Some of the issues that would be great if you could fix.
Wrote priority on how important I consider them. The most important is to get the Combat to work properly (fix enemy skipping and enemy swapping).
Think I should stick to this thread and bump it with other issues I find, instead of writing several threads that doesnt get seen by devs.
### Profile Issues ###
Cathedral Entrance - Medium / High Priority (Cant continue with Profile because of this)
When trying to get inside the cathedral it moves forth and back next to the entrance. I am not sure why it cant press it. Not sure if it is any workaround for this.
Several Portals - Medium (Makes it nearly impossible to make a quest profile that go from start to end without changing profile)
In the Inn in New Tristram there is 2 portals. They have the same ID and it almost always goes into Leah's room. So it is nearly impossible to get out to New Tristram again.
Hidden Cellar - Cauldron - Low Priority (Possible to disable looting to avoid it, causes no looting at all though)
The character tries to open the Cauldron but it isnt possible from the direction it reach it at, cauldron should probably be blacklisted somehow.
Creating new game - Low Priority (Annoying but not much more)
When creating a new game it sometimes try to create it twice, which result in a error ingame. This requires to press OK to close it to allow bot to continue. (not a big issue unless it happens on repeating profiles which I never seen)
questId
Dunno why, but entering a quest id on moveto and useobject causes it to be skipped even if it is the right quest id.
Stairs - Low priority (usually no need to put a moveTo on stair)
Sometimes when putting a moveTo on a stair it tries to go at the side of the stair, getting stuck. Probably issue with Z coord or something.
### Combat AI Issues ###
Melee Combat - High priority
Melee classes attack once, move away, attack again, moves again. They swap target before killing and they skip enemies.
Enemy Skipping - High Priority.
Same as Melee Combat pretty much. I think ranged units do this less than melee, but they also do it. Skipping enemies mess up questing profiles.
Fists of Thunder - Medium / low Priority (increases effectiveness but not game breaking)
It cant be used to teleport on enemies. It is never used at range (except against objects) and it is used with SHIFT.
Wretched Mother - Low Priority (Causes skipping of enemies, possible to work around with long waits)
These kind of enemies can not be attacked when they spawn zombies.
Evasive Fire - Demon hunter - Medium (it is a very good ability, cant leave my bot running without looking at it)
The backflip of this ability sometimes causes the character unable to continue. It just stops. Taking 1 step to the side causes the bot to continue (unless it flipped far away).
### Features that would be good ###
Loot options in profile - Medium (would be good to have this, don't think it work now)
I really would like to change looting options in the profile while it is running. For example:
Keep looting active. Do a few quests. Disable looting because of bugs with objects that is unable to be looted (like corpse behind barricade). And then Enable it again when it is possible to loot again.
Equip items with better stats - Medium (would be really nice, not needed but awesome)
It would be good if it was possible to change items with a leveling profile with looted items and have values for how much it gives. (would be possible to customize)
+20 hp = 1 score
+1 dps = 1 score
Or something similar to that, and it equip the items with highest score.
Counter Elites abilities - Low Priority (Good but not needed now)
If possible we should get a AI that tries to avoid elite abilities. (like frozen and desecration)
Wrote priority on how important I consider them. The most important is to get the Combat to work properly (fix enemy skipping and enemy swapping).
Think I should stick to this thread and bump it with other issues I find, instead of writing several threads that doesnt get seen by devs.
### Profile Issues ###
Cathedral Entrance - Medium / High Priority (Cant continue with Profile because of this)
When trying to get inside the cathedral it moves forth and back next to the entrance. I am not sure why it cant press it. Not sure if it is any workaround for this.
Several Portals - Medium (Makes it nearly impossible to make a quest profile that go from start to end without changing profile)
In the Inn in New Tristram there is 2 portals. They have the same ID and it almost always goes into Leah's room. So it is nearly impossible to get out to New Tristram again.
Hidden Cellar - Cauldron - Low Priority (Possible to disable looting to avoid it, causes no looting at all though)
The character tries to open the Cauldron but it isnt possible from the direction it reach it at, cauldron should probably be blacklisted somehow.
Creating new game - Low Priority (Annoying but not much more)
When creating a new game it sometimes try to create it twice, which result in a error ingame. This requires to press OK to close it to allow bot to continue. (not a big issue unless it happens on repeating profiles which I never seen)
questId
Dunno why, but entering a quest id on moveto and useobject causes it to be skipped even if it is the right quest id.
Stairs - Low priority (usually no need to put a moveTo on stair)
Sometimes when putting a moveTo on a stair it tries to go at the side of the stair, getting stuck. Probably issue with Z coord or something.
### Combat AI Issues ###
Melee Combat - High priority
Melee classes attack once, move away, attack again, moves again. They swap target before killing and they skip enemies.
Enemy Skipping - High Priority.
Same as Melee Combat pretty much. I think ranged units do this less than melee, but they also do it. Skipping enemies mess up questing profiles.
Fists of Thunder - Medium / low Priority (increases effectiveness but not game breaking)
It cant be used to teleport on enemies. It is never used at range (except against objects) and it is used with SHIFT.
Wretched Mother - Low Priority (Causes skipping of enemies, possible to work around with long waits)
These kind of enemies can not be attacked when they spawn zombies.
Evasive Fire - Demon hunter - Medium (it is a very good ability, cant leave my bot running without looking at it)
The backflip of this ability sometimes causes the character unable to continue. It just stops. Taking 1 step to the side causes the bot to continue (unless it flipped far away).
### Features that would be good ###
Loot options in profile - Medium (would be good to have this, don't think it work now)
I really would like to change looting options in the profile while it is running. For example:
Keep looting active. Do a few quests. Disable looting because of bugs with objects that is unable to be looted (like corpse behind barricade). And then Enable it again when it is possible to loot again.
Equip items with better stats - Medium (would be really nice, not needed but awesome)
It would be good if it was possible to change items with a leveling profile with looted items and have values for how much it gives. (would be possible to customize)
+20 hp = 1 score
+1 dps = 1 score
Or something similar to that, and it equip the items with highest score.
Counter Elites abilities - Low Priority (Good but not needed now)
If possible we should get a AI that tries to avoid elite abilities. (like frozen and desecration)
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