(Module util)
ved Trinity.Framework.ModuleManager.ExecuteOnInstances(Action`1 action)
ved Trinity.Framework.ModuleManager.FireEventAll(ModuleEventType moduleEventType)
ved Trinity.Framework.Core.Update(Boolean force)
ved Trinity.Framework.Core.Pulse(Object sender, EventArgs eventArgs)
--- Slutten på sporingen av intern unntaksstakk ---
ved System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
ved System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
ved System.Delegate.DynamicInvokeImpl(Object[] args)
ved Zeta.Bot.Pulsator.‫‎**‫*​‏‪​*‏*‬‬​‬*‬***‪‏‏*(Delegate , Object[] )
 
Ok, so i tryed YAR and a rift profil with demonhunter, and it looks like it did few rifts or that i crashed often. I got some logs below. i only had half a bank tab with items and close to no more cratingmats on about 7 hrs so something haf to be wronk
One file is to big for this uploading site.

Here is link from mega.nz MEGA
file is like 50 MB big due to long log.
 

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Last edited:
in that case report it under YAR's thread plz
 
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