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is there a plan to add a method to get mobs or items native language name

Night Breeze

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Jan 28, 2017
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When a Wizard not active Archon, we need attack mobs to refresh Archon CD. But if some mobs nearby, default avoidance will always move, i want to change it to only we need.
For example, if a monster named a in range 50, i will keep teleport for every second just avoidance ranged attack.
So i need a way to get monster's native language name.
 
I will look into it.

"But if some mobs nearby, default avoidance will always move"

Can you explain more in what situations this is happening; a routine should be able to not avoid via
ShouldIgnoreAvoidance or by returning false on HandleAvoiding().
 
I will look into it.

"But if some mobs nearby, default avoidance will always move"

Can you explain more in what situations this is happening; a routine should be able to not avoid via
ShouldIgnoreAvoidance or by returning false on HandleAvoiding().

Thats right, but in this case, for example:
Code:
if (xzjv in range 5)
    teleport to safespot
else
    keep current position.

ShouldIgnoreAvoidance and HandleAvoiding can hanlde it, but i dont know monster's internal name who is it.So i can't to know which monster need avoid, not all avoid.
In fact, just check they are really native language name, i can do this.
 
Last edited:
You should probably use ActorSnoId or internal name; otherwise anyone using a different language to you will not be able to use your routine.

You can find them in the visualizer by checking the list of actors at the bottom, or by clicking on a monster in the map visual and checking the details panel that opens.

You can also find them in the logs if you enable targeting logging and others - most logging includes either the name or the id when actors are involved.

You can find them by clicking the 'unit attributes' button in trinity tab while standing next to it.

You can find them in the DB info dumping tab > dump actors button.

......
 
You should probably use ActorSnoId or internal name; otherwise anyone using a different language to you will not be able to use your routine.

You can find them in the visualizer by checking the list of actors at the bottom, or by clicking on a monster in the map visual and checking the details panel that opens.

You can also find them in the logs if you enable targeting logging and others - most logging includes either the name or the id when actors are involved.

You can find them by clicking the 'unit attributes' button in trinity tab while standing next to it.

You can find them in the DB info dumping tab > dump actors button.

......
I know that, ShadowClone fix, i use ActorSnoId, but internal name is difficult to understand.You are right, it is correct to other peaple used.
 
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