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Is honorbuddy a continuation of PPather?

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Scottymc

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Just a quick question as i used to absolutely be in love with ppather. glider itself was useless without it.
Just wondering what the similarities are because i have tried a search here but there a few references.
Does it have the same logging system for pathing so the more you use it the better it gets?
and also can we share the blacklists like users used to do on ppather
 
No, its a completely different project.
 
PPather read the terrain data and chose the best route possible, which was very CPU and Memory demanding, and what Honorbuddy uses, which is whats called a Mesh, uses the data that someone chooses is the best route, so we tell it, ok you can run here, but we dont want you running here, when PPather read EVERYTHING it could run on. But since there is less data that we packed in, its more efficient, and we can decided if we want to force it to follow a certain route.
 
^^^^^^

As mentioned above.

PPather was perhaps the best possible navigation system - given infinite cpu cycles and memory. Unfortunately, the average user doesn't possess these, so a much more efficient pathing system was chosen.

That being said, it works very well.

<RIP> Glider - even if they do end up with a judgement in their favor, it has been too long, they are effectively out of business. Still keep up on the glider forums tho.
 
^^^^^^

As mentioned above.

PPather was perhaps the best possible navigation system - given infinite cpu cycles and memory. Unfortunately, the average user doesn't possess these, so a much more efficient pathing system was chosen.

That being said, it works very well.

<RIP> Glider - even if they do end up with a judgement in their favor, it has been too long, they are effectively out of business. Still keep up on the glider forums tho.

I agree, and I hope it turns out in there favor just so they don't have to pay the 4.5 million or whatever it was they are supposed to pay. Glider was my first WoW bot and it was the best there ever was if you ask me.
 
What made Glider as famous as it was, was that it was online and working for years. Glider was not any revolution, it was a average bot.

Before and even when glider was in its glory days there where several other bots that could out-perform Glider any day.
 
Glider was also my first WoW bot, to see it crash and burn was devastating! I still wait patiently for updates from Mercury Etc! RIP GLIDER!
 
PPather read the terrain data and chose the best route possible, which was very CPU and Memory demanding, and what Honorbuddy uses, which is whats called a Mesh, uses the data that someone chooses is the best route, so we tell it, ok you can run here, but we dont want you running here, when PPather read EVERYTHING it could run on. But since there is less data that we packed in, its more efficient, and we can decided if we want to force it to follow a certain route.

Nope. What PPather did was a stupid, CPU and memory intensive way of doing pathfinding. It took a LONG time. HB uses the Recast and Detour project, which is A LOT better than PPather. Using the Recast library, we have a complete mesh of the ingame WoW world. This mesh consists of large polygons that span walkable areas (while PPather did its navigation on every single triangle in the world (I believe) - VERY slowly). As a result, Detour/HB is able to generate a path from Booty Bay to Lights Hope Chapel in ~14 seconds. That is including all data loading. With all the tiles required preloaded, the path (spanning across ALL of Azeroth) is generated (by Detour only - HB handles loading the required navmesh data while Detour does the actual pathfind) in a whopping 600 milliseconds. Beat that PPather.

EDIT: And to answer your question, no, Honorbuddy has nothing to do with PPather.
 
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Openbot > Everyone else.... god how I miss that. Heard it went underground, but have no clue. Was just a user, had no idea how to code, so I couldnt get in on the goodies.
 
Nope. What PPather did was a stupid, CPU and memory intensive way of doing pathfinding. It took a LONG time. HB uses the Recast and Detour project, which is A LOT better than PPather. Using the Recast library, we have a complete mesh of the ingame WoW world. This mesh consists of large polygons that span walkable areas (while PPather did its navigation on every single triangle in the world (I believe) - VERY slowly). As a result, Detour/HB is able to generate a path from Booty Bay to Lights Hope Chapel in ~14 seconds. That is including all data loading. With all the tiles required preloaded, the path (spanning across ALL of Azeroth) is generated (by Detour only - HB handles loading the required navmesh data while Detour does the actual pathfind) in a whopping 600 milliseconds. Beat that PPather.

EDIT: And to answer your question, no, Honorbuddy has nothing to do with PPather.

Bear in mind the original PPather navigation system was developed by a single individual, without the help of any frameworks and in a very short period of time. Writing a supplier for another framework isn't difficult at all ... so I'm not certain why you're so critical of ppather, as it clearly revolutionized navigation for public bots. I think it's rather harsh to use words such as "stupid" and make comparisons between your product (which is built largely on the work of someone else, and was introduced two years after PPather) is a tad silly. Get over yourself?
 
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Yes Glider (PPanther) was awesome back in the day, but times change things die ( or get sued).
 
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