Kuku
Member
- Joined
- Jan 27, 2010
- Messages
- 451
my priest only wanding, use shield, vapiric embrace and then wand everything down, even if i turn "use Wand" off..don't know why
ps. and dont use mountbut that i thing is an HB issue
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my priest only wanding, use shield, vapiric embrace and then wand everything down, even if i turn "use Wand" off..don't know why
ps. and dont use mountbut that i thing is an HB issue
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Log? Have you deleted original CC? Seriously post a log.
Sorry for not attaching a log.
it is still only wanding, but at last it use the mount![]()
[1:15:32 PM:545] Cleared POI
[1:15:32 PM:909] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at Tripper.Navigation.PathFollowing.MovePath.get_PreviousPathFlags()
at Tripper.Navigation.PathFollowing.TripperNav.c()
at Tripper.Navigation.PathFollowing.TripperNav.MoveAlongPath()
at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
at Bots.Quest.QuestOrder.ForcedUseItem.j(Object A_0)
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at QuestBot.Actions.PerformQuestObjectiveOrdered.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.a.a()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.a.b()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.b()
We need a better evasion check, if we have one, my bot just stood 11 hours atacking one evading mob.
In a loop of
Code:[1:15:32 PM:545] Cleared POI [1:15:32 PM:909] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.ThrowHelper.ThrowArgumentOutOfRangeException() at Tripper.Navigation.PathFollowing.MovePath.get_PreviousPathFlags() at Tripper.Navigation.PathFollowing.TripperNav.c() at Tripper.Navigation.PathFollowing.TripperNav.MoveAlongPath() at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point) at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination) [SIZE="4"][B][COLOR="red"]at Bots.Quest.QuestOrder.ForcedUseItem.j(Object A_0)[/COLOR][/B][/SIZE] at TreeSharp.Action.RunAction(Object context) at TreeSharp.Action.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) [B][SIZE="4"][COLOR="red"]at QuestBot.Actions.PerformQuestObjectiveOrdered.a.a()[/COLOR][/SIZE][/B] at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b()
Thanks for making this cc however using it I have it set to rest at 70% health yet it doesn't seem to rest it jumps into 4 mobs with 30% health? any idea how to fix? Using 1.04 version and after adjusting resting I closed it and restarted.
Thanks
can i solo as disc with this CC ? i want it to cast penance on the target but cant really find a way. all it does is cast mind blast and smites till they dead.
Updated to version 1.0.5
Changelog
- *FIX* Isis won't fail when you don't have a wand equipped.
- *FIX* Sometimes targeting mobs in instances itself.
- *FIX* Some other small tweaks.